babylon.nodeEditor.d.ts 35 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. target?: any;
  61. propertyName?: string;
  62. value?: string;
  63. onChange?: (value: string) => void;
  64. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  65. }
  66. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  67. value: string;
  68. }> {
  69. private _localChange;
  70. constructor(props: ITextInputLineComponentProps);
  71. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  72. value: string;
  73. }): boolean;
  74. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  75. updateValue(value: string): void;
  76. render(): JSX.Element;
  77. }
  78. }
  79. declare module NODEEDITOR {
  80. export interface ICheckBoxLineComponentProps {
  81. label: string;
  82. target?: any;
  83. propertyName?: string;
  84. isSelected?: () => boolean;
  85. onSelect?: (value: boolean) => void;
  86. onValueChanged?: () => void;
  87. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  88. }
  89. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  90. isSelected: boolean;
  91. }> {
  92. private static _UniqueIdSeed;
  93. private _uniqueId;
  94. private _localChange;
  95. constructor(props: ICheckBoxLineComponentProps);
  96. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  97. isSelected: boolean;
  98. }): boolean;
  99. onChange(): void;
  100. render(): JSX.Element;
  101. }
  102. }
  103. declare module NODEEDITOR {
  104. /**
  105. * Generic node model which stores information about a node editor block
  106. */
  107. export class GenericNodeModel extends DefaultNodeModel {
  108. /**
  109. * BABYLON.Vector2 for the node if it exists
  110. */
  111. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  112. /**
  113. * BABYLON.Vector3 for the node if it exists
  114. */
  115. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  116. /**
  117. * BABYLON.Vector4 for the node if it exists
  118. */
  119. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  120. /**
  121. * BABYLON.Matrix for the node if it exists
  122. */
  123. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  124. /**
  125. * Constructs the node model
  126. */
  127. constructor();
  128. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  129. renderProperties(globalState: GlobalState): JSX.Element;
  130. }
  131. }
  132. declare module NODEEDITOR {
  133. export class AdvancedLinkModel extends DefaultLinkModel {
  134. constructor();
  135. }
  136. }
  137. declare module NODEEDITOR {
  138. /**
  139. * Port model
  140. */
  141. export class DefaultPortModel extends PortModel {
  142. /**
  143. * If the port is input or output
  144. */
  145. position: string | "input" | "output";
  146. /**
  147. * What the port is connected to
  148. */
  149. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  150. defaultValue: any;
  151. static idCounter: number;
  152. constructor(name: string, type?: string);
  153. canLinkToPort(port: DefaultPortModel): boolean;
  154. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  155. getNodeModel(): DefaultNodeModel;
  156. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  157. createLinkModel(): LinkModel;
  158. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  159. input: DefaultPortModel;
  160. output: DefaultPortModel;
  161. } | null;
  162. }
  163. }
  164. declare module NODEEDITOR {
  165. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  166. name: string;
  167. node: NodeModel;
  168. style: any;
  169. }
  170. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  171. constructor(props: IDefaultPortWidgetProps);
  172. getClassName(): string;
  173. render(): JSX.Element;
  174. }
  175. }
  176. declare module NODEEDITOR {
  177. export class PortHelper {
  178. private static _GetPortTypeIndicator;
  179. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  180. background: string;
  181. };
  182. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  183. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  184. }
  185. }
  186. declare module NODEEDITOR {
  187. /**
  188. * GenericNodeWidgetProps
  189. */
  190. export interface GenericNodeWidgetProps {
  191. node: BABYLON.Nullable<GenericNodeModel>;
