config.json 17 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Pointers",
  6. "playgroundId": "#1GLEJK#5",
  7. "referenceImage": "pointers.png",
  8. "excludeFromAutomaticTesting": true
  9. },
  10. {
  11. "title": "LineEdgesRenderer",
  12. "playgroundId": "#T90MQ4#1",
  13. "renderCount": 50,
  14. "referenceImage": "LineEdgesRenderer.png"
  15. },
  16. {
  17. "title": "Solid particle system",
  18. "playgroundId": "#WCDZS#92",
  19. "renderCount": 150,
  20. "referenceImage": "sps.png"
  21. },
  22. {
  23. "title": "Simulate pointer",
  24. "playgroundId": "#8MGKWK#78",
  25. "referenceImage": "simulatePointer.png"
  26. },
  27. {
  28. "title": "Camera rig",
  29. "playgroundId": "#ATL1CS#9",
  30. "referenceImage": "cameraRig.png"
  31. },
  32. {
  33. "title": "Color Grading",
  34. "playgroundId": "#8EDB5N#2",
  35. "referenceImage": "colorGrading.png"
  36. },
  37. {
  38. "title": "Ribbon morphing",
  39. "playgroundId": "#ACKC2#1",
  40. "renderCount": 50,
  41. "referenceImage": "ribbon morphing.png"
  42. },
  43. {
  44. "title": "Clip planes",
  45. "playgroundId": "#Y6W087#0",
  46. "referenceImage": "clipplanes.png"
  47. },
  48. {
  49. "title": "ShadowOnlyMaterial",
  50. "playgroundId": "#1KF7V1#18",
  51. "referenceImage": "shadowOnlyMaterial.png"
  52. },
  53. {
  54. "title": "Gizmos",
  55. "playgroundId": "#8GY6J8#48",
  56. "renderCount": 50,
  57. "referenceImage": "Gizmos.png"
  58. },
  59. {
  60. "title": "GUI3D SpherePanel",
  61. "playgroundId": "#HB4C01#9",
  62. "renderCount": 50,
  63. "referenceImage": "spherepanel.png"
  64. },
  65. {
  66. "title": "Particle Helper",
  67. "playgroundId": "#1VGT5D#2",
  68. "renderCount": 50,
  69. "referenceImage": "particle_helper.png"
  70. },
  71. {
  72. "title": "Chibi Rex",
  73. "playgroundId": "#QATUCH#4",
  74. "renderCount": 50,
  75. "referenceImage": "chibi_rex.png"
  76. },
  77. {
  78. "title": "Yeti",
  79. "playgroundId": "#QATUCH#3",
  80. "renderCount": 150,
  81. "referenceImage": "yeti.png"
  82. },
  83. {
  84. "title": "Sponza",
  85. "sceneFolder": "/Scenes/Sponza/",
  86. "sceneFilename": "Sponza.babylon",
  87. "referenceImage": "Sponza.png"
  88. },
  89. {
  90. "title": "Windows cafe",
  91. "sceneFolder": "/Scenes/WCafe/",
  92. "sceneFilename": "WCafe.babylon",
  93. "referenceImage": "WCafe.png"
  94. },
  95. {
  96. "title": "Espilit",
  97. "sceneFolder": "/Scenes/Espilit/",
  98. "sceneFilename": "espilit.babylon",
  99. "referenceImage": "Espilit.png"
  100. },
  101. {
  102. "title": "The car",
  103. "sceneFolder": "/Scenes/TheCar/",
  104. "sceneFilename": "TheCar.binary.babylon",
  105. "referenceImage": "TheCar.png"
  106. },
  107. {
  108. "title": "Viper",
  109. "sceneFolder": "/Scenes/Viper/",
  110. "sceneFilename": "Viper.babylon",
  111. "referenceImage": "Viper.png"
  112. },
  113. {
  114. "title": "Retail",
  115. "sceneFolder": "/Scenes/Retail/",
  116. "sceneFilename": "Retail.babylon",
  117. "referenceImage": "retail.png"
  118. },
  119. {
  120. "title": "Hill Valley",
