Açıklama Yok

sebavan 515cef5de9 Allow Webpacked lib to be used in node.js 6 yıl önce
.github c6c380f0c6 Update ISSUE_TEMPLATE.md 6 yıl önce
.vscode 275c5a786b Fixy Fixy 6 yıl önce
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 yıl önce
Playground 7d5eb44939 Fix issue with billboard when in rh mode 6 yıl önce
Tools 515cef5de9 Allow Webpacked lib to be used in node.js 6 yıl önce
Viewer 929122d03e Add Npm Marker 6 yıl önce
assets ac757b16ba New BRDF 6 yıl önce
dist 3100681cf5 Nightly 6 yıl önce
gui a8d1c34af6 Fix #5638 6 yıl önce
inspector ae52f926c3 Fix #5968 6 yıl önce
loaders a8c0be2086 Add regression test for lenient parsing of vertex position/color (#5956). Update regex as we only need to check for spaces. 6 yıl önce
localDev 5672723e39 Merge branch 'pickerdialog' into master 6 yıl önce
materialsLibrary d7a3e7a3ab Update mixMaterial.ts 6 yıl önce
postProcessLibrary aa1bdaa9fb First pass for ocean post-process 6 yıl önce
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 yıl önce
sandbox 919e4a9739 not needed 6 yıl önce
serializers 049cd924c7 Quick fixes 6 yıl önce
src 515cef5de9 Allow Webpacked lib to be used in node.js 6 yıl önce
tests 515cef5de9 Allow Webpacked lib to be used in node.js 6 yıl önce
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 yıl önce
.gitignore 55bcfa05c8 gitIgnore fix 6 yıl önce
.travis.yml 21b5453dd7 Test 6 yıl önce
CNAME f62df4b004 Create CNAME 7 yıl önce
bower.json 34ad342456 Update bower.json to latest version 8 yıl önce
contributing.md 91351e5ba2 Update contributing.md 6 yıl önce
favicon.ico 13ede5cad9 Browser stack readyness 7 yıl önce
license.md 4f44f2ce56 Moved license to a separate file 8 yıl önce
package.json 929122d03e Add Npm Marker 6 yıl önce
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 yıl önce
readme.md 18aca41eac Merge 6 yıl önce
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 yıl önce
tslint.json 1a920cbb83 Full build 7 yıl önce
what's new.md 5c9c31bc5a Updated polgyonMesh.ts 6 yıl önce

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.