babylon.geometry.ts 22 KB

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  1. module BABYLON {
  2. export class Geometry implements IGetSetVerticesData {
  3. // Members
  4. public id: string;
  5. public delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  6. public delayLoadingFile: string;
  7. // Private
  8. private _scene: Scene;
  9. private _engine: Engine;
  10. private _meshes: Mesh[];
  11. private _totalVertices = 0;
  12. private _indices = [];
  13. private _vertexBuffers;
  14. private _delayInfo; //ANY
  15. private _indexBuffer;
  16. private _boundingInfo: BoundingInfo;
  17. private _delayLoadingFunction: (any, Geometry) => void;
  18. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh) {
  19. this.id = id;
  20. this._engine = scene.getEngine();
  21. this._meshes = [];
  22. this._scene = scene;
  23. // vertexData
  24. if (vertexData) {
  25. this.setAllVerticesData(vertexData, updatable);
  26. }
  27. else {
  28. this._totalVertices = 0;
  29. this._indices = [];
  30. }
  31. // applyToMesh
  32. if (mesh) {
  33. this.applyToMesh(mesh);
  34. }
  35. }
  36. public getScene(): Scene {
  37. return this._scene;
  38. }
  39. public getEngine(): Engine {
  40. return this._engine;
  41. }
  42. public isReady(): boolean {
  43. return this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE;
  44. }
  45. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  46. vertexData.applyToGeometry(this, updatable);
  47. }
  48. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  49. this._vertexBuffers = this._vertexBuffers || {};
  50. if (this._vertexBuffers[kind]) {
  51. this._vertexBuffers[kind].dispose();
  52. }
  53. this._vertexBuffers[kind] = new VertexBuffer(this._engine, data, kind, updatable, this._meshes.length === 0);
  54. if (kind === BABYLON.VertexBuffer.PositionKind) {
  55. var stride = this._vertexBuffers[kind].getStrideSize();
  56. this._totalVertices = data.length / stride;
  57. var extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  58. var meshes = this._meshes;
  59. var numOfMeshes = meshes.length;
  60. for (var index = 0; index < numOfMeshes; index++) {
  61. var mesh = meshes[index];
  62. mesh._resetPointsArrayCache();
  63. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  64. mesh._createGlobalSubMesh();
  65. mesh.computeWorldMatrix(true);
  66. }
  67. }
  68. }
  69. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void {
  70. var vertexBuffer = this.getVertexBuffer(kind);
  71. if (!vertexBuffer) {
  72. return;
  73. }
  74. vertexBuffer.update(data);
  75. if (kind === BABYLON.VertexBuffer.PositionKind) {
  76. var extend;
  77. if (updateExtends) {
  78. var stride = vertexBuffer.getStrideSize();
  79. this._totalVertices = data.length / stride;
  80. extend = BABYLON.Tools.ExtractMinAndMax(data, 0, this._totalVertices);
  81. }
  82. var meshes = this._meshes;
  83. var numOfMeshes = meshes.length;
  84. for (var index = 0; index < numOfMeshes; index++) {
  85. var mesh = meshes[index];
  86. mesh._resetPointsArrayCache();
  87. if (updateExtends) {
  88. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  89. }
  90. }
  91. }
  92. }
  93. public getTotalVertices(): number {
  94. if (!this.isReady()) {
  95. return 0;
  96. }
  97. return this._totalVertices;
  98. }
  99. public getVerticesData(kind: string): number[] {
  100. var vertexBuffer = this.getVertexBuffer(kind);
  101. if (!vertexBuffer) {
  102. return null;
  103. }
  104. return vertexBuffer.getData();
  105. }
  106. public getVertexBuffer(kind: string): VertexBuffer {
  107. if (!this.isReady()) {
  108. return null;
  109. }
  110. return this._vertexBuffers[kind];
  111. }
  112. public getVertexBuffers(): VertexBuffer[]{
  113. if (!this.isReady()) {
  114. return null;
  115. }
  116. return this._vertexBuffers;
  117. }
  118. public isVerticesDataPresent(kind: string): boolean {
  119. if (!this._vertexBuffers) {
  120. if (this._delayInfo) {
  121. return this._delayInfo.indexOf(kind) !== -1;
  122. }
  123. return false;
  124. }
  125. return this._vertexBuffers[kind] !== undefined;
  126. }
  127. public getVerticesDataKinds(): string[] {
  128. var result = [];
  129. if (!this._vertexBuffers && this._delayInfo) {
  130. for (var kind in this._delayInfo) {
  131. result.push(kind);
  132. }
  133. } else {
  134. for (kind in this._vertexBuffers) {
  135. result.push(kind);
  136. }
  137. }
  138. return result;
