babylon.nodeEditor.d.ts 42 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OppositeBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. /**
  270. * Gets the base math type of node material block connection point.
  271. * @param type Type to parse.
  272. */
  273. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  274. /**
  275. * Download a string into a file that will be saved locally by the browser
  276. * @param content defines the string to download locally as a file
  277. */
  278. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  279. }
  280. }
  281. declare module NODEEDITOR {
  282. interface IFileButtonLineComponentProps {
  283. label: string;
  284. onClick: (file: File) => void;
  285. accept: string;
  286. }
  287. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  288. constructor(props: IFileButtonLineComponentProps);
  289. onChange(evt: any): void;
  290. render(): JSX.Element;
  291. }
  292. }
  293. declare module NODEEDITOR {
  294. export interface INodeLocationInfo {
  295. blockId: number;
  296. x: number;
  297. y: number;
  298. }
  299. }
  300. declare module NODEEDITOR {
  301. export class SerializationTools {
  302. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  303. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  304. }
  305. }
  306. declare module NODEEDITOR {
  307. interface IPropertyTabComponentProps {
  308. globalState: GlobalState;
  309. }
  310. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  311. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  312. }> {
  313. constructor(props: IPropertyTabComponentProps);
  314. componentDidMount(): void;
  315. load(file: File): void;
  316. save(): void;
  317. render(): JSX.Element;
  318. }
  319. }
  320. declare module NODEEDITOR {
  321. interface IPortalProps {
  322. globalState: GlobalState;
  323. }
  324. export class Portal extends React.Component<IPortalProps> {
  325. render(): React.ReactPortal;
  326. }
  327. }
  328. declare module NODEEDITOR {
  329. interface ITexturePropertyTabComponentProps {
  330. globalState: GlobalState;
  331. node: TextureNodeModel;
  332. }
  333. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps> {
  334. updateAftertextureLoad(): void;
  335. /**
  336. * Replaces the texture of the node
  337. * @param file the file of the texture to use
  338. */
  339. replaceTexture(file: File): void;
  340. render(): JSX.Element;
  341. }
  342. }
  343. declare module NODEEDITOR {
  344. /**
  345. * Texture node model which stores information about a node editor block
  346. */
  347. export class TextureNodeModel extends DefaultNodeModel {
  348. private _block;
  349. /**
  350. * Texture for the node if it exists
  351. */
  352. texture: BABYLON.Nullable<BABYLON.BaseTexture>;
  353. /**
  354. * Constructs the node model
  355. */
  356. constructor();
  357. renderProperties(globalState: GlobalState): JSX.Element;
  358. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  359. }
  360. }
  361. declare module NODEEDITOR {
  362. interface ITextureLineComponentProps {
  363. texture: BABYLON.BaseTexture;
  364. width: number;
  365. height: number;
  366. globalState?: any;
  367. hideChannelSelect?: boolean;
  368. }
  369. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  370. displayRed: boolean;
  371. displayGreen: boolean;
  372. displayBlue: boolean;
  373. displayAlpha: boolean;
  374. face: number;
  375. }> {
  376. constructor(props: ITextureLineComponentProps);
  377. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  378. displayRed: boolean;
  379. displayGreen: boolean;
  380. displayBlue: boolean;
  381. displayAlpha: boolean;
  382. face: number;
  383. }): boolean;
  384. componentDidMount(): void;
  385. componentDidUpdate(): void;
  386. updatePreview(): void;
  387. render(): JSX.Element;
  388. }
  389. }
  390. declare module NODEEDITOR {
  391. /**
  392. * GenericNodeWidgetProps
  393. */
  394. export interface ITextureNodeWidgetProps {
  395. node: BABYLON.Nullable<TextureNodeModel>;
  396. globalState: GlobalState;
  397. }
  398. /**
  399. * Used to display a node block for the node editor
  400. */
  401. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  402. /**
  403. * Creates a GenericNodeWidget