  192. globalState: GlobalState;
  193. }
  194. /**
  195. * GenericNodeWidgetState
  196. */
  197. export interface GenericNodeWidgetState {
  198. }
  199. /**
  200. * Used to display a node block for the node editor
  201. */
  202. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  203. /**
  204. * Creates a GenericNodeWidget
  205. * @param props
  206. */
  207. constructor(props: GenericNodeWidgetProps);
  208. render(): JSX.Element;
  209. }
  210. }
  211. declare module NODEEDITOR {
  212. /**
  213. * Node factory which creates editor nodes
  214. */
  215. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  216. private _globalState;
  217. /**
  218. * Constructs a GenericNodeFactory
  219. */
  220. constructor(globalState: GlobalState);
  221. /**
  222. * Generates a node widget
  223. * @param diagramEngine diagram engine
  224. * @param node node to generate
  225. * @returns node widget jsx
  226. */
  227. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  228. /**
  229. * Gets a new instance of a node model
  230. * @returns generic node model
  231. */
  232. getNewInstance(): GenericNodeModel;
  233. }
  234. }
  235. declare module NODEEDITOR {
  236. export interface IButtonLineComponentProps {
  237. data: string;
  238. }
  239. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  240. constructor(props: IButtonLineComponentProps);
  241. render(): JSX.Element;
  242. }
  243. }
  244. declare module NODEEDITOR {
  245. interface INodeListComponentProps {
  246. globalState: GlobalState;
  247. }
  248. export class NodeListComponent extends React.Component<INodeListComponentProps> {
  249. render(): JSX.Element;
  250. }
  251. }
  252. declare module NODEEDITOR {
  253. export interface IButtonLineComponentProps {
  254. label: string;
  255. onClick: () => void;
  256. }
  257. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  258. constructor(props: IButtonLineComponentProps);
  259. render(): JSX.Element;
  260. }
  261. }
  262. declare module NODEEDITOR {
  263. export class StringTools {
  264. /**
  265. * Gets the base math type of node material block connection point.
  266. * @param type Type to parse.
  267. */
  268. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  269. /**
  270. * Download a string into a file that will be saved locally by the browser
  271. * @param content defines the string to download locally as a file
  272. */
  273. static DownloadAsFile(content: string, filename: string): void;
  274. }
  275. }
  276. declare module NODEEDITOR {
  277. interface IFileButtonLineComponentProps {
  278. label: string;
  279. onClick: (file: File) => void;
  280. accept: string;
  281. }
  282. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  283. constructor(props: IFileButtonLineComponentProps);
  284. onChange(evt: any): void;
  285. render(): JSX.Element;
  286. }
  287. }
  288. declare module NODEEDITOR {
  289. export interface INodeLocationInfo {
  290. blockId: number;
  291. x: number;
  292. y: number;
  293. }
  294. }
  295. declare module NODEEDITOR {
  296. interface IPropertyTabComponentProps {
  297. globalState: GlobalState;
  298. }
  299. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  300. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  301. }> {
  302. constructor(props: IPropertyTabComponentProps);
  303. componentWillMount(): void;
  304. load(file: File): void;
  305. save(): void;
  306. render(): JSX.Element;
  307. }
  308. }
  309. declare module NODEEDITOR {
  310. interface IPortalProps {
  311. globalState: GlobalState;
  312. }
  313. export class Portal extends React.Component<IPortalProps> {
  314. render(): React.ReactPortal;
  315. }
  316. }
  317. declare module NODEEDITOR {
  318. interface ITexturePropertyTabComponentProps {
  319. globalState: GlobalState;
  320. node: TextureNodeModel;
  321. }
  322. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps> {
  323. updateAftertextureLoad(): void;
  324. /**
  325. * Replaces the texture of the node
  326. * @param file the file of the texture to use
  327. */
  328. replaceTexture(file: File): void;
  329. render(): JSX.Element;
  330. }
  331. }
  332. declare module NODEEDITOR {
  333. /**
