bloomMergePostProcess.ts 2.6 KB

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  1. import { PostProcess, PostProcessOptions } from "./postProcess";
  2. import { Nullable } from "types";
  3. import { Engine } from "Engine/engine";
  4. import { Effect } from "Materials/effect";
  5. import { Camera } from "Cameras/camera";
  6. /**
  7. * The BloomMergePostProcess merges blurred images with the original based on the values of the circle of confusion.
  8. */
  9. export class BloomMergePostProcess extends PostProcess {
  10. /**
  11. * Creates a new instance of @see BloomMergePostProcess
  12. * @param name The name of the effect.
  13. * @param originalFromInput Post process which's input will be used for the merge.
  14. * @param blurred Blurred highlights post process which's output will be used.
  15. * @param weight Weight of the bloom to be added to the original input.
  16. * @param options The required width/height ratio to downsize to before computing the render pass.
  17. * @param camera The camera to apply the render pass to.
  18. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
  19. * @param engine The engine which the post process will be applied. (default: current engine)
  20. * @param reusable If the post process can be reused on the same frame. (default: false)
  21. * @param textureType Type of textures used when performing the post process. (default: 0)
  22. * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
  23. */
  24. constructor(name: string, originalFromInput: PostProcess, blurred: PostProcess,
  25. /** Weight of the bloom to be added to the original input. */
  26. public weight: number,
  27. options: number | PostProcessOptions,
  28. camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT, blockCompilation = false) {
  29. super(name, "bloomMerge", ["bloomWeight"], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2", "bloomBlur"], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, true);
  30. this.onApplyObservable.add((effect: Effect) => {
  31. effect.setTextureFromPostProcess("textureSampler", originalFromInput);
  32. effect.setTextureFromPostProcessOutput("bloomBlur", blurred);
  33. effect.setFloat("bloomWeight", this.weight);
  34. });
  35. if (!blockCompilation) {
  36. this.updateEffect();
  37. }
  38. }
  39. }