  404. * @param props
  405. */
  406. constructor(props: ITextureNodeWidgetProps);
  407. render(): JSX.Element;
  408. }
  409. }
  410. declare module NODEEDITOR {
  411. /**
  412. * Node factory which creates editor nodes
  413. */
  414. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  415. private _globalState;
  416. /**
  417. * Constructs a TextureNodeFactory
  418. */
  419. constructor(globalState: GlobalState);
  420. /**
  421. * Generates a node widget
  422. * @param diagramEngine diagram engine
  423. * @param node node to generate
  424. * @returns node widget jsx
  425. */
  426. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  427. /**
  428. * Gets a new instance of a node model
  429. * @returns texture node model
  430. */
  431. getNewInstance(): TextureNodeModel;
  432. }
  433. }
  434. declare module NODEEDITOR {
  435. interface INumericInputComponentProps {
  436. label: string;
  437. value: number;
  438. step?: number;
  439. onChange: (value: number) => void;
  440. }
  441. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  442. value: string;
  443. }> {
  444. static defaultProps: {
  445. step: number;
  446. };
  447. private _localChange;
  448. constructor(props: INumericInputComponentProps);
  449. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  450. value: string;
  451. }): boolean;
  452. updateValue(evt: any): void;
  453. render(): JSX.Element;
  454. }
  455. }
  456. declare module NODEEDITOR {
  457. interface IVector2LineComponentProps {
  458. label: string;
  459. target: any;
  460. propertyName: string;
  461. step?: number;
  462. onChange?: (newvalue: BABYLON.Vector2) => void;
  463. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  464. }
  465. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  466. isExpanded: boolean;
  467. value: BABYLON.Vector2;
  468. }> {
  469. static defaultProps: {
  470. step: number;
  471. };
  472. private _localChange;
  473. constructor(props: IVector2LineComponentProps);
  474. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  475. isExpanded: boolean;
  476. value: BABYLON.Vector2;
  477. }): boolean;
  478. switchExpandState(): void;
  479. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  480. updateStateX(value: number): void;
  481. updateStateY(value: number): void;
  482. render(): JSX.Element;
  483. }
  484. }
  485. declare module NODEEDITOR {
  486. interface IVector2PropertyTabComponentProps {
  487. globalState: GlobalState;
  488. inputBlock: BABYLON.InputBlock;
  489. }
  490. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  491. render(): JSX.Element;
  492. }
  493. }
  494. declare module NODEEDITOR {
  495. interface IVector3LineComponentProps {
  496. label: string;
  497. target: any;
  498. propertyName: string;
  499. step?: number;
  500. onChange?: (newvalue: BABYLON.Vector3) => void;
  501. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  502. }
  503. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  504. isExpanded: boolean;
  505. value: BABYLON.Vector3;
  506. }> {
  507. static defaultProps: {
  508. step: number;
  509. };
  510. private _localChange;
  511. constructor(props: IVector3LineComponentProps);
  512. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  513. isExpanded: boolean;
  514. value: BABYLON.Vector3;
  515. }): boolean;
  516. switchExpandState(): void;
  517. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  518. updateVector3(): void;
  519. updateStateX(value: number): void;
  520. updateStateY(value: number): void;
  521. updateStateZ(value: number): void;
  522. render(): JSX.Element;
  523. }
  524. }
  525. declare module NODEEDITOR {
  526. interface IVector3PropertyTabComponentProps {
  527. globalState: GlobalState;
  528. inputBlock: BABYLON.InputBlock;
  529. }
  530. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  531. render(): JSX.Element;
  532. }
  533. }
  534. declare module NODEEDITOR {
  535. class ListLineOption {
  536. label: string;
  537. value: number | string;
  538. }
  539. interface IOptionsLineComponentProps {
  540. label: string;
  541. target: any;
  542. propertyName?: string;
  543. options: ListLineOption[];
  544. noDirectUpdate?: boolean;
  545. onSelect?: (value: number | string) => void;
