babylon.postProcessManager.ts 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. module BABYLON {
  2. export class PostProcessManager {
  3. private _scene: Scene;
  4. private _indexBuffer: WebGLBuffer;
  5. private _vertexDeclaration = [2];
  6. private _vertexStrideSize = 2 * 4;
  7. private _vertexBuffer: WebGLBuffer;
  8. constructor(scene: Scene) {
  9. this._scene = scene;
  10. // VBO
  11. var vertices = [];
  12. vertices.push(1, 1);
  13. vertices.push(-1, 1);
  14. vertices.push(-1, -1);
  15. vertices.push(1, -1);
  16. this._vertexBuffer = scene.getEngine().createVertexBuffer(vertices);
  17. // Indices
  18. var indices = [];
  19. indices.push(0);
  20. indices.push(1);
  21. indices.push(2);
  22. indices.push(0);
  23. indices.push(2);
  24. indices.push(3);
  25. this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
  26. }
  27. // Methods
  28. public _prepareFrame(): void {
  29. var postProcesses = this._scene.activeCamera._postProcesses;
  30. var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
  31. if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
  32. return;
  33. }
  34. postProcesses[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera);
  35. }
  36. public _finalizeFrame(doNotPresent?: boolean): void {
  37. var postProcesses = this._scene.activeCamera._postProcesses;
  38. var postProcessesTakenIndices = this._scene.activeCamera._postProcessesTakenIndices;
  39. if (postProcessesTakenIndices.length === 0 || !this._scene.postProcessesEnabled) {
  40. return;
  41. }
  42. var engine = this._scene.getEngine();
  43. for (var index = 0; index < postProcessesTakenIndices.length; index++) {
  44. if (index < postProcessesTakenIndices.length - 1) {
  45. postProcesses[postProcessesTakenIndices[index + 1]].activate(this._scene.activeCamera);
  46. } else {
  47. engine.restoreDefaultFramebuffer();
  48. }
  49. if (doNotPresent) {
  50. break;
  51. }
  52. var effect = postProcesses[postProcessesTakenIndices[index]].apply();
  53. if (effect) {
  54. // VBOs
  55. engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
  56. // Draw order
  57. engine.draw(true, 0, 6);
  58. }
  59. }
  60. // Restore depth buffer
  61. engine.setDepthBuffer(true);
  62. engine.setDepthWrite(true);
  63. }
  64. public dispose(): void {
  65. if (this._vertexBuffer) {
  66. this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
  67. this._vertexBuffer = null;
  68. }
  69. if (this._indexBuffer) {
  70. this._scene.getEngine()._releaseBuffer(this._indexBuffer);
  71. this._indexBuffer = null;
  72. }
  73. }
  74. }
  75. }