123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395 |
- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- module BABYLON {
- var maxSimultaneousLights = 4;
- class TerrainMaterialDefines extends MaterialDefines {
- public DIFFUSE = false;
- public BUMP = false;
- public CLIPPLANE = false;
- public ALPHATEST = false;
- public POINTSIZE = false;
- public FOG = false;
- public SPECULARTERM = false;
- public NORMAL = false;
- public UV1 = false;
- public UV2 = false;
- public VERTEXCOLOR = false;
- public VERTEXALPHA = false;
- public NUM_BONE_INFLUENCERS = 0;
- public BonesPerMesh = 0;
- public INSTANCES = false;
- constructor() {
- super();
- this.rebuild();
- }
- }
- export class TerrainMaterial extends Material {
- @serializeAsTexture()
- public mixTexture: BaseTexture;
-
- @serializeAsTexture()
- public diffuseTexture1: Texture;
-
- @serializeAsTexture()
- public diffuseTexture2: Texture;
-
- @serializeAsTexture()
- public diffuseTexture3: Texture;
-
- @serializeAsTexture()
- public bumpTexture1: Texture;
-
- @serializeAsTexture()
- public bumpTexture2: Texture;
-
- @serializeAsTexture()
- public bumpTexture3: Texture;
-
- @serializeAsColor3()
- public diffuseColor = new Color3(1, 1, 1);
-
- @serializeAsColor3()
- public specularColor = new Color3(0, 0, 0);
-
- @serialize()
- public specularPower = 64;
-
- @serialize()
- public disableLighting = false;
-
- @serialize()
- public maxSimultaneousLights = 4;
- private _worldViewProjectionMatrix = Matrix.Zero();
- private _renderId: number;
- private _defines = new TerrainMaterialDefines();
- private _cachedDefines = new TerrainMaterialDefines();
- constructor(name: string, scene: Scene) {
- super(name, scene);
- this._cachedDefines.BonesPerMesh = -1;
- }
- public needAlphaBlending(): boolean {
- return (this.alpha < 1.0);
- }
- public needAlphaTesting(): boolean {
- return false;
- }
- public getAlphaTestTexture(): BaseTexture {
- return null;
- }
- // Methods
- private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (!mesh) {
- return true;
- }
- if (this._defines.INSTANCES !== useInstances) {
- return false;
- }
- if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
- return true;
- }
- return false;
- }
- public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
- if (this.checkReadyOnlyOnce) {
- if (this._wasPreviouslyReady) {
- return true;
- }
- }
- var scene = this.getScene();
- if (!this.checkReadyOnEveryCall) {
- if (this._renderId === scene.getRenderId()) {
- if (this._checkCache(scene, mesh, useInstances)) {
- return true;
- }
- }
- }
- var engine = scene.getEngine();
- var needNormals = false;
- var needUVs = false;
- this._defines.reset();
- // Effect
- if (scene.clipPlane) {
- this._defines.CLIPPLANE = true;
- }
- if (engine.getAlphaTesting()) {
- this._defines.ALPHATEST = true;
- }
- // Point size
- if (this.pointsCloud || scene.forcePointsCloud) {
- this._defines.POINTSIZE = true;
- }
- // Fog
- if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- this._defines.FOG = true;
- }
- // Lights
- if (scene.lightsEnabled && !this.disableLighting) {
- needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights);
- }
-
- // Textures
- if (scene.texturesEnabled) {
- if (this.mixTexture && StandardMaterial.DiffuseTextureEnabled) {
- if (!this.mixTexture.isReady()) {
- return false;
- } else {
- needUVs = true;
- this._defines.DIFFUSE = true;
- }
- }
- if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && StandardMaterial.BumpTextureEnabled) {
- needUVs = true;
- needNormals = true;
- this._defines.BUMP = true;
- }
- }
- // Attribs
- if (mesh) {
- if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
- this._defines.NORMAL = true;
- }
- if (needUVs) {
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- this._defines.UV1 = true;
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- this._defines.UV2 = true;
- }
- }
- if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
- this._defines.VERTEXCOLOR = true;
- if (mesh.hasVertexAlpha) {
- this._defines.VERTEXALPHA = true;
- }
- }
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
- this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
- }
- // Instances
- if (useInstances) {
- this._defines.INSTANCES = true;
- }
- }
- // Get correct effect
- if (!this._defines.isEqual(this._cachedDefines)) {
- this._defines.cloneTo(this._cachedDefines);
- scene.resetCachedMaterial();
- // Fallbacks
- var fallbacks = new EffectFallbacks();
- if (this._defines.FOG) {
- fallbacks.addFallback(1, "FOG");
- }
- MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
-
- if (this._defines.NUM_BONE_INFLUENCERS > 0) {
- fallbacks.addCPUSkinningFallback(0, mesh);
