babylon.gradientMaterial.js 38 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  25. /******/ l: false,
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  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
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  48. /******/ if(!__webpack_require__.o(exports, name)) {
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  52. /******/
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  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
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  68. /******/ if(mode & 8) return value;
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
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  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-gradient.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./gradient/gradient.fragment.ts":
  314. /*!***************************************!*\
  315. !*** ./gradient/gradient.fragment.ts ***!
  316. \***************************************/
  317. /*! exports provided: gradientPixelShader */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  322. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  323. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  324. var name = 'gradientPixelShader';
  325. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  326. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  327. /** @hidden */
  328. var gradientPixelShader = { name: name, shader: shader };
  329. /***/ }),
  330. /***/ "./gradient/gradient.vertex.ts":
  331. /*!*************************************!*\
  332. !*** ./gradient/gradient.vertex.ts ***!
  333. \*************************************/
  334. /*! exports provided: gradientVertexShader */
  335. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  336. "use strict";
  337. __webpack_require__.r(__webpack_exports__);
  338. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  339. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  340. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  341. var name = 'gradientVertexShader';
  342. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  343. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  344. /** @hidden */
  345. var gradientVertexShader = { name: name, shader: shader };
  346. /***/ }),
  347. /***/ "./gradient/gradientMaterial.ts":
  348. /*!**************************************!*\
  349. !*** ./gradient/gradientMaterial.ts ***!
  350. \**************************************/
  351. /*! exports provided: GradientMaterial */
  352. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  353. "use strict";
  354. __webpack_require__.r(__webpack_exports__);
  355. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  356. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  357. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  358. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  359. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  360. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  361. var GradientMaterialDefines = /** @class */ (function (_super) {
  362. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterialDefines, _super);
  363. function GradientMaterialDefines() {
  364. var _this = _super.call(this) || this;
  365. _this.EMISSIVE = false;
  366. _this.CLIPPLANE = false;
  367. _this.CLIPPLANE2 = false;
  368. _this.CLIPPLANE3 = false;
  369. _this.CLIPPLANE4 = false;
  370. _this.ALPHATEST = false;
  371. _this.DEPTHPREPASS = false;
  372. _this.POINTSIZE = false;
  373. _this.FOG = false;
  374. _this.NORMAL = false;
  375. _this.UV1 = false;
  376. _this.UV2 = false;
  377. _this.VERTEXCOLOR = false;
  378. _this.VERTEXALPHA = false;
  379. _this.NUM_BONE_INFLUENCERS = 0;
  380. _this.BonesPerMesh = 0;
  381. _this.INSTANCES = false;
  382. _this.rebuild();
  383. return _this;
  384. }
  385. return GradientMaterialDefines;
  386. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  387. var GradientMaterial = /** @class */ (function (_super) {
  388. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GradientMaterial, _super);
  389. function GradientMaterial(name, scene) {
  390. var _this = _super.call(this, name, scene) || this;
  391. _this._maxSimultaneousLights = 4;
  392. // The gradient top color, red by default
  393. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  394. _this.topColorAlpha = 1.0;
  395. // The gradient top color, blue by default
  396. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  397. _this.bottomColorAlpha = 1.0;
  398. // Gradient offset
  399. _this.offset = 0;
  400. _this.scale = 1.0;
  401. _this.smoothness = 1.0;
  402. _this._disableLighting = false;
  403. return _this;
  404. }
  405. GradientMaterial.prototype.needAlphaBlending = function () {
  406. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  407. };
  408. GradientMaterial.prototype.needAlphaTesting = function () {
  409. return true;
  410. };
  411. GradientMaterial.prototype.getAlphaTestTexture = function () {
  412. return null;
  413. };
  414. // Methods
  415. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  416. if (this.isFrozen) {
  417. if (this._wasPreviouslyReady && subMesh.effect) {
  418. return true;
  419. }
  420. }
  421. if (!subMesh._materialDefines) {
  422. subMesh._materialDefines = new GradientMaterialDefines();
  423. }
  424. var defines = subMesh._materialDefines;
  425. var scene = this.getScene();
  426. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  427. if (this._renderId === scene.getRenderId()) {
  428. return true;
  429. }
  430. }
  431. var engine = scene.getEngine();
  432. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  433. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  434. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  435. defines.EMISSIVE = this._disableLighting;
  436. // Attribs
  437. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  438. // Get correct effect
  439. if (defines.isDirty) {
  440. defines.markAsProcessed();
  441. scene.resetCachedMaterial();
  442. // Fallbacks
  443. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  444. if (defines.FOG) {
  445. fallbacks.addFallback(1, "FOG");
  446. }
  447. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  448. if (defines.NUM_BONE_INFLUENCERS > 0) {
  449. fallbacks.addCPUSkinningFallback(0, mesh);
  450. }
  451. //Attributes
  452. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  453. if (defines.NORMAL) {
  454. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  455. }
  456. if (defines.UV1) {
  457. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  458. }
  459. if (defines.UV2) {
  460. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  461. }
  462. if (defines.VERTEXCOLOR) {
  463. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  464. }
  465. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  466. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  467. // Legacy browser patch
  468. var shaderName = "gradient";
  469. var join = defines.toString();
  470. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  471. "vFogInfos", "vFogColor", "pointSize",
  472. "mBones",
  473. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4",
  474. "topColor", "bottomColor", "offset", "smoothness", "scale"
  475. ];
  476. var samplers = [];
  477. var uniformBuffers = new Array();
  478. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  479. uniformsNames: uniforms,
