babylon.oceanPostProcess.js 35 KB

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  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-post-process", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
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  8. else
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  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
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  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
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  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./legacy/legacy-ocean.ts":
  314. /*!********************************!*\
  315. !*** ./legacy/legacy-ocean.ts ***!
  316. \********************************/
  317. /*! exports provided: OceanPostProcess */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _ocean_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../ocean/index */ "./ocean/index.ts");
  322. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return _ocean_index__WEBPACK_IMPORTED_MODULE_0__["OceanPostProcess"]; });
  323. /**
  324. * This is the entry point for the UMD module.
  325. * The entry point for a future ESM package should be index.ts
  326. */
  327. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  328. if (typeof globalObject !== "undefined") {
  329. for (var key in _ocean_index__WEBPACK_IMPORTED_MODULE_0__) {
  330. globalObject.BABYLON[key] = _ocean_index__WEBPACK_IMPORTED_MODULE_0__[key];
  331. }
  332. }
  333. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  334. /***/ }),
  335. /***/ "./ocean/index.ts":
  336. /*!************************!*\
  337. !*** ./ocean/index.ts ***!
  338. \************************/
  339. /*! exports provided: OceanPostProcess */
  340. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  341. "use strict";
  342. __webpack_require__.r(__webpack_exports__);
  343. /* harmony import */ var _oceanPostProcess__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./oceanPostProcess */ "./ocean/oceanPostProcess.ts");
  344. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return _oceanPostProcess__WEBPACK_IMPORTED_MODULE_0__["OceanPostProcess"]; });
  345. /***/ }),
  346. /***/ "./ocean/oceanPostProcess.fragment.ts":
  347. /*!********************************************!*\
  348. !*** ./ocean/oceanPostProcess.fragment.ts ***!
  349. \********************************************/
  350. /*! exports provided: oceanPostProcessPixelShader */
  351. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  352. "use strict";
  353. __webpack_require__.r(__webpack_exports__);
  354. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "oceanPostProcessPixelShader", function() { return oceanPostProcessPixelShader; });
  355. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  356. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  357. var name = 'oceanPostProcessPixelShader';
