babylon.geometry.ts 21 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _engine: Engine;
  9. private _meshes: Mesh[];
  10. private _totalVertices = 0;
  11. private _indices = [];
  12. private _vertexBuffers;
  13. private _delayInfo; //ANY
  14. private _indexBuffer;
  15. private _boundingInfo: BoundingInfo;
  16. private _delayLoadingFunction: (any, Geometry) => void;
  17. constructor(id: string, engine: Engine, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  18. this.id = id;
  19. this._engine = engine;
  20. this._meshes = [];
  21. // vertexData
  22. if (vertexData) {
  23. this.setAllVerticesData(vertexData, updatable);
  24. }
  25. else {
  26. this._totalVertices = 0;
  27. this._indices = [];
  28. }
  29. // applyToMesh
  30. if (mesh) {
  31. this.applyToMesh(mesh);
  32. }
  33. }
  34. public getEngine(): Engine {
  35. return this._engine;
  36. }
  37. public isReady(): boolean {
  38. return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
  39. }
  40. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  41. vertexData.applyToGeometry(this, updatable);
  42. }
  43. public setVerticesData(data: number[], kind: string, updatable?: boolean): void {
  44. this._vertexBuffers = this._vertexBuffers || {};
  45. if (this._vertexBuffers[kind]) {
  46. this._vertexBuffers[kind].dispose();
  47. }
  48. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0);
  49. if (kind === BABYLON.VertexBuffer.PositionKind) {
  50. var stride = this._vertexBuffers[kind].getStrideSize();
  51. this._totalVertices = data.length / stride;
  52. var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  53. var meshes = this._meshes;
  54. var numOfMeshes = meshes.length;
  55. for (var index = 0; index < numOfMeshes; index++) {
  56. var mesh = meshes[index];
  57. mesh._resetPointsArrayCache();
  58. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  59. mesh._createGlobalSubMesh();
  60. }
  61. }
  62. }
  63. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  64. var vertexBuffer = this.getVertexBuffer(kind);
  65. if (!vertexBuffer) {
  66. return;
  67. }
  68. vertexBuffer.update(data);
  69. if (kind === BABYLON.VertexBuffer.PositionKind) {
  70. var extend;
  71. if (updateExtends) {
  72. var stride = vertexBuffer.getStrideSize();
  73. this._totalVertices = data.length / stride;
  74. extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  75. }
  76. var meshes = this._meshes;
  77. var numOfMeshes = meshes.length;
  78. for (var index = 0; index < numOfMeshes; index++) {
  79. var mesh = meshes[index];
  80. mesh._resetPointsArrayCache();
  81. if (updateExtends) {
  82. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  83. }
  84. }
  85. }
  86. }
  87. public getTotalVertices(): number {
  88. if (!this.isReady()) {
  89. return 0;
  90. }
  91. return this._totalVertices;
  92. }
  93. public getVerticesData(kind: string): number[] {
  94. var vertexBuffer = this.getVertexBuffer(kind);
  95. if (!vertexBuffer) {
  96. return null;
  97. }
  98. return vertexBuffer.getData();
  99. }
  100. public getVertexBuffer(kind: string): VertexBuffer {
  101. if (!this.isReady()) {
  102. return null;
  103. }
  104. return this._vertexBuffers[kind];
  105. }
  106. public getVertexBuffers(): VertexBuffer[]{
  107. if (!this.isReady()) {
  108. return null;
  109. }
  110. return this._vertexBuffers;
  111. }
  112. public isVerticesDataPresent(kind: string): boolean {
  113. if (!this._vertexBuffers) {
  114. if (this._delayInfo) {
  115. return this._delayInfo.indexOf(kind) !== -1;
  116. }
  117. return false;
  118. }
  119. return this._vertexBuffers[kind] !== undefined;
  120. }
  121. public getVerticesDataKinds(): string[] {
  122. var result = [];
  123. if (!this._vertexBuffers && this._delayInfo) {
  124. for (var kind in this._delayInfo) {
  125. result.push(kind);
  126. }
  127. } else {
  128. for (kind in this._vertexBuffers) {
  129. result.push(kind);
  130. }
  131. }
  132. return result;
  133. }
  134. public setIndices(indices: number[]): void {
  135. if (this._indexBuffer) {
  136. this._engine._releaseBuffer(this._indexBuffer);
  137. }
  138. this._indices = indices;
