jbousquie 53c4ee5770 fix : avoid approximation accumulation in Bezier curve computation, this was sometimes visible -end point displacement- when using the continue() method 10 年之前
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Actions a20a5bd7ed Fixes #481 10 年之前
Animations ebf4506c24 Fixing occulus distorsion bug 10 年之前
Audio d46ce69ba0 Improving memory footprint 10 年之前
Bones afaedc4c23 validating recent PRs 10 年之前
Cameras a7ea31309c Fixes #478 10 年之前
Collisions fe25ec3eac Decals!! 10 年之前
Culling 16f8606208 Restoring .js files 10 年之前
Debug 932165e152 Fixes #465 10 年之前
Layer 16f8606208 Restoring .js files 10 年之前
LensFlare 16f8606208 Restoring .js files 10 年之前
Lights 7f2d15039b Fixes #472 10 年之前
Loading 7f2d15039b Fixes #472 10 年之前
Materials 7f2d15039b Fixes #472 10 年之前
Math 53c4ee5770 fix : avoid approximation accumulation in Bezier curve computation, this was sometimes visible -end point displacement- when using the continue() method 10 年之前
Mesh e2df662d61 mesh.freezeWorldMatrix() / mesh.unfreezeWorldMatrix() 10 年之前
Particles 16f8606208 Restoring .js files 10 年之前
Physics 1ee600555c First support for SIMD.js 10 年之前
PostProcess fe25ec3eac Decals!! 10 年之前
Rendering 4a3be3405d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 10 年之前
Shaders fe25ec3eac Decals!! 10 年之前
Sprites 6de0ac8153 Fixing bugs when sprites, postprocesses and bounding boxes renderers are used together 10 年之前
Tools cc6a0a7d48 Validation 10 年之前
.gitignore 3abd2b9d62 Updating missing references for PolygonMeshBuilder 10 年之前
babylon.engine.js a20a5bd7ed Fixes #481 10 年之前
babylon.engine.ts a20a5bd7ed Fixes #481 10 年之前
babylon.mixins.js 16f8606208 Restoring .js files 10 年之前
babylon.mixins.ts d46ce69ba0 Improving memory footprint 10 年之前
babylon.node.js 7f2d15039b Fixes #472 10 年之前
babylon.node.ts 7f2d15039b Fixes #472 10 年之前
babylon.scene.js e2df662d61 mesh.freezeWorldMatrix() / mesh.unfreezeWorldMatrix() 10 年之前
babylon.scene.ts e2df662d61 mesh.freezeWorldMatrix() / mesh.unfreezeWorldMatrix() 10 年之前