  358. var shader = "\n\nuniform sampler2D textureSampler;\nuniform sampler2D positionSampler;\n#ifdef REFLECTION_ENABLED\nuniform sampler2D reflectionSampler;\n#endif\n#ifdef REFRACTION_ENABLED\nuniform sampler2D refractionSampler;\n#endif\nuniform float time;\nuniform vec2 resolution;\nuniform vec3 cameraRotation;\nuniform vec3 cameraPosition;\n\nvarying vec2 vUV;\n\nconst int NUM_STEPS=8;\nconst float PI=3.141592;\nconst float EPSILON=1e-3;\n#define EPSILON_NRM (0.1/resolution.x)\n\nconst int ITER_GEOMETRY=8;\nconst int ITER_FRAGMENT=5;\nconst float SEA_HEIGHT=0.6;\nconst float SEA_CHOPPY=4.0;\nconst float SEA_SPEED=0.8;\nconst float SEA_FREQ=0.16;\nconst vec3 SEA_BASE=vec3(0.1,0.19,0.22);\nconst vec3 SEA_WATER_COLOR=vec3(0.8,0.9,0.6);\n#define SEA_TIME (1.0+time*SEA_SPEED)\nconst mat2 octave_m=mat2(1.6,1.2,-1.2,1.6);\n\nmat3 fromEuler(vec3 ang)\n{\nvec2 a1=vec2(sin(ang.x),cos(ang.x));\nvec2 a2=vec2(sin(ang.y),cos(ang.y));\nvec2 a3=vec2(sin(ang.z),cos(ang.z));\nmat3 m;\nm[0]=vec3(a1.y*a3.y+a1.x*a2.x*a3.x,a1.y*a2.x*a3.x+a3.y*a1.x,-a2.y*a3.x);\nm[1]=vec3(-a2.y*a1.x,a1.y*a2.y,a2.x);\nm[2]=vec3(a3.y*a1.x*a2.x+a1.y*a3.x,a1.x*a3.x-a1.y*a3.y*a2.x,a2.y*a3.y);\nreturn m;\n}\nfloat hash( vec2 p )\n{\nfloat h=dot(p,vec2(127.1,311.7));\nreturn fract(sin(h)*43758.5453123);\n}\nfloat noise( in vec2 p )\n{\nvec2 i=floor( p );\nvec2 f=fract( p );\nvec2 u=f*f*(3.0-2.0*f);\nreturn -1.0+2.0*mix( mix( hash( i+vec2(0.0,0.0) ),\nhash( i+vec2(1.0,0.0) ),u.x),\nmix( hash( i+vec2(0.0,1.0) ),\nhash( i+vec2(1.0,1.0) ),u.x),u.y);\n}\n\nfloat diffuse(vec3 n,vec3 l,float p)\n{\nreturn pow(dot(n,l)*0.4+0.6,p);\n}\nfloat specular(vec3 n,vec3 l,vec3 e,float s)\n{\nfloat nrm=(s+8.0)/(PI*8.0);\nreturn pow(max(dot(reflect(e,n),l),0.0),s)*nrm;\n}\n\nfloat sea_octave(vec2 uv,float choppy)\n{\nuv+=noise(uv);\nvec2 wv=1.0-abs(sin(uv));\nvec2 swv=abs(cos(uv));\nwv=mix(wv,swv,wv);\nreturn pow(1.0-pow(wv.x*wv.y,0.65),choppy);\n}\nfloat map(vec3 p)\n{\nfloat freq=SEA_FREQ;\nfloat amp=SEA_HEIGHT;\nfloat choppy=SEA_CHOPPY;\nvec2 uv=p.xz; uv.x*=0.75;\nfloat d,h=0.0;\nfor(int i=0; i<ITER_GEOMETRY; i++)\n{\nd=sea_octave((uv+SEA_TIME)*freq,choppy);\nd+=sea_octave((uv-SEA_TIME)*freq,choppy);\nh+=d*amp;\nuv*=octave_m; freq*=1.9; amp*=0.22;\nchoppy=mix(choppy,1.0,0.2);\n}\nreturn p.y-h;\n}\nfloat map_detailed(vec3 p)\n{\nfloat freq=SEA_FREQ;\nfloat amp=SEA_HEIGHT;\nfloat choppy=SEA_CHOPPY;\nvec2 uv=p.xz; uv.x*=0.75;\nfloat d,h=0.0;\nfor(int i=0; i<ITER_FRAGMENT; i++)\n{\nd=sea_octave((uv+SEA_TIME)*freq,choppy);\nd+=sea_octave((uv-SEA_TIME)*freq,choppy);\nh+=d*amp;\nuv*=octave_m; freq*=1.9; amp*=0.22;\nchoppy=mix(choppy,1.0,0.2);\n}\nreturn p.y-h;\n}\nvec3 getSeaColor(vec3 p,vec3 n,vec3 l,vec3 eye,vec3 dist)\n{\nfloat fresnel=clamp(1.0-dot(n,-eye),0.0,1.0);\nfresnel=pow(fresnel,3.0)*0.65;\n#if defined(REFLECTION_ENABLED) || defined(REFRACTION_ENABLED)\nvec2 reflectionUv=vec2(vUV.x,vUV.y+normalize(n).y);\n#endif\n#ifdef REFLECTION_ENABLED\nvec3 reflected=texture2D(reflectionSampler,reflectionUv).rgb*(1.0-fresnel);\n#else\nvec3 eyeNormal=reflect(eye,n);\neyeNormal.y=max(eyeNormal.y,0.0);\nvec3 reflected=vec3(pow(1.0-eyeNormal.y,2.0),1.0-eyeNormal.y,0.6+(1.0-eyeNormal.y)*0.4);\n#endif\n#ifdef REFRACTION_ENABLED\nvec3 refracted=SEA_BASE+diffuse(n,l,80.0)*SEA_WATER_COLOR*0.12;\nrefracted+=(texture2D(refractionSampler,reflectionUv).rgb*fresnel);\n#else\nvec3 