  139. if (this._meshes.length !== 0 && this._indices) {
  140. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  141. }
  142. var meshes = this._meshes;
  143. var numOfMeshes = meshes.length;
  144. for (var index = 0; index < numOfMeshes; index++) {
  145. meshes[index]._createGlobalSubMesh();
  146. }
  147. }
  148. public getTotalIndices(): number {
  149. if (!this.isReady()) {
  150. return 0;
  151. }
  152. return this._indices.length;
  153. }
  154. public getIndices(): number[] {
  155. if (!this.isReady()) {
  156. return null;
  157. }
  158. return this._indices;
  159. }
  160. public getIndexBuffer(): any {
  161. if (!this.isReady()) {
  162. return null;
  163. }
  164. return this._indexBuffer;
  165. }
  166. public releaseForMesh(mesh: Mesh): void {
  167. var meshes = this._meshes;
  168. var index = meshes.indexOf(mesh);
  169. if (index === -1) {
  170. return;
  171. }
  172. for (var kind in this._vertexBuffers) {
  173. this._vertexBuffers[kind].dispose();
  174. }
  175. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  176. this._indexBuffer = null;
  177. }
  178. meshes.splice(index, 1);
  179. mesh._geometry = null;
  180. }
  181. public applyToMesh(mesh: Mesh): void {
  182. if (mesh._geometry === this) {
  183. return;
  184. }
  185. var previousGeometry = mesh._geometry;
  186. if (previousGeometry) {
  187. previousGeometry.releaseForMesh(mesh);
  188. }
  189. var meshes = this._meshes;
  190. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  191. mesh._geometry = this;
  192. mesh.getScene().pushGeometry(this);
  193. meshes.push(mesh);
  194. if (this.isReady()) {
  195. this._applyToMesh(mesh);
  196. }
  197. else {
  198. mesh._boundingInfo = this._boundingInfo;
  199. }
  200. }
  201. private _applyToMesh(mesh: Mesh): void {
  202. var numOfMeshes = this._meshes.length;
  203. // vertexBuffers
  204. for (var kind in this._vertexBuffers) {
  205. if (numOfMeshes === 1) {
  206. this._vertexBuffers[kind].create();
  207. }
  208. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  209. if (kind === BABYLON.VertexBuffer.PositionKind) {
  210. mesh._resetPointsArrayCache();
  211. var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  212. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  213. mesh._createGlobalSubMesh();
  214. }
  215. }
  216. // indexBuffer
  217. if (numOfMeshes === 1 && this._indices) {
  218. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  219. }
  220. if (this._indexBuffer) {
  221. this._indexBuffer.references = numOfMeshes;
  222. }
  223. }
  224. public load(scene: Scene, onLoaded?: () => void): void {
  225. if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
  226. return;
  227. }
  228. if (this.isReady()) {
  229. if (onLoaded) {
  230. onLoaded();
  231. }
  232. return;
  233. }
  234. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
  235. scene._addPendingData(this);
  236. BABYLON.Tools.LoadFile(this.delayLoadingFile, data => {
  237. this._delayLoadingFunction(JSON.parse(data), this);
  238. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
  239. this._delayInfo = [];
  240. scene._removePendingData(this);
  241. var meshes = this._meshes;
  242. var numOfMeshes = meshes.length;
  243. for (var index = 0; index < numOfMeshes; index++) {
  244. this._applyToMesh(meshes[index]);
  245. }
  246. if (onLoaded) {
  247. onLoaded();
  248. }
  249. }, () => { }, scene.database);
  250. }
  251. public dispose(): void {
  252. var meshes = this._meshes;
  253. var numOfMeshes = meshes.length;
  254. for (var index = 0; index < numOfMeshes; index++) {
  255. this.releaseForMesh(meshes[index]);
  256. }
  257. this._meshes = [];
  258. for (var kind in this._vertexBuffers) {
  259. this._vertexBuffers[kind].dispose();
  260. }
  261. this._vertexBuffers = [];
  262. this._totalVertices = 0;
  263. if (this._indexBuffer) {
  264. this._engine._releaseBuffer(this._indexBuffer);
  265. }
  266. this._indexBuffer = null;
  267. this._indices = [];
  268. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  269. this.delayLoadingFile = null;
  270. this._delayLoadingFunction = null;
  271. this._delayInfo = [];
  272. this._boundingInfo = null; // todo: .dispose()