  334. * Texture node model which stores information about a node editor block
  335. */
  336. export class TextureNodeModel extends DefaultNodeModel {
  337. private _block;
  338. /**
  339. * Texture for the node if it exists
  340. */
  341. texture: BABYLON.Nullable<BABYLON.BaseTexture>;
  342. /**
  343. * Constructs the node model
  344. */
  345. constructor();
  346. renderProperties(globalState: GlobalState): JSX.Element;
  347. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  348. }
  349. }
  350. declare module NODEEDITOR {
  351. interface ITextureLineComponentProps {
  352. texture: BABYLON.BaseTexture;
  353. width: number;
  354. height: number;
  355. globalState?: any;
  356. hideChannelSelect?: boolean;
  357. }
  358. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  359. displayRed: boolean;
  360. displayGreen: boolean;
  361. displayBlue: boolean;
  362. displayAlpha: boolean;
  363. face: number;
  364. }> {
  365. constructor(props: ITextureLineComponentProps);
  366. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  367. displayRed: boolean;
  368. displayGreen: boolean;
  369. displayBlue: boolean;
  370. displayAlpha: boolean;
  371. face: number;
  372. }): boolean;
  373. componentDidMount(): void;
  374. componentDidUpdate(): void;
  375. updatePreview(): void;
  376. render(): JSX.Element;
  377. }
  378. }
  379. declare module NODEEDITOR {
  380. /**
  381. * GenericNodeWidgetProps
  382. */
  383. export interface ITextureNodeWidgetProps {
  384. node: BABYLON.Nullable<TextureNodeModel>;
  385. globalState: GlobalState;
  386. }
  387. /**
  388. * Used to display a node block for the node editor
  389. */
  390. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  391. /**
  392. * Creates a GenericNodeWidget
  393. * @param props
  394. */
  395. constructor(props: ITextureNodeWidgetProps);
  396. render(): JSX.Element;
  397. }
  398. }
  399. declare module NODEEDITOR {
  400. /**
  401. * Node factory which creates editor nodes
  402. */
  403. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  404. private _globalState;
  405. /**
  406. * Constructs a TextureNodeFactory
  407. */
  408. constructor(globalState: GlobalState);
  409. /**
  410. * Generates a node widget
  411. * @param diagramEngine diagram engine
  412. * @param node node to generate
  413. * @returns node widget jsx
  414. */
  415. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  416. /**
  417. * Gets a new instance of a node model
  418. * @returns texture node model
  419. */
  420. getNewInstance(): TextureNodeModel;
  421. }
  422. }
  423. declare module NODEEDITOR {
  424. interface INumericInputComponentProps {
  425. label: string;
  426. value: number;
  427. step?: number;
  428. onChange: (value: number) => void;
  429. }
  430. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  431. value: string;
  432. }> {
  433. static defaultProps: {
  434. step: number;
  435. };
  436. private _localChange;
  437. constructor(props: INumericInputComponentProps);
  438. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  439. value: string;
  440. }): boolean;
  441. updateValue(evt: any): void;
  442. render(): JSX.Element;
  443. }
  444. }
  445. declare module NODEEDITOR {
  446. interface IVector2LineComponentProps {
  447. label: string;
  448. target: any;
  449. propertyName: string;
  450. step?: number;
  451. onChange?: (newvalue: BABYLON.Vector2) => void;
  452. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  453. }
  454. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  455. isExpanded: boolean;
  456. value: BABYLON.Vector2;
  457. }> {
  458. static defaultProps: {
  459. step: number;
  460. };
  461. private _localChange;
  462. constructor(props: IVector2LineComponentProps);
  463. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  464. isExpanded: boolean;
  465. value: BABYLON.Vector2;
  466. }): boolean;
  467. switchExpandState(): void;
  468. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  469. updateStateX(value: number): void;
  470. updateStateY(value: number): void;
  471. render(): JSX.Element;
  472. }
  473. }
  474. declare module NODEEDITOR {
  475. interface IVector2PropertyTabComponentProps {
  476. globalState: GlobalState;
