jbousquie 53c4ee5770 fix : avoid approximation accumulation in Bezier curve computation, this was sometimes visible -end point displacement- when using the continue() method 10 years ago
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Actions a20a5bd7ed Fixes #481 10 years ago
Animations ebf4506c24 Fixing occulus distorsion bug 10 years ago
Audio d46ce69ba0 Improving memory footprint 10 years ago
Bones afaedc4c23 validating recent PRs 10 years ago
Cameras a7ea31309c Fixes #478 10 years ago
Collisions fe25ec3eac Decals!! 10 years ago
Culling 16f8606208 Restoring .js files 10 years ago
Debug 932165e152 Fixes #465 10 years ago
Layer 16f8606208 Restoring .js files 10 years ago
LensFlare 16f8606208 Restoring .js files 10 years ago
Lights 7f2d15039b Fixes #472 10 years ago
Loading 7f2d15039b Fixes #472 10 years ago
Materials 7f2d15039b Fixes #472 10 years ago
Math 53c4ee5770 fix : avoid approximation accumulation in Bezier curve computation, this was sometimes visible -end point displacement- when using the continue() method 10 years ago
Mesh e2df662d61 mesh.freezeWorldMatrix() / mesh.unfreezeWorldMatrix() 10 years ago
Particles 16f8606208 Restoring .js files 10 years ago
Physics 1ee600555c First support for SIMD.js 10 years ago
PostProcess fe25ec3eac Decals!! 10 years ago
Rendering 4a3be3405d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 10 years ago
Shaders fe25ec3eac Decals!! 10 years ago
Sprites 6de0ac8153 Fixing bugs when sprites, postprocesses and bounding boxes renderers are used together 10 years ago
Tools cc6a0a7d48 Validation 10 years ago
.gitignore 3abd2b9d62 Updating missing references for PolygonMeshBuilder 10 years ago
babylon.engine.js a20a5bd7ed Fixes #481 10 years ago
babylon.engine.ts a20a5bd7ed Fixes #481 10 years ago
babylon.mixins.js 16f8606208 Restoring .js files 10 years ago
babylon.mixins.ts d46ce69ba0 Improving memory footprint 10 years ago
babylon.node.js 7f2d15039b Fixes #472 10 years ago
babylon.node.ts 7f2d15039b Fixes #472 10 years ago
babylon.scene.js e2df662d61 mesh.freezeWorldMatrix() / mesh.unfreezeWorldMatrix() 10 years ago
babylon.scene.ts e2df662d61 mesh.freezeWorldMatrix() / mesh.unfreezeWorldMatrix() 10 years ago