  139. }
  140. public setIndices(indices: number[]): void {
  141. if (this._indexBuffer) {
  142. this._engine._releaseBuffer(this._indexBuffer);
  143. }
  144. this._indices = indices;
  145. if (this._meshes.length !== 0 && this._indices) {
  146. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  147. }
  148. var meshes = this._meshes;
  149. var numOfMeshes = meshes.length;
  150. for (var index = 0; index < numOfMeshes; index++) {
  151. meshes[index]._createGlobalSubMesh();
  152. }
  153. }
  154. public getTotalIndices(): number {
  155. if (!this.isReady()) {
  156. return 0;
  157. }
  158. return this._indices.length;
  159. }
  160. public getIndices(): number[] {
  161. if (!this.isReady()) {
  162. return null;
  163. }
  164. return this._indices;
  165. }
  166. public getIndexBuffer(): any {
  167. if (!this.isReady()) {
  168. return null;
  169. }
  170. return this._indexBuffer;
  171. }
  172. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void {
  173. var meshes = this._meshes;
  174. var index = meshes.indexOf(mesh);
  175. if (index === -1) {
  176. return;
  177. }
  178. for (var kind in this._vertexBuffers) {
  179. this._vertexBuffers[kind].dispose();
  180. }
  181. if (this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer)) {
  182. this._indexBuffer = null;
  183. }
  184. meshes.splice(index, 1);
  185. mesh._geometry = null;
  186. if (meshes.length == 0 && shouldDispose) {
  187. this.dispose();
  188. }
  189. }
  190. public applyToMesh(mesh: Mesh): void {
  191. if (mesh._geometry === this) {
  192. return;
  193. }
  194. var previousGeometry = mesh._geometry;
  195. if (previousGeometry) {
  196. previousGeometry.releaseForMesh(mesh);
  197. }
  198. var meshes = this._meshes;
  199. // must be done before setting vertexBuffers because of mesh._createGlobalSubMesh()
  200. mesh._geometry = this;
  201. this._scene.pushGeometry(this);
  202. meshes.push(mesh);
  203. if (this.isReady()) {
  204. this._applyToMesh(mesh);
  205. }
  206. else {
  207. mesh._boundingInfo = this._boundingInfo;
  208. }
  209. }
  210. private _applyToMesh(mesh: Mesh): void {
  211. var numOfMeshes = this._meshes.length;
  212. // vertexBuffers
  213. for (var kind in this._vertexBuffers) {
  214. if (numOfMeshes === 1) {
  215. this._vertexBuffers[kind].create();
  216. }
  217. this._vertexBuffers[kind]._buffer.references = numOfMeshes;
  218. if (kind === BABYLON.VertexBuffer.PositionKind) {
  219. mesh._resetPointsArrayCache();
  220. var extend = BABYLON.Tools.ExtractMinAndMax(this._vertexBuffers[kind].getData(), 0, this._totalVertices);
  221. mesh._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  222. mesh._createGlobalSubMesh();
  223. }
  224. }
  225. // indexBuffer
  226. if (numOfMeshes === 1 && this._indices) {
  227. this._indexBuffer = this._engine.createIndexBuffer(this._indices);
  228. }
  229. if (this._indexBuffer) {
  230. this._indexBuffer.references = numOfMeshes;
  231. }
  232. }
  233. public load(scene: Scene, onLoaded?: () => void): void {
  234. if (this.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADING) {
  235. return;
  236. }
  237. if (this.isReady()) {
  238. if (onLoaded) {
  239. onLoaded();
  240. }
  241. return;
  242. }
  243. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADING;
  244. scene._addPendingData(this);
  245. BABYLON.Tools.LoadFile(this.delayLoadingFile, data => {
  246. this._delayLoadingFunction(JSON.parse(data), this);
  247. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
  248. this._delayInfo = [];
  249. scene._removePendingData(this);
  250. var meshes = this._meshes;
  251. var numOfMeshes = meshes.length;
  252. for (var index = 0; index < numOfMeshes; index++) {
  253. this._applyToMesh(meshes[index]);
  254. }
  255. if (onLoaded) {
  256. onLoaded();
  257. }
  258. }, () => { }, scene.database);
  259. }
  260. public dispose(): void {
  261. var meshes = this._meshes;
  262. var numOfMeshes = meshes.length;
  263. for (var index = 0; index < numOfMeshes; index++) {
  264. this.releaseForMesh(meshes[index]);
  265. }
  266. this._meshes = [];
  267. for (var kind in this._vertexBuffers) {
  268. this._vertexBuffers[kind].dispose();
  269. }
  270. this._vertexBuffers = [];
  271. this._totalVertices = 0;
  272. if (this._indexBuffer) {
  273. this._engine._releaseBuffer(this._indexBuffer);
  274. }
  275. this._indexBuffer = null;
  276. this._indices = [];