  477. inputBlock: BABYLON.InputBlock;
  478. }
  479. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  480. render(): JSX.Element;
  481. }
  482. }
  483. declare module NODEEDITOR {
  484. interface IVector3LineComponentProps {
  485. label: string;
  486. target: any;
  487. propertyName: string;
  488. step?: number;
  489. onChange?: (newvalue: BABYLON.Vector3) => void;
  490. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  491. }
  492. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  493. isExpanded: boolean;
  494. value: BABYLON.Vector3;
  495. }> {
  496. static defaultProps: {
  497. step: number;
  498. };
  499. private _localChange;
  500. constructor(props: IVector3LineComponentProps);
  501. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  502. isExpanded: boolean;
  503. value: BABYLON.Vector3;
  504. }): boolean;
  505. switchExpandState(): void;
  506. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  507. updateVector3(): void;
  508. updateStateX(value: number): void;
  509. updateStateY(value: number): void;
  510. updateStateZ(value: number): void;
  511. render(): JSX.Element;
  512. }
  513. }
  514. declare module NODEEDITOR {
  515. interface IVector3PropertyTabComponentProps {
  516. globalState: GlobalState;
  517. inputBlock: BABYLON.InputBlock;
  518. }
  519. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  520. render(): JSX.Element;
  521. }
  522. }
  523. declare module NODEEDITOR {
  524. class ListLineOption {
  525. label: string;
  526. value: number | string;
  527. }
  528. interface IOptionsLineComponentProps {
  529. label: string;
  530. target: any;
  531. propertyName: string;
  532. options: ListLineOption[];
  533. noDirectUpdate?: boolean;
  534. onSelect?: (value: number | string) => void;
  535. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  536. valuesAreStrings?: boolean;
  537. defaultIfNull?: number;
  538. }
  539. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  540. value: number | string;
  541. }> {
  542. private _localChange;
  543. private _getValue;
  544. constructor(props: IOptionsLineComponentProps);
  545. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  546. value: number;
  547. }): boolean;
  548. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  549. updateValue(valueString: string): void;
  550. render(): JSX.Element;
  551. }
  552. }
  553. declare module NODEEDITOR {
  554. export interface IColor3LineComponentProps {
  555. label: string;
  556. target: any;
  557. propertyName: string;
  558. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  559. onChange?: () => void;
  560. }
  561. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  562. isExpanded: boolean;
  563. color: BABYLON.Color3;
  564. }> {
  565. private _localChange;
  566. constructor(props: IColor3LineComponentProps);
  567. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  568. color: BABYLON.Color3;
  569. }): boolean;
  570. onChange(newValue: string): void;
  571. switchExpandState(): void;
  572. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  573. updateStateR(value: number): void;
  574. updateStateG(value: number): void;
  575. updateStateB(value: number): void;
  576. copyToClipboard(): void;
  577. render(): JSX.Element;
  578. }
  579. }
  580. declare module NODEEDITOR {
  581. interface IColor3PropertyTabComponentProps {
  582. globalState: GlobalState;
  583. inputBlock: BABYLON.InputBlock;
  584. }
  585. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  586. render(): JSX.Element;
  587. }
  588. }
  589. declare module NODEEDITOR {
  590. interface IFloatLineComponentProps {
  591. label: string;
  592. target: any;
  593. propertyName: string;
  594. onChange?: (newValue: number) => void;
  595. isInteger?: boolean;
  596. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  597. additionalClass?: string;
  598. step?: string;
  599. digits?: number;
  600. }
  601. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  602. value: string;
  603. }> {
  604. private _localChange;
  605. private _store;
  606. constructor(props: IFloatLineComponentProps);
  607. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  608. value: string;
  609. }): boolean;
