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- // Uniforms
- uniform mat4 viewProjection;
- uniform mat4 view;
- #ifdef DIFFUSE
- uniform mat4 diffuseMatrix;
- uniform vec2 vDiffuseInfos;
- #endif
- #ifdef AMBIENT
- uniform mat4 ambientMatrix;
- uniform vec2 vAmbientInfos;
- #endif
- #ifdef OPACITY
- uniform mat4 opacityMatrix;
- uniform vec2 vOpacityInfos;
- #endif
- #ifdef EMISSIVE
- uniform vec2 vEmissiveInfos;
- uniform mat4 emissiveMatrix;
- #endif
- #ifdef LIGHTMAP
- uniform vec2 vLightmapInfos;
- uniform mat4 lightmapMatrix;
- #endif
- #if defined(SPECULAR) && defined(SPECULARTERM)
- uniform vec2 vSpecularInfos;
- uniform mat4 specularMatrix;
- #endif
- #ifdef BUMP
- uniform vec3 vBumpInfos;
- uniform mat4 bumpMatrix;
- #endif
- #ifdef REFLECTION
- uniform mat4 reflectionMatrix;
- #endif
- #ifdef POINTSIZE
- uniform float pointSize;
- #endif
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