  546. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  547. valuesAreStrings?: boolean;
  548. defaultIfNull?: number;
  549. getSelection?: (target: any) => number;
  550. }
  551. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  552. value: number | string;
  553. }> {
  554. private _localChange;
  555. private _getValue;
  556. constructor(props: IOptionsLineComponentProps);
  557. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  558. value: number;
  559. }): boolean;
  560. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  561. updateValue(valueString: string): void;
  562. render(): JSX.Element;
  563. }
  564. }
  565. declare module NODEEDITOR {
  566. export interface IColor3LineComponentProps {
  567. label: string;
  568. target: any;
  569. propertyName: string;
  570. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  571. onChange?: () => void;
  572. }
  573. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  574. isExpanded: boolean;
  575. color: BABYLON.Color3;
  576. }> {
  577. private _localChange;
  578. constructor(props: IColor3LineComponentProps);
  579. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  580. color: BABYLON.Color3;
  581. }): boolean;
  582. onChange(newValue: string): void;
  583. switchExpandState(): void;
  584. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  585. updateStateR(value: number): void;
  586. updateStateG(value: number): void;
  587. updateStateB(value: number): void;
  588. copyToClipboard(): void;
  589. render(): JSX.Element;
  590. }
  591. }
  592. declare module NODEEDITOR {
  593. interface IColor3PropertyTabComponentProps {
  594. globalState: GlobalState;
  595. inputBlock: BABYLON.InputBlock;
  596. }
  597. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  598. render(): JSX.Element;
  599. }
  600. }
  601. declare module NODEEDITOR {
  602. interface IFloatLineComponentProps {
  603. label: string;
  604. target: any;
  605. propertyName: string;
  606. onChange?: (newValue: number) => void;
  607. isInteger?: boolean;
  608. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  609. additionalClass?: string;
  610. step?: string;
  611. digits?: number;
  612. }
  613. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  614. value: string;
  615. }> {
  616. private _localChange;
  617. private _store;
  618. constructor(props: IFloatLineComponentProps);
  619. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  620. value: string;
  621. }): boolean;
  622. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  623. updateValue(valueString: string): void;
  624. render(): JSX.Element;
  625. }
  626. }
  627. declare module NODEEDITOR {
  628. interface IFloatPropertyTabComponentProps {
  629. globalState: GlobalState;
  630. inputBlock: BABYLON.InputBlock;
  631. }
  632. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  633. render(): JSX.Element;
  634. }
  635. }
  636. declare module NODEEDITOR {
  637. interface IInputPropertyTabComponentProps {
  638. globalState: GlobalState;
  639. inputNode: InputNodeModel;
  640. }
  641. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  642. constructor(props: IInputPropertyTabComponentProps);
  643. renderValue(globalState: GlobalState): JSX.Element | null;
  644. setDefaultValue(): void;
  645. render(): JSX.Element;
  646. }
  647. }
  648. declare module NODEEDITOR {
  649. /**
  650. * Generic node model which stores information about a node editor block
  651. */
  652. export class InputNodeModel extends DefaultNodeModel {
  653. readonly inputBlock: BABYLON.InputBlock;
  654. /**
  655. * Constructs the node model
  656. */
  657. constructor();
  658. renderProperties(globalState: GlobalState): JSX.Element;
  659. }
  660. }
  661. declare module NODEEDITOR {
  662. /**
  663. * GenericNodeWidgetProps
  664. */
  665. export interface IInputNodeWidgetProps {
  666. node: BABYLON.Nullable<InputNodeModel>;
  667. globalState: GlobalState;
  668. }
  669. /**
  670. * Used to display a node block for the node editor
  671. */
  672. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  673. /**
  674. * Creates a GenericNodeWidget
  675. * @param props
  676. */
  677. constructor(props: IInputNodeWidgetProps);