  273. }
  274. public copy(id: string): Geometry {
  275. var vertexData = new BABYLON.VertexData();
  276. vertexData.indices = [];
  277. var indices = this.getIndices();
  278. for (var index = 0; index < indices.length; index++) {
  279. vertexData.indices.push(indices[index]);
  280. }
  281. var updatable = false;
  282. var stopChecking = false;
  283. for (var kind in this._vertexBuffers) {
  284. vertexData.set(this.getVerticesData(kind), kind);
  285. if (!stopChecking) {
  286. updatable = this.getVertexBuffer(kind).isUpdatable();
  287. stopChecking = !updatable;
  288. }
  289. }
  290. var geometry = new BABYLON.Geometry(id, this._engine, vertexData, updatable, null);
  291. geometry.delayLoadState = this.delayLoadState;
  292. geometry.delayLoadingFile = this.delayLoadingFile;
  293. geometry._delayLoadingFunction = this._delayLoadingFunction;
  294. for (kind in this._delayInfo) {
  295. geometry._delayInfo = geometry._delayInfo || [];
  296. geometry._delayInfo.push(kind);
  297. }
  298. // Bounding info
  299. var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
  300. geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  301. return geometry;
  302. }
  303. // Statics
  304. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  305. var geometry = mesh._geometry;
  306. if (!geometry) {
  307. return null;
  308. }
  309. return geometry.copy(id);
  310. }
  311. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  312. // be aware Math.random() could cause collisions
  313. public static RandomId(): string {
  314. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  315. var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
  316. return v.toString(16);
  317. });
  318. }
  319. }
  320. /////// Primitives //////////////////////////////////////////////
  321. export module Geometry.Primitives {
  322. /// Abstract class
  323. export class _Primitive extends Geometry {
  324. // Private
  325. private _beingRegenerated: boolean;
  326. private _canBeRegenerated: boolean;
  327. constructor(id: string, engine: Engine, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  328. this._beingRegenerated = true;
  329. this._canBeRegenerated = canBeRegenerated;
  330. super(id, engine, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  331. this._beingRegenerated = false;
  332. }
  333. public canBeRegenerated(): boolean {
  334. return this._canBeRegenerated;
  335. }
  336. public regenerate(): void {
  337. if (!this._canBeRegenerated) {
  338. return;
  339. }
  340. this._beingRegenerated = true;
  341. this.setAllVerticesData(this._regenerateVertexData(), false);
  342. this._beingRegenerated = false;
  343. }
  344. public asNewGeometry(id: string): Geometry {
  345. return super.copy(id);
  346. }
  347. // overrides
  348. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  349. if (!this._beingRegenerated) {
  350. return;
  351. }
  352. super.setAllVerticesData(vertexData, false);
  353. }
  354. public setVerticesData(data: number[], kind: string, updatable?: boolean): void {
  355. if (!this._beingRegenerated) {
  356. return;
  357. }
  358. super.setVerticesData(data, kind, false);
  359. }
  360. // to override
  361. // protected
  362. public _regenerateVertexData(): VertexData {
  363. throw new Error("Abstract method");
  364. }
  365. public copy(id: string): Geometry {
  366. throw new Error("Must be overriden in sub-classes.");
  367. }
  368. }
  369. export class Box extends _Primitive {
  370. // Members
  371. public size: number;
  372. constructor(id: string, engine: Engine, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  373. this.size = size;
  374. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  375. }
  376. public _regenerateVertexData(): VertexData {
  377. return VertexData.CreateBox(this.size);
  378. }
  379. public copy(id: string): Geometry {
  380. return new Box(id, this.getEngine(), this.size, this.canBeRegenerated(), null);
  381. }
  382. }
  383. export class Sphere extends _Primitive {
  384. // Members
  385. public segments: number;
  386. public diameter: number;
  387. constructor(id: string, engine: Engine, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  388. this.segments = segments;