  277. this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NONE;
  278. this.delayLoadingFile = null;
  279. this._delayLoadingFunction = null;
  280. this._delayInfo = [];
  281. this._boundingInfo = null; // todo: .dispose()
  282. var geometries = this._scene.getGeometries();
  283. index = geometries.indexOf(this);
  284. if (index > -1) {
  285. geometries.splice(index, 1);
  286. }
  287. }
  288. public copy(id: string): Geometry {
  289. var vertexData = new BABYLON.VertexData();
  290. vertexData.indices = [];
  291. var indices = this.getIndices();
  292. for (var index = 0; index < indices.length; index++) {
  293. vertexData.indices.push(indices[index]);
  294. }
  295. var updatable = false;
  296. var stopChecking = false;
  297. for (var kind in this._vertexBuffers) {
  298. vertexData.set(this.getVerticesData(kind), kind);
  299. if (!stopChecking) {
  300. updatable = this.getVertexBuffer(kind).isUpdatable();
  301. stopChecking = !updatable;
  302. }
  303. }
  304. var geometry = new BABYLON.Geometry(id, this._scene, vertexData, updatable, null);
  305. geometry.delayLoadState = this.delayLoadState;
  306. geometry.delayLoadingFile = this.delayLoadingFile;
  307. geometry._delayLoadingFunction = this._delayLoadingFunction;
  308. for (kind in this._delayInfo) {
  309. geometry._delayInfo = geometry._delayInfo || [];
  310. geometry._delayInfo.push(kind);
  311. }
  312. // Bounding info
  313. var extend = BABYLON.Tools.ExtractMinAndMax(this.getVerticesData(BABYLON.VertexBuffer.PositionKind), 0, this.getTotalVertices());
  314. geometry._boundingInfo = new BABYLON.BoundingInfo(extend.minimum, extend.maximum);
  315. return geometry;
  316. }
  317. // Statics
  318. public static ExtractFromMesh(mesh: Mesh, id: string): Geometry {
  319. var geometry = mesh._geometry;
  320. if (!geometry) {
  321. return null;
  322. }
  323. return geometry.copy(id);
  324. }
  325. // from http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/2117523#answer-2117523
  326. // be aware Math.random() could cause collisions
  327. public static RandomId(): string {
  328. return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
  329. var r = Math.random() * 16 | 0, v = c == 'x' ? r : (r & 0x3 | 0x8);
  330. return v.toString(16);
  331. });
  332. }
  333. }
  334. /////// Primitives //////////////////////////////////////////////
  335. export module Geometry.Primitives {
  336. /// Abstract class
  337. export class _Primitive extends Geometry {
  338. // Private
  339. private _beingRegenerated: boolean;
  340. private _canBeRegenerated: boolean;
  341. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh) {
  342. this._beingRegenerated = true;
  343. this._canBeRegenerated = canBeRegenerated;
  344. super(id, scene, vertexData, false, mesh); // updatable = false to be sure not to update vertices
  345. this._beingRegenerated = false;
  346. }
  347. public canBeRegenerated(): boolean {
  348. return this._canBeRegenerated;
  349. }
  350. public regenerate(): void {
  351. if (!this._canBeRegenerated) {
  352. return;
  353. }
  354. this._beingRegenerated = true;
  355. this.setAllVerticesData(this._regenerateVertexData(), false);
  356. this._beingRegenerated = false;
  357. }
  358. public asNewGeometry(id: string): Geometry {
  359. return super.copy(id);
  360. }
  361. // overrides
  362. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void {
  363. if (!this._beingRegenerated) {
  364. return;
  365. }
  366. super.setAllVerticesData(vertexData, false);
  367. }
  368. public setVerticesData(kind: string, data: number[], updatable?: boolean): void {
  369. if (!this._beingRegenerated) {
  370. return;
  371. }
  372. super.setVerticesData(kind, data, false);
  373. }
  374. // to override
  375. // protected
  376. public _regenerateVertexData(): VertexData {
  377. throw new Error("Abstract method");
  378. }
  379. public copy(id: string): Geometry {
  380. throw new Error("Must be overriden in sub-classes.");
  381. }
  382. }
  383. export class Box extends _Primitive {
  384. // Members
  385. public size: number;
  386. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  387. this.size = size;
  388. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  389. }
  390. public _regenerateVertexData(): VertexData {
  391. return VertexData.CreateBox(this.size);
  392. }
  393. public copy(id: string): Geometry {