  678. renderValue(value: string): JSX.Element | null;
  679. render(): JSX.Element | null;
  680. }
  681. }
  682. declare module NODEEDITOR {
  683. /**
  684. * Node factory which creates editor nodes
  685. */
  686. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  687. private _globalState;
  688. /**
  689. * Constructs a GenericNodeFactory
  690. */
  691. constructor(globalState: GlobalState);
  692. /**
  693. * Generates a node widget
  694. * @param diagramEngine diagram engine
  695. * @param node node to generate
  696. * @returns node widget jsx
  697. */
  698. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  699. /**
  700. * Gets a new instance of a node model
  701. * @returns input node model
  702. */
  703. getNewInstance(): InputNodeModel;
  704. }
  705. }
  706. declare module NODEEDITOR {
  707. interface ILogComponentProps {
  708. globalState: GlobalState;
  709. }
  710. export class LogEntry {
  711. message: string;
  712. isError: boolean;
  713. constructor(message: string, isError: boolean);
  714. }
  715. export class LogComponent extends React.Component<ILogComponentProps, {
  716. logs: LogEntry[];
  717. }> {
  718. constructor(props: ILogComponentProps);
  719. componentDidMount(): void;
  720. componentDidUpdate(): void;
  721. render(): JSX.Element;
  722. }
  723. }
  724. declare module NODEEDITOR {
  725. interface ILightPropertyTabComponentProps {
  726. globalState: GlobalState;
  727. node: LightNodeModel;
  728. }
  729. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  730. render(): JSX.Element;
  731. }
  732. }
  733. declare module NODEEDITOR {
  734. /**
  735. * BABYLON.Light node model which stores information about a node editor block
  736. */
  737. export class LightNodeModel extends DefaultNodeModel {
  738. private _block;
  739. /**
  740. * BABYLON.Light for the node if it exists
  741. */
  742. light: BABYLON.Nullable<BABYLON.Light>;
  743. /**
  744. * Constructs the node model
  745. */
  746. constructor();
  747. renderProperties(globalState: GlobalState): JSX.Element;
  748. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  749. }
  750. }
  751. declare module NODEEDITOR {
  752. /**
  753. * GenericNodeWidgetProps
  754. */
  755. export interface ILightNodeWidgetProps {
  756. node: BABYLON.Nullable<LightNodeModel>;
  757. globalState: GlobalState;
  758. }
  759. /**
  760. * Used to display a node block for the node editor
  761. */
  762. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  763. /**
  764. * Creates a GenericNodeWidget
  765. * @param props
  766. */
  767. constructor(props: ILightNodeWidgetProps);
  768. render(): JSX.Element;
  769. }
  770. }
  771. declare module NODEEDITOR {
  772. /**
  773. * Node factory which creates editor nodes
  774. */
  775. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  776. private _globalState;
  777. /**
  778. * Constructs a LightNodeFactory
  779. */
  780. constructor(globalState: GlobalState);
  781. /**
  782. * Generates a node widget
  783. * @param diagramEngine diagram engine
  784. * @param node node to generate
  785. * @returns node widget jsx
  786. */
  787. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  788. /**
  789. * Gets a new instance of a node model
  790. * @returns light node model
  791. */
  792. getNewInstance(): LightNodeModel;
  793. }
  794. }
  795. declare module NODEEDITOR {
  796. interface IMessageDialogComponentProps {
  797. globalState: GlobalState;
  798. }
  799. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  800. message: string;
  801. isError: boolean;
  802. }> {
  803. constructor(props: IMessageDialogComponentProps);
  804. render(): JSX.Element | null;
  805. }
  806. }
  807. declare module NODEEDITOR {
  808. export class AdvancedLinkFactory extends DefaultLinkFactory {
  809. constructor();
  810. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  811. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  812. }
  813. }
  814. declare module NODEEDITOR {
  815. interface IRemapPropertyTabComponentProps {
  816. globalState: GlobalState;
  817. remapNode: RemapNodeModel;
  818. }
  819. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  820. constructor(props: IRemapPropertyTabComponentProps);
