Ingen beskrivning

Eric Brooks 534a0ce9e2 * SceneLoader ImportMeshAsync now appropriately ushers its pluginExtension argument to the wrapped ImportMesh call 7 år sedan
.github 3b5fda7376 Better issue template 7 år sedan
.vscode cb50871d5b Master 7 år sedan
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 år sedan
Playground 829086265b Nightly 7 år sedan
Tools 3b877439df make sure viewer dependencies are installed 7 år sedan
Viewer 324cbabbbe scene flags and model enabling 7 år sedan
assets 9f2572935f Add Full Float BRDF 7 år sedan
dist 829086265b Nightly 7 år sedan
gui 225b66b084 Fix #4157 7 år sedan
inspector d299ab332f Fixed #4211 7 år sedan
loaders 66b901435e Fix animation blending issue with glTF loader 7 år sedan
localDev 430eb1b552 Simplify Draco configuration 7 år sedan
materialsLibrary e42e7ba80b Remove duplicate semicolons 7 år sedan
postProcessLibrary 4314bc8644 Removed strict:true for now 7 år sedan
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now 7 år sedan
sandbox e42e7ba80b Remove duplicate semicolons 7 år sedan
serializers eafc512929 change instanceof to typeof for number check 7 år sedan
src 534a0ce9e2 * SceneLoader ImportMeshAsync now appropriately ushers its pluginExtension argument to the wrapped ImportMesh call 7 år sedan
tests cfbc47480b rc3 7 år sedan
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 år sedan
.gitignore c1e35de009 missing declaration 7 år sedan
.gitmodules eb1b2745f6 DAE Exporter 11 år sedan
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 år sedan
bower.json 34ad342456 Update bower.json to latest version 8 år sedan
contributing.md c8c6d6876a Update contributing.md 8 år sedan
favicon.ico 13ede5cad9 Browser stack readyness 7 år sedan
license.md 4f44f2ce56 Moved license to a separate file 8 år sedan
package.json cfbc47480b rc3 7 år sedan
readme.md af43cb3b0f Update readme.md 7 år sedan
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 år sedan
what's new.md 8eebc77564 Update Links for API 7 år sedan

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.