  610. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  611. updateValue(valueString: string): void;
  612. render(): JSX.Element;
  613. }
  614. }
  615. declare module NODEEDITOR {
  616. interface IFloatPropertyTabComponentProps {
  617. globalState: GlobalState;
  618. inputBlock: BABYLON.InputBlock;
  619. }
  620. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  621. render(): JSX.Element;
  622. }
  623. }
  624. declare module NODEEDITOR {
  625. interface IInputPropertyTabComponentProps {
  626. globalState: GlobalState;
  627. inputNode: InputNodeModel;
  628. }
  629. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  630. constructor(props: IInputPropertyTabComponentProps);
  631. renderValue(globalState: GlobalState): JSX.Element | null;
  632. setDefaultValue(): void;
  633. render(): JSX.Element;
  634. }
  635. }
  636. declare module NODEEDITOR {
  637. /**
  638. * Generic node model which stores information about a node editor block
  639. */
  640. export class InputNodeModel extends DefaultNodeModel {
  641. readonly inputBlock: BABYLON.InputBlock;
  642. /**
  643. * Constructs the node model
  644. */
  645. constructor();
  646. renderProperties(globalState: GlobalState): JSX.Element;
  647. }
  648. }
  649. declare module NODEEDITOR {
  650. /**
  651. * GenericNodeWidgetProps
  652. */
  653. export interface InputNodeWidgetProps {
  654. node: BABYLON.Nullable<InputNodeModel>;
  655. globalState: GlobalState;
  656. }
  657. /**
  658. * Used to display a node block for the node editor
  659. */
  660. export class InputNodeWidget extends React.Component<InputNodeWidgetProps> {
  661. /**
  662. * Creates a GenericNodeWidget
  663. * @param props
  664. */
  665. constructor(props: InputNodeWidgetProps);
  666. renderValue(value: string): JSX.Element | null;
  667. render(): JSX.Element | null;
  668. }
  669. }
  670. declare module NODEEDITOR {
  671. /**
  672. * Node factory which creates editor nodes
  673. */
  674. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  675. private _globalState;
  676. /**
  677. * Constructs a GenericNodeFactory
  678. */
  679. constructor(globalState: GlobalState);
  680. /**
  681. * Generates a node widget
  682. * @param diagramEngine diagram engine
  683. * @param node node to generate
  684. * @returns node widget jsx
  685. */
  686. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  687. /**
  688. * Gets a new instance of a node model
  689. * @returns input node model
  690. */
  691. getNewInstance(): InputNodeModel;
  692. }
  693. }
  694. declare module NODEEDITOR {
  695. interface ILogComponentProps {
  696. globalState: GlobalState;
  697. }
  698. export class LogEntry {
  699. message: string;
  700. isError: boolean;
  701. constructor(message: string, isError: boolean);
  702. }
  703. export class LogComponent extends React.Component<ILogComponentProps, {
  704. logs: LogEntry[];
  705. }> {
  706. constructor(props: ILogComponentProps);
  707. componentWillMount(): void;
  708. componentDidUpdate(): void;
  709. render(): JSX.Element;
  710. }
  711. }
  712. declare module NODEEDITOR {
  713. interface ILightPropertyTabComponentProps {
  714. globalState: GlobalState;
  715. node: LightNodeModel;
  716. }
  717. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  718. render(): JSX.Element;
  719. }
  720. }
  721. declare module NODEEDITOR {
  722. /**
  723. * BABYLON.Light node model which stores information about a node editor block
  724. */
  725. export class LightNodeModel extends DefaultNodeModel {
  726. private _block;
  727. /**
  728. * BABYLON.Light for the node if it exists
  729. */
  730. light: BABYLON.Nullable<BABYLON.Light>;
  731. /**
  732. * Constructs the node model
  733. */
  734. constructor();
  735. renderProperties(globalState: GlobalState): JSX.Element;
  736. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  737. }
  738. }
  739. declare module NODEEDITOR {
  740. /**
  741. * GenericNodeWidgetProps
  742. */
  743. export interface ILightNodeWidgetProps {
  744. node: BABYLON.Nullable<LightNodeModel>;
  745. globalState: GlobalState;
  746. }
  747. /**
  748. * Used to display a node block for the node editor
  749. */
