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- module BABYLON {
- export class SpriteManager {
- public sprites = new Array<Sprite>();
- public renderingGroupId = 0;
- public onDispose: () => void;
- public fogEnabled = true;
- private _capacity: number;
- private _spriteTexture: Texture;
- private _epsilon: number;
- private _scene: Scene;
- private _vertexDeclaration = [3, 4, 4, 4];
- private _vertexStrideSize = 15 * 4; // 15 floats per sprite (x, y, z, angle, size, offsetX, offsetY, invertU, invertV, cellIndexX, cellIndexY, color)
- private _vertexBuffer: WebGLBuffer
- private _indexBuffer: WebGLBuffer;
- private _vertices: Float32Array;
- private _effectBase: Effect;
- private _effectFog: Effect;
- constructor(public name: string, imgUrl: string, capacity: number, public cellSize: number, scene: Scene, epsilon?: number) {
- this._capacity = capacity;
- this._spriteTexture = new BABYLON.Texture(imgUrl, scene, true, false);
- this._spriteTexture.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._spriteTexture.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._epsilon = epsilon === undefined ? 0.01 : epsilon;
- this._scene = scene;
- this._scene.spriteManagers.push(this);
- // VBO
- this._vertexDeclaration = [3, 4, 4, 4];
- this._vertexStrideSize = 15 * 4;
- this._vertexBuffer = scene.getEngine().createDynamicVertexBuffer(capacity * this._vertexStrideSize * 4);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- this._vertices = new Float32Array(capacity * this._vertexStrideSize);
- // Effects
- this._effectBase = this._scene.getEngine().createEffect("sprites",
- ["position", "options", "cellInfo", "color"],
- ["view", "projection", "textureInfos", "alphaTest"],
- ["diffuseSampler"], "");
- this._effectFog = this._scene.getEngine().createEffect("sprites",
- ["position", "options", "cellInfo", "color"],
- ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"],
- ["diffuseSampler"], "#define FOG");
- }
- private _appendSpriteVertex(index: number, sprite: Sprite, offsetX: number, offsetY: number, rowSize: number): void {
- var arrayOffset = index * 15;
- if (offsetX == 0)
- offsetX = this._epsilon;
- else if (offsetX == 1)
- offsetX = 1 - this._epsilon;
- if (offsetY == 0)
- offsetY = this._epsilon;
- else if (offsetY == 1)
- offsetY = 1 - this._epsilon;
- this._vertices[arrayOffset] = sprite.position.x;
- this._vertices[arrayOffset + 1] = sprite.position.y;
- this._vertices[arrayOffset + 2] = sprite.position.z;
- this._vertices[arrayOffset + 3] = sprite.angle;
- this._vertices[arrayOffset + 4] = sprite.size;
- this._vertices[arrayOffset + 5] = offsetX;
- this._vertices[arrayOffset + 6] = offsetY;
- this._vertices[arrayOffset + 7] = sprite.invertU ? 1 : 0;
- this._vertices[arrayOffset + 8] = sprite.invertV ? 1 : 0;
- var offset = (sprite.cellIndex / rowSize) >> 0;
- this._vertices[arrayOffset + 9] = sprite.cellIndex - offset * rowSize;
- this._vertices[arrayOffset + 10] = offset;
- // Color
- this._vertices[arrayOffset + 11] = sprite.color.r;
- this._vertices[arrayOffset + 12] = sprite.color.g;
- this._vertices[arrayOffset + 13] = sprite.color.b;
- this._vertices[arrayOffset + 14] = sprite.color.a;
- }
- public render(): void {
- // Check
- if (!this._effectBase.isReady() || !this._effectFog.isReady() || !this._spriteTexture || !this._spriteTexture.isReady())
- return;
- var engine = this._scene.getEngine();
- var baseSize = this._spriteTexture.getBaseSize();
- // Sprites
- var deltaTime = engine.getDeltaTime();
- var max = Math.min(this._capacity, this.sprites.length);
- var rowSize = baseSize.width / this.cellSize;
- var offset = 0;
- for (var index = 0; index < max; index++) {
- var sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- sprite._animate(deltaTime);
- this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
- this._appendSpriteVertex(offset++, sprite, 0, 1, rowSize);
- }
- engine.updateDynamicVertexBuffer(this._vertexBuffer, this._vertices);
- // Render
- var effect = this._effectBase;
- if (this._scene.fogEnabled && this._scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- effect = this._effectFog;
- }
- engine.enableEffect(effect);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this._spriteTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat2("textureInfos", this.cellSize / baseSize.width, this.cellSize / baseSize.height);
- // Fog
- if (this._scene.fogEnabled && this._scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
- effect.setColor3("vFogColor", this._scene.fogColor);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffer, this._indexBuffer, this._vertexDeclaration, this._vertexStrideSize, effect);
- // Draw order
- effect.setBool("alphaTest", true);
- engine.setColorWrite(false);
- engine.draw(true, 0, max * 6);
- engine.setColorWrite(true);
- effect.setBool("alphaTest", false);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE);
- engine.draw(true, 0, max * 6);
- engine.setAlphaMode(BABYLON.Engine.ALPHA_DISABLE);
- }
- public dispose(): void {
- if (this._vertexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._vertexBuffer);
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this._spriteTexture) {
- this._spriteTexture.dispose();
- this._spriteTexture = null;
- }
- // Remove from scene
- var index = this._scene.spriteManagers.indexOf(this);
- this._scene.spriteManagers.splice(index, 1);
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- }
- }
- }
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