  821. forceRebuild(): void;
  822. render(): JSX.Element;
  823. }
  824. }
  825. declare module NODEEDITOR {
  826. /**
  827. * Generic node model which stores information about a node editor block
  828. */
  829. export class RemapNodeModel extends DefaultNodeModel {
  830. readonly remapBlock: BABYLON.RemapBlock;
  831. /**
  832. * Constructs the node model
  833. */
  834. constructor();
  835. renderProperties(globalState: GlobalState): JSX.Element;
  836. }
  837. }
  838. declare module NODEEDITOR {
  839. /**
  840. * RemapNodeWidgetProps
  841. */
  842. export interface RemapNodeWidgetProps {
  843. node: BABYLON.Nullable<RemapNodeModel>;
  844. globalState: GlobalState;
  845. }
  846. /**
  847. * Used to display a node block for the node editor
  848. */
  849. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  850. /**
  851. * Creates a GenericNodeWidget
  852. * @param props
  853. */
  854. constructor(props: RemapNodeWidgetProps);
  855. renderValue(value: string): JSX.Element | null;
  856. render(): JSX.Element;
  857. }
  858. }
  859. declare module NODEEDITOR {
  860. /**
  861. * Node factory which creates editor nodes
  862. */
  863. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  864. private _globalState;
  865. /**
  866. * Constructs a GenericNodeFactory
  867. */
  868. constructor(globalState: GlobalState);
  869. /**
  870. * Generates a node widget
  871. * @param diagramEngine diagram engine
  872. * @param node node to generate
  873. * @returns node widget jsx
  874. */
  875. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  876. /**
  877. * Gets a new instance of a node model
  878. * @returns input node model
  879. */
  880. getNewInstance(): RemapNodeModel;
  881. }
  882. }
  883. declare module NODEEDITOR {
  884. export class GraphHelper {
  885. static DistributeGraph(model: DiagramModel): dagre.Node[];
  886. private static _MapElements;
  887. private static _MapEdges;
  888. }
  889. }
  890. declare module NODEEDITOR {
  891. export enum PreviewMeshType {
  892. Sphere = 0,
  893. Box = 1,
  894. Torus = 2,
  895. Cylinder = 3,
  896. Plane = 4
  897. }
  898. }
  899. declare module NODEEDITOR {
  900. export class PreviewManager {
  901. private _nodeMaterial;
  902. private _onBuildObserver;
  903. private _onPreviewMeshTypeChangedObserver;
  904. private _onUpdateRequiredObserver;
  905. private _engine;
  906. private _scene;
  907. private _light;
  908. private _dummy;
  909. private _camera;
  910. private _material;
  911. private _globalState;
  912. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  913. private _refreshPreviewMesh;
  914. private _updatePreview;
  915. dispose(): void;
  916. }
  917. }
  918. declare module NODEEDITOR {
  919. interface IPreviewMeshControlComponent {
  920. globalState: GlobalState;
  921. }
  922. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  923. changeMeshType(newOne: PreviewMeshType): void;
  924. render(): JSX.Element;
  925. }
  926. }
  927. declare module NODEEDITOR {
  928. interface ITrigonometryTabComponentProps {
  929. globalState: GlobalState;
  930. trigonometryNode: TrigonometryNodeModel;
  931. }
  932. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  933. constructor(props: ITrigonometryTabComponentProps);
  934. render(): JSX.Element;
  935. }
  936. }
  937. declare module NODEEDITOR {
  938. /**
  939. * Generic node model which stores information about a node editor block
  940. */
  941. export class TrigonometryNodeModel extends DefaultNodeModel {
  942. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  943. /**
  944. * Constructs the node model
  945. */
  946. constructor();
  947. renderProperties(globalState: GlobalState): JSX.Element;
  948. }
  949. }
  950. declare module NODEEDITOR {
  951. /**
  952. * GenericNodeWidgetProps
  953. */
  954. export interface ITrigonometryNodeWidgetProps {
  955. node: BABYLON.Nullable<TrigonometryNodeModel>;
  956. globalState: GlobalState;
  957. }
  958. /**
  959. * Used to display a node block for the node editor
  960. */
  961. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  962. /**
  963. * Creates a GenericNodeWidget
  964. * @param props
  965. */
  966. constructor(props: ITrigonometryNodeWidgetProps);