  750. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  751. /**
  752. * Creates a GenericNodeWidget
  753. * @param props
  754. */
  755. constructor(props: ILightNodeWidgetProps);
  756. render(): JSX.Element;
  757. }
  758. }
  759. declare module NODEEDITOR {
  760. /**
  761. * Node factory which creates editor nodes
  762. */
  763. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  764. private _globalState;
  765. /**
  766. * Constructs a LightNodeFactory
  767. */
  768. constructor(globalState: GlobalState);
  769. /**
  770. * Generates a node widget
  771. * @param diagramEngine diagram engine
  772. * @param node node to generate
  773. * @returns node widget jsx
  774. */
  775. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  776. /**
  777. * Gets a new instance of a node model
  778. * @returns light node model
  779. */
  780. getNewInstance(): LightNodeModel;
  781. }
  782. }
  783. declare module NODEEDITOR {
  784. interface IMessageDialogComponentProps {
  785. globalState: GlobalState;
  786. }
  787. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  788. message: string;
  789. isError: boolean;
  790. }> {
  791. constructor(props: IMessageDialogComponentProps);
  792. render(): JSX.Element | null;
  793. }
  794. }
  795. declare module NODEEDITOR {
  796. export class AdvancedLinkFactory extends DefaultLinkFactory {
  797. constructor();
  798. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  799. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  800. }
  801. }
  802. declare module NODEEDITOR {
  803. interface IRemapPropertyTabComponentProps {
  804. globalState: GlobalState;
  805. remapNode: RemapNodeModel;
  806. }
  807. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  808. constructor(props: IRemapPropertyTabComponentProps);
  809. forceRebuild(): void;
  810. render(): JSX.Element;
  811. }
  812. }
  813. declare module NODEEDITOR {
  814. /**
  815. * Generic node model which stores information about a node editor block
  816. */
  817. export class RemapNodeModel extends DefaultNodeModel {
  818. readonly remapBlock: BABYLON.RemapBlock;
  819. /**
  820. * Constructs the node model
  821. */
  822. constructor();
  823. renderProperties(globalState: GlobalState): JSX.Element;
  824. }
  825. }
  826. declare module NODEEDITOR {
  827. /**
  828. * RemapNodeWidgetProps
  829. */
  830. export interface RemapNodeWidgetProps {
  831. node: BABYLON.Nullable<RemapNodeModel>;
  832. globalState: GlobalState;
  833. }
  834. /**
  835. * Used to display a node block for the node editor
  836. */
  837. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  838. /**
  839. * Creates a GenericNodeWidget
  840. * @param props
  841. */
  842. constructor(props: RemapNodeWidgetProps);
  843. renderValue(value: string): JSX.Element | null;
  844. render(): JSX.Element;
  845. }
  846. }
  847. declare module NODEEDITOR {
  848. /**
  849. * Node factory which creates editor nodes
  850. */
  851. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  852. private _globalState;
  853. /**
  854. * Constructs a GenericNodeFactory
  855. */
  856. constructor(globalState: GlobalState);
  857. /**
  858. * Generates a node widget
  859. * @param diagramEngine diagram engine
  860. * @param node node to generate
  861. * @returns node widget jsx
  862. */
  863. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  864. /**
  865. * Gets a new instance of a node model
  866. * @returns input node model
  867. */
  868. getNewInstance(): RemapNodeModel;
  869. }
  870. }
  871. declare module NODEEDITOR {
  872. export class GraphHelper {
  873. static DistributeGraph(model: DiagramModel): dagre.Node[];
  874. private static _MapElements;
  875. private static _MapEdges;
  876. }
  877. }
  878. declare module NODEEDITOR {
  879. export enum PreviewMeshType {
  880. Sphere = 0,
  881. Box = 1,
  882. Torus = 2,
  883. Cylinder = 3
  884. }
  885. }
  886. declare module NODEEDITOR {
  887. export class PreviewManager {
  888. private _nodeMaterial;
  889. private _onBuildObserver;
  890. private _onPreviewMeshTypeChangedObserver;
  891. private _engine;
  892. private _scene;
  893. private _light;
  894. private _dummy;
  895. private _camera;
  896. private _material;
