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- module BABYLON {
- export class FreeCamera extends Camera {
- public cameraDirection = new BABYLON.Vector3(0, 0, 0);
- public cameraRotation = new BABYLON.Vector2(0, 0);
- public rotation = new BABYLON.Vector3(0, 0, 0);
- public ellipsoid = new BABYLON.Vector3(0.5, 1, 0.5);
- public keysUp = [38];
- public keysDown = [40];
- public keysLeft = [37];
- public keysRight = [39];
- public speed = 2.0;
- public checkCollisions = false;
- public applyGravity = false;
- public noRotationConstraint = false;
- public angularSensibility = 2000.0;
- public lockedTarget = null;
- public onCollide = null;
- private _keys = [];
- private _collider = new Collider();
- private _needMoveForGravity = true;
- private _currentTarget = BABYLON.Vector3.Zero();
- private _viewMatrix = BABYLON.Matrix.Zero();
- private _camMatrix = BABYLON.Matrix.Zero();
- private _cameraTransformMatrix = BABYLON.Matrix.Zero();
- private _cameraRotationMatrix = BABYLON.Matrix.Zero();
- private _referencePoint = BABYLON.Vector3.Zero();
- private _transformedReferencePoint = BABYLON.Vector3.Zero();
- private _oldPosition = BABYLON.Vector3.Zero();
- private _diffPosition = BABYLON.Vector3.Zero();
- private _newPosition = BABYLON.Vector3.Zero();
- private _lookAtTemp = BABYLON.Matrix.Zero();
- private _tempMatrix = BABYLON.Matrix.Zero();
- private _attachedElement: HTMLElement;
- private _localDirection: Vector3;
- private _transformedDirection: Vector3;
- private _onMouseDown: (e: MouseEvent) => any;
- private _onMouseUp: (e: MouseEvent) => any;
- private _onMouseOut: (e: MouseEvent) => any;
- private _onMouseMove: (e: MouseEvent) => any;
- private _onKeyDown: (e: KeyboardEvent) => any;
- private _onKeyUp: (e: KeyboardEvent) => any;
- private _onLostFocus: (e: FocusEvent) => any;
- private _reset: () => void;
- constructor(name: string, position: Vector3, scene: Scene) {
- super(name, position, scene);
- }
- public _getLockedTargetPosition(): Vector3 {
- if (!this.lockedTarget) {
- return null;
- }
- return this.lockedTarget.position || this.lockedTarget;
- }
- // Cache
- public _initCache() {
- super._initCache();
- this._cache.lockedTarget = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.rotation = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- }
- public _updateCache(ignoreParentClass?: boolean): void {
- if (!ignoreParentClass) {
- super._updateCache();
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- if (!lockedTargetPosition) {
- this._cache.lockedTarget = null;
- }
- else {
- if (!this._cache.lockedTarget) {
- this._cache.lockedTarget = lockedTargetPosition.clone();
- }
- else {
- this._cache.lockedTarget.copyFrom(lockedTargetPosition);
- }
- }
- this._cache.rotation.copyFrom(this.rotation);
- }
- // Synchronized
- public _isSynchronizedViewMatrix(): boolean {
- if (!super._isSynchronizedViewMatrix()) {
- return false;
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition)
- && this._cache.rotation.equals(this.rotation);
- }
- // Methods
- private _computeLocalCameraSpeed(): number {
- return this.speed * ((BABYLON.Tools.GetDeltaTime() / (BABYLON.Tools.GetFps() * 10.0)));
- }
- // Target
- public setTarget(target: Vector3): void {
- this.upVector.normalize();
- BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix);
- this._camMatrix.invert();
- this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]);
- var vDir = target.subtract(this.position);
- if (vDir.x >= 0.0) {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0);
- } else {
- this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0);
- }
- this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector));
- if (isNaN(this.rotation.x)) {
- this.rotation.x = 0;
- }
- if (isNaN(this.rotation.y)) {
- this.rotation.y = 0;
- }
- if (isNaN(this.rotation.z)) {
- this.rotation.z = 0;
- }
- }
- public getTarget(): Vector3 {
- return this._currentTarget;
- }
- // Controls
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void {
- var previousPosition;
- var engine = this.getEngine();
- if (this._attachedElement) {
- return;
- }
- this._attachedElement = element;
- if (this._onMouseDown === undefined) {
- this._onMouseDown = evt => {
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseUp = evt => {
- previousPosition = null;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseOut = evt => {
- previousPosition = null;
- this._keys = [];
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseMove = evt => {
- if (!previousPosition && !engine.isPointerLock) {
- return;
- }
- var offsetX;
- var offsetY;
- if (!engine.isPointerLock) {
- offsetX = evt.clientX - previousPosition.x;
- offsetY = evt.clientY - previousPosition.y;
- } else {
- offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- }
- this.cameraRotation.y += offsetX / this.angularSensibility;
- this.cameraRotation.x += offsetY / this.angularSensibility;
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onKeyDown = evt => {
- if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
- this.keysDown.indexOf(evt.keyCode) !== -1 ||
- this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- this._keys.push(evt.keyCode);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- };
- this._onKeyUp = evt => {
- if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
- this.keysDown.indexOf(evt.keyCode) !== -1 ||