  967. render(): JSX.Element;
  968. }
  969. }
  970. declare module NODEEDITOR {
  971. /**
  972. * Node factory which creates editor nodes
  973. */
  974. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  975. private _globalState;
  976. /**
  977. * Constructs a GenericNodeFactory
  978. */
  979. constructor(globalState: GlobalState);
  980. /**
  981. * Generates a node widget
  982. * @param diagramEngine diagram engine
  983. * @param node node to generate
  984. * @returns node widget jsx
  985. */
  986. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  987. /**
  988. * Gets a new instance of a node model
  989. * @returns input node model
  990. */
  991. getNewInstance(): TrigonometryNodeModel;
  992. }
  993. }
  994. declare module NODEEDITOR {
  995. interface IClampPropertyTabComponentProps {
  996. globalState: GlobalState;
  997. remapNode: ClampNodeModel;
  998. }
  999. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1000. constructor(props: IClampPropertyTabComponentProps);
  1001. forceRebuild(): void;
  1002. render(): JSX.Element;
  1003. }
  1004. }
  1005. declare module NODEEDITOR {
  1006. export class ClampNodeModel extends DefaultNodeModel {
  1007. readonly clampBlock: BABYLON.ClampBlock;
  1008. /**
  1009. * Constructs the node model
  1010. */
  1011. constructor();
  1012. renderProperties(globalState: GlobalState): JSX.Element;
  1013. }
  1014. }
  1015. declare module NODEEDITOR {
  1016. export interface ClampNodeWidgetProps {
  1017. node: BABYLON.Nullable<ClampNodeModel>;
  1018. globalState: GlobalState;
  1019. }
  1020. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1021. constructor(props: ClampNodeWidgetProps);
  1022. renderValue(value: string): JSX.Element | null;
  1023. render(): JSX.Element;
  1024. }
  1025. }
  1026. declare module NODEEDITOR {
  1027. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1028. private _globalState;
  1029. constructor(globalState: GlobalState);
  1030. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1031. getNewInstance(): ClampNodeModel;
  1032. }
  1033. }
  1034. declare module NODEEDITOR {
  1035. interface ILightPropertyTabComponentProps {
  1036. globalState: GlobalState;
  1037. node: LightInformationNodeModel;
  1038. }
  1039. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1040. render(): JSX.Element;
  1041. }
  1042. }
  1043. declare module NODEEDITOR {
  1044. export class LightInformationNodeModel extends DefaultNodeModel {
  1045. private _block;
  1046. /**
  1047. * BABYLON.Light for the node if it exists
  1048. */
  1049. light: BABYLON.Nullable<BABYLON.Light>;
  1050. /**
  1051. * Constructs the node model
  1052. */
  1053. constructor();
  1054. renderProperties(globalState: GlobalState): JSX.Element;
  1055. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1056. }
  1057. }
  1058. declare module NODEEDITOR {
  1059. /**
  1060. * GenericNodeWidgetProps
  1061. */
  1062. export interface ILightInformationNodeWidgetProps {
  1063. node: BABYLON.Nullable<LightInformationNodeModel>;
  1064. globalState: GlobalState;
  1065. }
  1066. /**
  1067. * Used to display a node block for the node editor
  1068. */
  1069. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1070. /**
  1071. * Creates a GenericNodeWidget
  1072. * @param props
  1073. */
  1074. constructor(props: ILightInformationNodeWidgetProps);
  1075. render(): JSX.Element;
  1076. }
  1077. }
  1078. declare module NODEEDITOR {
  1079. /**
  1080. * Node factory which creates editor nodes
  1081. */
  1082. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1083. private _globalState;
  1084. /**
  1085. * Constructs a LightNodeFactory
  1086. */
  1087. constructor(globalState: GlobalState);
  1088. /**
  1089. * Generates a node widget
  1090. * @param diagramEngine diagram engine
  1091. * @param node node to generate
  1092. * @returns node widget jsx
  1093. */
  1094. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1095. /**
  1096. * Gets a new instance of a node model
  1097. * @returns light node model
  1098. */
  1099. getNewInstance(): LightInformationNodeModel;
  1100. }
  1101. }
  1102. declare module NODEEDITOR {
  1103. interface IGraphEditorProps {
  1104. globalState: GlobalState;
