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- using System;
- using UnityEngine;
- namespace UnityEditor
- {
- [AddComponentMenu("BabylonJS/Physics State", 1)]
- public sealed class BabylonPhysicsState : MonoBehaviour
- {
- public float mass = 0.0f;
- public float friction = 0.1f;
- public float restitution = 0.25f;
- public BabylonPhysicsImposter imposter = BabylonPhysicsImposter.None;
- }
- }
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