refracted=SEA_BASE+diffuse(n,l,80.0)*SEA_WATER_COLOR*0.12;\n#endif\nvec3 color=mix(refracted,reflected,fresnel);\nfloat atten=max(1.0-dot(dist,dist)*0.001,0.0);\ncolor+=SEA_WATER_COLOR*(p.y-SEA_HEIGHT)*0.18*atten;\ncolor+=vec3(specular(n,l,eye,60.0));\nreturn color;\n}\n\nvec3 getNormal(vec3 p,float eps)\n{\nvec3 n;\nn.y=map_detailed(p);\nn.x=map_detailed(vec3(p.x+eps,p.y,p.z))-n.y;\nn.z=map_detailed(vec3(p.x,p.y,p.z+eps))-n.y;\nn.y=eps;\nreturn normalize(n);\n}\nfloat heightMapTracing(vec3 ori,vec3 dir,out vec3 p)\n{\nfloat tm=0.0;\nfloat tx=1000.0;\nfloat hx=map(ori+dir*tx);\nif(hx>0.0) return tx;\nfloat hm=map(ori+dir*tm);\nfloat tmid=0.0;\nfor(int i=0; i<NUM_STEPS; i++)\n{\ntmid=mix(tm,tx,hm/(hm-hx));\np=ori+dir*tmid;\nfloat hmid=map(p);\nif(hmid<0.0)\n{\ntx=tmid;\nhx=hmid;\n}\nelse\n{\ntm=tmid;\nhm=hmid;\n}\n}\nreturn tmid;\n}\n\nvoid main()\n{\n#ifdef NOT_SUPPORTED\n\ngl_FragColor=texture2D(textureSampler,vUV);\n#else\nvec2 uv=vUV;\nuv=uv*2.0-1.0;\nuv.x*=resolution.x/resolution.y;\n\nvec3 ang=vec3(cameraRotation.z,cameraRotation.x,cameraRotation.y);\nvec3 ori=vec3(cameraPosition.x,cameraPosition.y,-cameraPosition.z);\nvec3 dir=normalize(vec3(uv.xy,-3.0));\ndir=normalize(dir)*fromEuler(ang);\n\nvec3 p;\nheightMapTracing(ori,dir,p);\nvec3 dist=p-ori;\nvec3 n=getNormal(p,dot(dist,dist)*EPSILON_NRM);\nvec3 light=normalize(vec3(0.0,1.0,0.8));\n\nfloat seaFact=clamp(max(ori.y,0.0),0.0,1.0);\nvec3 position=texture2D(positionSampler,vUV).rgb;\nvec3 baseColor=texture2D(textureSampler,vUV).rgb;\nvec3 color=baseColor;\nif (max(position.y,0.0)<p.y)\n{\n\ncolor=mix(\nbaseColor,\ngetSeaColor(p,n,light,dir,dist),\npow(smoothstep(0.0,-0.05,dir.y),0.3)\n)*seaFact;\n}\ncolor=mix(\ncolor,\nbaseColor*SEA_BASE+diffuse(n,n,80.0)*SEA_WATER_COLOR*0.12,\n1.0-seaFact\n);\n\ngl_FragColor=vec4(pow(color,vec3(0.75)),1.0);\n#endif\n}\n";
  359. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  360. /** @hidden */
  361. var oceanPostProcessPixelShader = { name: name, shader: shader };
  362. /***/ }),
  363. /***/ "./ocean/oceanPostProcess.ts":
  364. /*!***********************************!*\
  365. !*** ./ocean/oceanPostProcess.ts ***!
  366. \***********************************/
  367. /*! exports provided: OceanPostProcess */
  368. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  369. "use strict";
  370. __webpack_require__.r(__webpack_exports__);
  371. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return OceanPostProcess; });
  372. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  373. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/decorators");
  374. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__);
  375. /* harmony import */ var _oceanPostProcess_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./oceanPostProcess.fragment */ "./ocean/oceanPostProcess.fragment.ts");
  376. /**
  377. * OceanPostProcess helps rendering an infinite ocean surface that can reflect and refract environment.
  378. *
  379. * Simmply add it to your scene and let the nerd that lives in you have fun.