- this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- this._keys.splice(index, 1);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- };
- this._onLostFocus = () => {
- this._keys = [];
- };
- this._reset = () => {
- this._keys = [];
- previousPosition = null;
- this.cameraDirection = new BABYLON.Vector3(0, 0, 0);
- this.cameraRotation = new BABYLON.Vector2(0, 0);
- };
- }
- element.addEventListener("mousedown", this._onMouseDown, false);
- element.addEventListener("mouseup", this._onMouseUp, false);
- element.addEventListener("mouseout", this._onMouseOut, false);
- element.addEventListener("mousemove", this._onMouseMove, false);
- window.addEventListener("keydown", this._onKeyDown, false);
- window.addEventListener("keyup", this._onKeyUp, false);
- window.addEventListener("blur", this._onLostFocus, false);
- }
- public detachControl(element: HTMLElement): void {
- if (this._attachedElement != element) {
- return;
- }
- element.removeEventListener("mousedown", this._onMouseDown);
- element.removeEventListener("mouseup", this._onMouseUp);
- element.removeEventListener("mouseout", this._onMouseOut);
- element.removeEventListener("mousemove", this._onMouseMove);
- window.removeEventListener("keydown", this._onKeyDown);
- window.removeEventListener("keyup", this._onKeyUp);
- window.removeEventListener("blur", this._onLostFocus);
- this._attachedElement = null;
- if (this._reset) {
- this._reset();
- }
- }
- public _collideWithWorld(velocity: Vector3): void {
- var globalPosition: Vector3;
- if (this.parent) {
- globalPosition = BABYLON.Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
- } else {
- globalPosition = this.position;
- }
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
- this._collider.radius = this.ellipsoid;
- this.getScene()._getNewPosition(this._oldPosition, velocity, this._collider, 3, this._newPosition);
- this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
- if (this._diffPosition.length() > Engine.CollisionsEpsilon) {
- this.position.addInPlace(this._diffPosition);
- if (this.onCollide) {
- this.onCollide(this._collider.collidedMesh);
- }
- }
- }
- public _checkInputs(): void {
- if (!this._localDirection) {
- this._localDirection = BABYLON.Vector3.Zero();
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- // Keyboard
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- var speed = this._computeLocalCameraSpeed();
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(-speed, 0, 0);
- } else if (this.keysUp.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(0, 0, speed);
- } else if (this.keysRight.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(speed, 0, 0);
- } else if (this.keysDown.indexOf(keyCode) !== -1) {
- this._localDirection.copyFromFloats(0, 0, -speed);
- }
- this.getViewMatrix().invertToRef(this._cameraTransformMatrix);
- BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
- this.cameraDirection.addInPlace(this._transformedDirection);
- }
- }
- public _update(): void {
- this._checkInputs();
- var needToMove = this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
- var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0;
- // Move
- if (needToMove) {
- if (this.checkCollisions && this.getScene().collisionsEnabled) {
- this._collideWithWorld(this.cameraDirection);
- if (this.applyGravity) {
- var oldPosition = this.position;
- this._collideWithWorld(this.getScene().gravity);
- this._needMoveForGravity = (BABYLON.Vector3.DistanceSquared(oldPosition, this.position) != 0);
- }
- } else {
- this.position.addInPlace(this.cameraDirection);
- }
- }
- // Rotate
- if (needToRotate) {
- this.rotation.x += this.cameraRotation.x;
- this.rotation.y += this.cameraRotation.y;
- if (!this.noRotationConstraint) {
- var limit = (Math.PI / 2) * 0.95;
- if (this.rotation.x > limit)
- this.rotation.x = limit;
- if (this.rotation.x < -limit)
- this.rotation.x = -limit;
- }
- }
- // Inertia
- if (needToMove) {
- if (Math.abs(this.cameraDirection.x) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.x = 0;
- }
- if (Math.abs(this.cameraDirection.y) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.y = 0;
- }
- if (Math.abs(this.cameraDirection.z) < BABYLON.Engine.Epsilon) {
- this.cameraDirection.z = 0;
- }
- this.cameraDirection.scaleInPlace(this.inertia);
- }
- if (needToRotate) {
- if (Math.abs(this.cameraRotation.x) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.x = 0;
- }
- if (Math.abs(this.cameraRotation.y) < BABYLON.Engine.Epsilon) {
- this.cameraRotation.y = 0;
- }
- this.cameraRotation.scaleInPlace(this.inertia);
- }
- }
- public _getViewMatrix(): Matrix {
- BABYLON.Vector3.FromFloatsToRef(0, 0, 1, this._referencePoint);
- if (!this.lockedTarget) {
- // Compute
- if (this.upVector.x != 0 || this.upVector.y != 1.0 || this.upVector.z != 0) {
- BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp);
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix);
- this._lookAtTemp.invert();
- this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix);
- } else {
- BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
- }
- BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
- // Computing target and final matrix
- this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
- } else {
- this._currentTarget.copyFrom(this._getLockedTargetPosition());
- }
- BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix);
- return this._viewMatrix;
- }
- }
- }
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