- }
- //Attributes
- var attribs = [VertexBuffer.PositionKind];
- if (this._defines.NORMAL) {
- attribs.push(VertexBuffer.NormalKind);
- }
- if (this._defines.UV1) {
- attribs.push(VertexBuffer.UVKind);
- }
- if (this._defines.UV2) {
- attribs.push(VertexBuffer.UV2Kind);
- }
- if (this._defines.VERTEXCOLOR) {
- attribs.push(VertexBuffer.ColorKind);
- }
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
- MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
- // Legacy browser patch
- var shaderName = "terrain";
- var join = this._defines.toString();
- var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
- "vFogInfos", "vFogColor", "pointSize",
- "vTextureInfos",
- "mBones",
- "vClipPlane", "textureMatrix",
-
- "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
- ];
- var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
- "bump1Sampler", "bump2Sampler", "bump3Sampler"
- ];
-
- MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
-
- this._effect = scene.getEngine().createEffect(shaderName,
- attribs, uniforms, samplers,
- join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
- }
- if (!this._effect.isReady()) {
- return false;
- }
- this._renderId = scene.getRenderId();
- this._wasPreviouslyReady = true;
- if (mesh) {
- if (!mesh._materialDefines) {
- mesh._materialDefines = new TerrainMaterialDefines();
- }
- this._defines.cloneTo(mesh._materialDefines);
- }
- return true;
- }
- public bindOnlyWorldMatrix(world: Matrix): void {
- this._effect.setMatrix("world", world);
- }
- public bind(world: Matrix, mesh?: Mesh): void {
- var scene = this.getScene();
- // Matrices
- this.bindOnlyWorldMatrix(world);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- MaterialHelper.BindBonesParameters(mesh, this._effect);
- if (scene.getCachedMaterial() !== this) {
- // Textures
- if (this.mixTexture) {
- this._effect.setTexture("textureSampler", this.mixTexture);
- this._effect.setFloat2("vTextureInfos", this.mixTexture.coordinatesIndex, this.mixTexture.level);
- this._effect.setMatrix("textureMatrix", this.mixTexture.getTextureMatrix());
-
- if (StandardMaterial.DiffuseTextureEnabled) {
- if (this.diffuseTexture1) {
- this._effect.setTexture("diffuse1Sampler", this.diffuseTexture1);
- this._effect.setFloat2("diffuse1Infos", this.diffuseTexture1.uScale, this.diffuseTexture1.vScale);
- }
- if (this.diffuseTexture2) {
- this._effect.setTexture("diffuse2Sampler", this.diffuseTexture2);
- this._effect.setFloat2("diffuse2Infos", this.diffuseTexture2.uScale, this.diffuseTexture2.vScale);
- }
- if (this.diffuseTexture3) {
- this._effect.setTexture("diffuse3Sampler", this.diffuseTexture3);
- this._effect.setFloat2("diffuse3Infos", this.diffuseTexture3.uScale, this.diffuseTexture3.vScale);
- }
- }
-
- if (StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
- if (this.bumpTexture1) {
- this._effect.setTexture("bump1Sampler", this.bumpTexture1);
- }
- if (this.bumpTexture2) {
- this._effect.setTexture("bump2Sampler", this.bumpTexture2);
- }
- if (this.bumpTexture3) {
- this._effect.setTexture("bump3Sampler", this.bumpTexture3);
- }
- }
- }
- // Clip plane
- MaterialHelper.BindClipPlane(this._effect, scene);
- // Point size
- if (this.pointsCloud) {
- this._effect.setFloat("pointSize", this.pointSize);
- }
- this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
- }
- this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
-
- if (this._defines.SPECULARTERM) {
- this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
- }
- if (scene.lightsEnabled && !this.disableLighting) {
- MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
- }
- // View
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
- this._effect.setMatrix("view", scene.getViewMatrix());
- }
- // Fog
- MaterialHelper.BindFogParameters(scene, mesh, this._effect);
- super.bind(world, mesh);
- }
- public getAnimatables(): IAnimatable[] {
- var results = [];
- if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
- results.push(this.mixTexture);
- }
- return results;
- }
- public dispose(forceDisposeEffect?: boolean): void {
- if (this.mixTexture) {
- this.mixTexture.dispose();
- }
- super.dispose(forceDisposeEffect);
- }
-
- public clone(name: string): TerrainMaterial {
- return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);
- }
- public serialize(): any {
- var serializationObject = SerializationHelper.Serialize(this);
- serializationObject.customType = "BABYLON.TerrainMaterial";
- return serializationObject;
- }
- // Statics
- public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {
- return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);
- }
- }
- }
|