  380. * Example usage:
  381. * var pp = new OceanPostProcess("myOcean", camera);
  382. * pp.reflectionEnabled = true;
  383. * pp.refractionEnabled = true;
  384. */
  385. var OceanPostProcess = /** @class */ (function (_super) {
  386. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](OceanPostProcess, _super);
  387. /**
  388. * Instantiates a new Ocean Post Process.
  389. * @param name the name to give to the postprocess.
  390. * @camera the camera to apply the post process to.
  391. * @param options optional object following the IOceanPostProcessOptions format used to customize reflection and refraction render targets sizes.
  392. */
  393. function OceanPostProcess(name, camera, options) {
  394. if (options === void 0) { options = {}; }
  395. var _this = _super.call(this, name, "oceanPostProcess", ["time", "resolution", "cameraPosition", "cameraRotation"], ["positionSampler", "reflectionSampler", "refractionSampler"], {
  396. width: camera.getEngine().getRenderWidth(),
  397. height: camera.getEngine().getRenderHeight()
  398. }, camera, babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE, camera.getEngine(), true) || this;
  399. _this._time = 0;
  400. _this._cameraRotation = babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  401. _this._cameraViewMatrix = babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Identity();
  402. _this._reflectionEnabled = false;
  403. _this._refractionEnabled = false;
  404. // Get geometry shader
  405. _this._geometryRenderer = camera.getScene().enableGeometryBufferRenderer(1.0);
  406. if (_this._geometryRenderer && _this._geometryRenderer.isSupported) {
  407. // Eanble position buffer
  408. _this._geometryRenderer.enablePosition = true;
  409. // Create mirror textures
  410. _this.reflectionTexture = new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["MirrorTexture"]("oceanPostProcessReflection", options.reflectionSize || { width: 512, height: 512 }, camera.getScene());
  411. _this.reflectionTexture.mirrorPlane = babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  412. _this.refractionTexture = new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"]("oceanPostProcessRefraction", options.refractionSize || { width: 512, height: 512 }, camera.getScene());
  413. }
  414. else {
  415. _this.updateEffect("#define NOT_SUPPORTED\n");
  416. }
  417. // On apply the post-process
  418. _this.onApply = function (effect) {
  419. if (!_this._geometryRenderer || !_this._geometryRenderer.isSupported) {
  420. return;
  421. }
  422. var engine = camera.getEngine();
  423. var scene = camera.getScene();
  424. _this._time += engine.getDeltaTime() * 0.001;
  425. effect.setFloat("time", _this._time);
  426. effect.setVector2("resolution", new babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Vector2"](engine.getRenderWidth(), engine.getRenderHeight()));
  427. if (scene) {
  428. // Position
  429. effect.setVector3("cameraPosition", camera.globalPosition);
  430. // Rotation
  431. _this._computeCameraRotation(camera);
  432. effect.setVector3("cameraRotation", _this._cameraRotation);
  433. // Samplers
  434. effect.setTexture("positionSampler", _this._geometryRenderer.getGBuffer().textures[2]);
  435. if (_this._reflectionEnabled) {
  436. effect.setTexture("reflectionSampler", _this.reflectionTexture);
  437. }
  438. if (_this._refractionEnabled) {
  439. effect.setTexture("refractionSampler", _this.refractionTexture);
  440. }
  441. }
  442. };
  443. return _this;
  444. }
  445. Object.defineProperty(OceanPostProcess.prototype, "reflectionEnabled", {
  446. /**
  447. * Gets a boolean indicating if the real-time reflection is enabled on the ocean.
  448. */
  449. get: function () {
  450. return this._reflectionEnabled;
  451. },
  452. /**
  453. * Sets weither or not the real-time reflection is enabled on the ocean.
  454. * Is set to true, the reflection mirror texture will be used as reflection texture.
  455. */
  456. set: function (enabled) {
  457. if (this._reflectionEnabled === enabled) {
  458. return;
  459. }
  460. this._reflectionEnabled = enabled;
  461. this.updateEffect(this._getDefines());
  462. // Remove or add custom render target
  463. var customRenderTargets = this.getCamera().getScene().customRenderTargets;
  464. if (!enabled) {
  465. var index = customRenderTargets.indexOf(this.reflectionTexture);
  466. if (index !== -1) {
  467. customRenderTargets.splice(index, 1);
  468. }
  469. }
  470. else {
  471. customRenderTargets.push(this.reflectionTexture);
  472. }
  473. },
  474. enumerable: true,
  475. configurable: true
  476. });
  477. Object.defineProperty(OceanPostProcess.prototype, "refractionEnabled", {
  478. /**
  479. * Gets a boolean indicating if the real-time refraction is enabled on the ocean.