  394. return new Box(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  395. }
  396. }
  397. export class Sphere extends _Primitive {
  398. // Members
  399. public segments: number;
  400. public diameter: number;
  401. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  402. this.segments = segments;
  403. this.diameter = diameter;
  404. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  405. }
  406. public _regenerateVertexData(): VertexData {
  407. return VertexData.CreateSphere(this.segments, this.diameter);
  408. }
  409. public copy(id: string): Geometry {
  410. return new Sphere(id, this.getScene(), this.segments, this.diameter, this.canBeRegenerated(), null);
  411. }
  412. }
  413. export class Cylinder extends _Primitive {
  414. // Members
  415. public height: number;
  416. public diameterTop: number;
  417. public diameterBottom: number;
  418. public tessellation: number;
  419. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  420. this.height = height;
  421. this.diameterTop = diameterTop;
  422. this.diameterBottom = diameterBottom;
  423. this.tessellation = tessellation;
  424. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  425. }
  426. public _regenerateVertexData(): VertexData {
  427. return VertexData.CreateCylinder(this.height, this.diameterTop, this.diameterBottom, this.tessellation);
  428. }
  429. public copy(id: string): Geometry {
  430. return new Cylinder(id, this.getScene(), this.height, this.diameterTop, this.diameterBottom, this.tessellation, this.canBeRegenerated(), null);
  431. }
  432. }
  433. export class Torus extends _Primitive {
  434. // Members
  435. public diameter: number;
  436. public thickness: number;
  437. public tessellation: number;
  438. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  439. this.diameter = diameter;
  440. this.thickness = thickness;
  441. this.tessellation = tessellation;
  442. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  443. }
  444. public _regenerateVertexData(): VertexData {
  445. return VertexData.CreateTorus(this.diameter, this.thickness, this.tessellation);
  446. }
  447. public copy(id: string): Geometry {
  448. return new Torus(id, this.getScene(), this.diameter, this.thickness, this.tessellation, this.canBeRegenerated(), null);
  449. }
  450. }
  451. export class Ground extends _Primitive {
  452. // Members
  453. public width: number;
  454. public height: number;
  455. public subdivisions: number;
  456. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  457. this.width = width;
  458. this.height = height;
  459. this.subdivisions = subdivisions;
  460. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  461. }
  462. public _regenerateVertexData(): VertexData {
  463. return VertexData.CreateGround(this.width, this.height, this.subdivisions);
  464. }
  465. public copy(id: string): Geometry {
  466. return new Ground(id, this.getScene(), this.width, this.height, this.subdivisions, this.canBeRegenerated(), null);
  467. }
  468. }
  469. export class Plane extends _Primitive {
  470. // Members
  471. public size: number;
  472. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  473. this.size = size;
  474. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  475. }
  476. public _regenerateVertexData(): VertexData {
  477. return VertexData.CreatePlane(this.size);
  478. }
  479. public copy(id: string): Geometry {
  480. return new Plane(id, this.getScene(), this.size, this.canBeRegenerated(), null);
  481. }
  482. }
  483. export class TorusKnot extends _Primitive {
  484. // Members
  485. public radius: number;
  486. public tube: number;
  487. public radialSegments: number;
  488. public tubularSegments: number;
  489. public p: number;
  490. public q: number;
  491. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh) {
  492. this.radius = radius;
  493. this.tube = tube;
  494. this.radialSegments = radialSegments;
  495. this.tubularSegments = tubularSegments;
  496. this.p = p;
  497. this.q = q;
  498. super(id, scene, this._regenerateVertexData(), canBeRegenerated, mesh);
  499. }
  500. public _regenerateVertexData(): VertexData {
  501. return VertexData.CreateTorusKnot(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
  502. }
  503. public copy(id: string): Geometry {
  504. return new TorusKnot(id, this.getScene(), this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q, this.canBeRegenerated(), null);
  505. }
  506. }
  507. }
  508. }