  389. this.diameter = diameter;
  390. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  391. }
  392. public _regenerateVertexData(): VertexData {
  393. return VertexData.CreateSphere(this.segments, this.diameter);
  394. }
  395. public copy(id: string): Geometry {
  396. return new Sphere(id, this.getEngine(), this.segments, this.diameter, this.canBeRegenerated(), null);
  397. }
  398. }
  399. export class Cylinder extends _Primitive {
  400. // Members
  401. public height: number;
  402. public diameterTop: number;
  403. public diameterBottom: number;
  404. public tessellation: number;
  405. constructor(id: string, engine: Engine, height: number, diameterTop: number, diameterBottom: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  406. this.height = height;
  407. this.diameterTop = diameterTop;
  408. this.diameterBottom = diameterBottom;
  409. this.tessellation = tessellation;
  410. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  411. }
  412. public _regenerateVertexData(): VertexData {
  413. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation);
  414. }
  415. public copy(id: string): Geometry {
  416. return new Cylinder(id, this.getEngine(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.canBeRegenerated(), null);
  417. }
  418. }
  419. export class Torus extends _Primitive {
  420. // Members
  421. public diameter: number;
  422. public thickness: number;
  423. public tessellation: number;
  424. constructor(id: string, engine: Engine, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  425. this.diameter = diameter;
  426. this.thickness = thickness;
  427. this.tessellation = tessellation;
  428. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  429. }
  430. public _regenerateVertexData(): VertexData {
  431. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
  432. }
  433. public copy(id: string): Geometry {
  434. return new Torus(id, this.getEngine(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
  435. }
  436. }
  437. export class Ground extends _Primitive {
  438. // Members
  439. public width: number;
  440. public height: number;
  441. public subdivisions: number;
  442. constructor(id: string, engine: Engine, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  443. this.width = width;
  444. this.height = height;
  445. this.subdivisions = subdivisions;
  446. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  447. }
  448. public _regenerateVertexData(): VertexData {
  449. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  450. }
  451. public copy(id: string): Geometry {
  452. return new Ground(id, this.getEngine(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  453. }
  454. }
  455. export class Plane extends _Primitive {
  456. // Members
  457. public size: number;
  458. constructor(id: string, engine: Engine, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  459. this.size = size;
  460. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  461. }
  462. public _regenerateVertexData(): VertexData {
  463. return VertexData.CreatePlane(this.size);
  464. }
  465. public copy(id: string): Geometry {
  466. return new Plane(id, this.getEngine(), this.size, this.canBeRegenerated(), null);
  467. }
  468. }
  469. export class TorusKnot extends _Primitive {
  470. // Members
  471. public radius: number;
  472. public tube: number;
  473. public radialSegments: number;
  474. public tubularSegments: number;
  475. public p: number;
  476. public q: number;
  477. constructor(id: string, engine: Engine, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  478. this.radius = radius;
  479. this.tube = tube;
  480. this.radialSegments = radialSegments;
  481. this.tubularSegments = tubularSegments;
  482. this.p = p;
  483. this.q = q;
  484. super(id, engine, this._regenerateVertexData(), canBeRegenerated, mesh);
  485. }
  486. public _regenerateVertexData(): VertexData {
  487. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
  488. }
  489. public copy(id: string): Geometry {
  490. return new TorusKnot(id, this.getEngine(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
  491. }
  492. }
  493. }
  494. }