  1105. }
  1106. export class NodeCreationOptions {
  1107. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1108. type?: string;
  1109. connection?: BABYLON.NodeMaterialConnectionPoint;
  1110. }
  1111. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1112. private readonly NodeWidth;
  1113. private _engine;
  1114. private _model;
  1115. private _startX;
  1116. private _moveInProgress;
  1117. private _leftWidth;
  1118. private _rightWidth;
  1119. private _nodes;
  1120. private _blocks;
  1121. private _previewManager;
  1122. private _copiedNodes;
  1123. private _mouseLocationX;
  1124. private _mouseLocationY;
  1125. private _onWidgetKeyUpPointer;
  1126. /** @hidden */
  1127. _toAdd: LinkModel[] | null;
  1128. /**
  1129. * Creates a node and recursivly creates its parent nodes from it's input
  1130. * @param nodeMaterialBlock
  1131. */
  1132. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1133. addValueNode(type: string): DefaultNodeModel;
  1134. onWidgetKeyUp(evt: any): void;
  1135. componentDidMount(): void;
  1136. componentWillUnmount(): void;
  1137. constructor(props: IGraphEditorProps);
  1138. zoomToFit(retry?: number): void;
  1139. buildMaterial(): void;
  1140. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1141. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1142. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1143. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1144. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1145. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1146. buildColumnLayout(): string;
  1147. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1148. render(): JSX.Element;
  1149. }
  1150. }
  1151. declare module NODEEDITOR {
  1152. /**
  1153. * Generic node model which stores information about a node editor block
  1154. */
  1155. export class DefaultNodeModel extends NodeModel {
  1156. /**
  1157. * The babylon block this node represents
  1158. */
  1159. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1160. ports: {
  1161. [s: string]: DefaultPortModel;
  1162. };
  1163. /**
  1164. * Constructs the node model
  1165. */
  1166. constructor(key: string);
  1167. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1168. renderProperties(globalState: GlobalState): JSX.Element | null;
  1169. }
  1170. }
  1171. declare module NODEEDITOR {
  1172. export class GlobalState {
  1173. nodeMaterial: BABYLON.NodeMaterial;
  1174. hostElement: HTMLElement;
  1175. hostDocument: HTMLDocument;
  1176. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1177. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1178. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  1179. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1180. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1181. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1182. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1183. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1184. onPreviewMeshTypeChanged: BABYLON.Observable<void>;
  1185. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1186. previewMeshType: PreviewMeshType;
  1187. blockKeyboardEvents: boolean;
  1188. customSave?: {
  1189. label: string;
  1190. action: (data: string) => void;
  1191. };
  1192. constructor();
  1193. }
  1194. }
  1195. declare module NODEEDITOR {
  1196. export class Popup {
  1197. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1198. private static _CopyStyles;
  1199. }
  1200. }
  1201. declare module NODEEDITOR {
  1202. /**
  1203. * Interface used to specify creation options for the node editor
  1204. */
  1205. export interface INodeEditorOptions {
  1206. nodeMaterial: BABYLON.NodeMaterial;
  1207. hostElement?: HTMLElement;
  1208. customSave?: {
  1209. label: string;
  1210. action: (data: string) => void;
  1211. };
  1212. customLoadObservable?: BABYLON.Observable<any>;
  1213. }
  1214. /**
  1215. * Class used to create a node editor
  1216. */
  1217. export class NodeEditor {
  1218. private static _CurrentState;
  1219. /**
  1220. * Show the node editor
  1221. * @param options defines the options to use to configure the node editor
  1222. */
  1223. static Show(options: INodeEditorOptions): void;
  1224. }
  1225. }