  480. */
  481. get: function () {
  482. return this._refractionEnabled;
  483. },
  484. /**
  485. * Sets weither or not the real-time refraction is enabled on the ocean.
  486. * Is set to true, the refraction render target texture will be used as refraction texture.
  487. */
  488. set: function (enabled) {
  489. if (this._refractionEnabled === enabled) {
  490. return;
  491. }
  492. this._refractionEnabled = enabled;
  493. this.updateEffect(this._getDefines());
  494. // Remove or add custom render target
  495. var customRenderTargets = this.getCamera().getScene().customRenderTargets;
  496. if (!enabled) {
  497. var index = customRenderTargets.indexOf(this.refractionTexture);
  498. if (index !== -1) {
  499. customRenderTargets.splice(index, 1);
  500. }
  501. }
  502. else {
  503. customRenderTargets.push(this.refractionTexture);
  504. }
  505. },
  506. enumerable: true,
  507. configurable: true
  508. });
  509. Object.defineProperty(OceanPostProcess.prototype, "isSupported", {
  510. /**
  511. * Gets wether or not the post-processes is supported by the running hardware.
  512. * This requires draw buffer supports.
  513. */
  514. get: function () {
  515. return this._geometryRenderer !== null && this._geometryRenderer.isSupported;
  516. },
  517. enumerable: true,
  518. configurable: true
  519. });
  520. /**
  521. * Returns the appropriate defines according to the current configuration.
  522. */
  523. OceanPostProcess.prototype._getDefines = function () {
  524. var defines = [];
  525. if (this._reflectionEnabled) {
  526. defines.push("#define REFLECTION_ENABLED");
  527. }
  528. if (this._refractionEnabled) {
  529. defines.push("#define REFRACTION_ENABLED");
  530. }
  531. return defines.join("\n");
  532. };
  533. /**
  534. * Computes the current camera rotation as the shader requires a camera rotation.
  535. */
  536. OceanPostProcess.prototype._computeCameraRotation = function (camera) {
  537. camera.upVector.normalize();
  538. var target = camera.getTarget();
  539. camera._initialFocalDistance = target.subtract(camera.position).length();
  540. if (camera.position.z === target.z) {
  541. camera.position.z += babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["Epsilon"];
  542. }
  543. var direction = target.subtract(camera.position);
  544. camera._viewMatrix.invertToRef(this._cameraViewMatrix);
  545. this._cameraRotation.x = Math.atan(this._cameraViewMatrix.m[6] / this._cameraViewMatrix.m[10]);
  546. if (direction.x >= 0.0) {
  547. this._cameraRotation.y = (-Math.atan(direction.z / direction.x) + Math.PI / 2.0);
  548. }
  549. else {
  550. this._cameraRotation.y = (-Math.atan(direction.z / direction.x) - Math.PI / 2.0);
  551. }
  552. this._cameraRotation.z = 0;
  553. if (isNaN(this._cameraRotation.x)) {
  554. this._cameraRotation.x = 0;
  555. }
  556. if (isNaN(this._cameraRotation.y)) {
  557. this._cameraRotation.y = 0;
  558. }
  559. if (isNaN(this._cameraRotation.z)) {
  560. this._cameraRotation.z = 0;
  561. }
  562. };
  563. return OceanPostProcess;
  564. }(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__["PostProcess"]));
  565. /***/ }),
  566. /***/ "babylonjs/Misc/decorators":
  567. /*!****************************************************************************************************!*\
  568. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  569. \****************************************************************************************************/
  570. /*! no static exports found */
  571. /***/ (function(module, exports) {
  572. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  573. /***/ })
  574. /******/ });
  575. });
  576. //# sourceMappingURL=babylon.oceanPostProcess.js.map