  480. uniformBuffersNames: uniformBuffers,
  481. samplers: samplers,
  482. defines: defines,
  483. maxSimultaneousLights: 4
  484. });
  485. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  486. attributes: attribs,
  487. uniformsNames: uniforms,
  488. uniformBuffersNames: uniformBuffers,
  489. samplers: samplers,
  490. defines: join,
  491. fallbacks: fallbacks,
  492. onCompiled: this.onCompiled,
  493. onError: this.onError,
  494. indexParameters: { maxSimultaneousLights: 4 }
  495. }, engine), defines);
  496. }
  497. if (!subMesh.effect || !subMesh.effect.isReady()) {
  498. return false;
  499. }
  500. this._renderId = scene.getRenderId();
  501. this._wasPreviouslyReady = true;
  502. return true;
  503. };
  504. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  505. var scene = this.getScene();
  506. var defines = subMesh._materialDefines;
  507. if (!defines) {
  508. return;
  509. }
  510. var effect = subMesh.effect;
  511. if (!effect) {
  512. return;
  513. }
  514. this._activeEffect = effect;
  515. // Matrices
  516. this.bindOnlyWorldMatrix(world);
  517. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  518. // Bones
  519. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  520. if (this._mustRebind(scene, effect)) {
  521. // Clip plane
  522. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  523. // Point size
  524. if (this.pointsCloud) {
  525. this._activeEffect.setFloat("pointSize", this.pointSize);
  526. }
  527. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  528. }
  529. if (scene.lightsEnabled && !this.disableLighting) {
  530. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  531. }
  532. // View
  533. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  534. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  535. }
  536. // Fog
  537. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  538. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  539. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  540. this._activeEffect.setFloat("offset", this.offset);
  541. this._activeEffect.setFloat("scale", this.scale);
  542. this._activeEffect.setFloat("smoothness", this.smoothness);
  543. this._afterBind(mesh, this._activeEffect);
  544. };
  545. GradientMaterial.prototype.getAnimatables = function () {
  546. return [];
  547. };
  548. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  549. _super.prototype.dispose.call(this, forceDisposeEffect);
  550. };
  551. GradientMaterial.prototype.clone = function (name) {
  552. var _this = this;
  553. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  554. };
  555. GradientMaterial.prototype.serialize = function () {
  556. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  557. serializationObject.customType = "BABYLON.GradientMaterial";
  558. return serializationObject;
  559. };
  560. GradientMaterial.prototype.getClassName = function () {
  561. return "GradientMaterial";
  562. };
  563. // Statics
  564. GradientMaterial.Parse = function (source, scene, rootUrl) {
  565. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  566. };
  567. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  568. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  569. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  570. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  571. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  572. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  573. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  574. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  575. ], GradientMaterial.prototype, "topColor", void 0);
  576. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  577. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  578. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  579. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  580. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  581. ], GradientMaterial.prototype, "bottomColor", void 0);
  582. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  583. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  584. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  585. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  586. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  587. ], GradientMaterial.prototype, "offset", void 0);
  588. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  589. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  590. ], GradientMaterial.prototype, "scale", void 0);
  591. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  592. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  593. ], GradientMaterial.prototype, "smoothness", void 0);
  594. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  595. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  596. ], GradientMaterial.prototype, "_disableLighting", void 0);
  597. tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([
  598. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  599. ], GradientMaterial.prototype, "disableLighting", void 0);
  600. return GradientMaterial;
  601. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  602. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  603. /***/ }),
  604. /***/ "./gradient/index.ts":
  605. /*!***************************!*\
  606. !*** ./gradient/index.ts ***!
  607. \***************************/
  608. /*! exports provided: GradientMaterial */
  609. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  610. "use strict";
  611. __webpack_require__.r(__webpack_exports__);
  612. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  613. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  614. /***/ }),
  615. /***/ "./legacy/legacy-gradient.ts":
  616. /*!***********************************!*\
  617. !*** ./legacy/legacy-gradient.ts ***!
  618. \***********************************/
  619. /*! exports provided: GradientMaterial */
  620. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  621. "use strict";
  622. __webpack_require__.r(__webpack_exports__);
  623. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _gradient_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../gradient/index */ "./gradient/index.ts");
  624. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient_index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  625. /**
  626. * This is the entry point for the UMD module.
  627. * The entry point for a future ESM package should be index.ts
  628. */
  629. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  630. if (typeof globalObject !== "undefined") {
  631. for (var key in _gradient_index__WEBPACK_IMPORTED_MODULE_0__) {
  632. globalObject.BABYLON[key] = _gradient_index__WEBPACK_IMPORTED_MODULE_0__[key];
  633. }
  634. }
  635. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  636. /***/ }),
  637. /***/ "babylonjs/Misc/decorators":
  638. /*!****************************************************************************************************!*\
  639. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  640. \****************************************************************************************************/
  641. /*! no static exports found */
  642. /***/ (function(module, exports) {
  643. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  644. /***/ })
  645. /******/ });
  646. });
  647. //# sourceMappingURL=babylon.gradientMaterial.js.map