  897. private _globalState;
  898. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  899. private _refreshPreviewMesh;
  900. private _updatePreview;
  901. dispose(): void;
  902. }
  903. }
  904. declare module NODEEDITOR {
  905. interface IPreviewMeshControlComponent {
  906. globalState: GlobalState;
  907. }
  908. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  909. changeMeshType(newOne: PreviewMeshType): void;
  910. render(): JSX.Element;
  911. }
  912. }
  913. declare module NODEEDITOR {
  914. interface IGraphEditorProps {
  915. globalState: GlobalState;
  916. }
  917. export class NodeCreationOptions {
  918. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  919. type?: string;
  920. connection?: BABYLON.NodeMaterialConnectionPoint;
  921. }
  922. export class GraphEditor extends React.Component<IGraphEditorProps> {
  923. private readonly NodeWidth;
  924. private _engine;
  925. private _model;
  926. private _startX;
  927. private _moveInProgress;
  928. private _leftWidth;
  929. private _rightWidth;
  930. private _nodes;
  931. private _blocks;
  932. private _previewManager;
  933. /** @hidden */
  934. _toAdd: LinkModel[] | null;
  935. /**
  936. * Creates a node and recursivly creates its parent nodes from it's input
  937. * @param nodeMaterialBlock
  938. */
  939. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  940. addValueNode(type: string): DefaultNodeModel;
  941. componentDidMount(): void;
  942. componentWillUnmount(): void;
  943. constructor(props: IGraphEditorProps);
  944. zoomToFit(retry?: number): void;
  945. buildMaterial(): void;
  946. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  947. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  948. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  949. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  950. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  951. buildColumnLayout(): string;
  952. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  953. render(): JSX.Element;
  954. }
  955. }
  956. declare module NODEEDITOR {
  957. /**
  958. * Generic node model which stores information about a node editor block
  959. */
  960. export class DefaultNodeModel extends NodeModel {
  961. /**
  962. * The babylon block this node represents
  963. */
  964. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  965. ports: {
  966. [s: string]: DefaultPortModel;
  967. };
  968. /**
  969. * Constructs the node model
  970. */
  971. constructor(key: string);
  972. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  973. renderProperties(globalState: GlobalState): JSX.Element | null;
  974. }
  975. }
  976. declare module NODEEDITOR {
  977. export class GlobalState {
  978. nodeMaterial: BABYLON.NodeMaterial;
  979. hostElement: HTMLElement;
  980. hostDocument: HTMLDocument;
  981. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  982. onRebuildRequiredObservable: BABYLON.Observable<void>;
  983. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  984. onUpdateRequiredObservable: BABYLON.Observable<void>;
  985. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  986. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  987. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  988. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  989. onPreviewMeshTypeChanged: BABYLON.Observable<void>;
  990. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  991. previewMeshType: PreviewMeshType;
  992. constructor();
  993. }
  994. }
  995. declare module NODEEDITOR {
  996. export class Popup {
  997. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  998. private static _CopyStyles;
  999. }
  1000. }
  1001. declare module NODEEDITOR {
  1002. /**
  1003. * Interface used to specify creation options for the node editor
  1004. */
  1005. export interface INodeEditorOptions {
  1006. nodeMaterial: BABYLON.NodeMaterial;
  1007. }
  1008. /**
  1009. * Class used to create a node editor
  1010. */
  1011. export class NodeEditor {
  1012. /**
  1013. * Show the node editor
  1014. * @param options defines the options to use to configure the node editor
  1015. */
  1016. static Show(options: INodeEditorOptions): void;
  1017. }
  1018. }