  121. "sceneFolder": "/Scenes/hillvalley/",
  122. "sceneFilename": "HillValley.incremental.babylon",
  123. "referenceImage": "Hillvalley.png"
  124. },
  125. {
  126. "title": "Heart",
  127. "sceneFolder": "/Scenes/Heart/",
  128. "sceneFilename": "Heart.babylon",
  129. "referenceImage": "Heart.png"
  130. },
  131. {
  132. "title": "Mansion",
  133. "sceneFolder": "/Scenes/Mansion/",
  134. "sceneFilename": "Mansion.babylon",
  135. "referenceImage": "mansion.png",
  136. "excludeFromAutomaticTesting": true
  137. },
  138. {
  139. "title": "SpaceDeK",
  140. "sceneFolder": "/Scenes/SpaceDek/",
  141. "sceneFilename": "SpaceDek.babylon",
  142. "referenceImage": "SpaceDeK.png"
  143. },
  144. {
  145. "title": "Flat2009",
  146. "sceneFolder": "/Scenes/Flat2009/",
  147. "sceneFilename": "Flat2009.babylon",
  148. "referenceImage": "Flat2009.png"
  149. },
  150. {
  151. "title": "CSG",
  152. "scriptToRun": "/Demos/CSG/csg.js",
  153. "functionToCall": "CreateCSGTestScene",
  154. "referenceImage": "csg.png"
  155. },
  156. {
  157. "title": "Charting",
  158. "renderCount": 20,
  159. "scriptToRun": "/Demos/Charting/charting.js",
  160. "functionToCall": "CreateChartingTestScene",
  161. "referenceImage": "charting.png"
  162. },
  163. {
  164. "title": "Fog",
  165. "scriptToRun": "/Demos/Fog/fog.js",
  166. "functionToCall": "CreateFogScene",
  167. "referenceImage": "fog.png"
  168. },
  169. {
  170. "title": "Polygon",
  171. "scriptToRun": "/Demos/Polygon/polygon.js",
  172. "functionToCall": "CreatePolygonScene",
  173. "referenceImage": "polygon.png"
  174. },
  175. {
  176. "title": "Soft Shadows",
  177. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  178. "functionToCall": "CreateSoftShadowsTestScene",
  179. "referenceImage": "softShadows.png"
  180. },
  181. {
  182. "title": "Fresnel",
  183. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  184. "functionToCall": "CreateFresnelTestScene",
  185. "referenceImage": "fresnel.png"
  186. },
  187. {
  188. "title": "Highlights",
  189. "scriptToRun": "/Demos/Highlights/highlights.js",
  190. "functionToCall": "CreateHighlightsScene",
  191. "referenceImage": "highlights.png",
  192. "rootPath": "/Demos/Highlights/",
  193. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  194. },
  195. {
  196. "title": "Lines",
  197. "scriptToRun": "/Demos/Lines/lines.js",
  198. "functionToCall": "CreateLinesTestScene",
  199. "referenceImage": "lines.png",
  200. "replace": "updateVerticesDataDirectly, updateVerticesData"
  201. },
  202. {
  203. "title": "Bones",
  204. "scriptToRun": "/Demos/Bones/bones.js",
  205. "functionToCall": "CreateBonesTestScene",
  206. "referenceImage": "bones.png",
  207. "replace": "Dude.babylon, dude.babylon"
  208. },
  209. {
  210. "title": "LOD",
  211. "renderCount": 10,
  212. "scriptToRun": "/Demos/LOD/lod.js",
  213. "functionToCall": "CreateLODTestScene",
  214. "referenceImage": "lod.png"
  215. },
  216. {
  217. "title": "Lens",
  218. "scriptToRun": "/Demos/Lens/lensFlares.js",
  219. "functionToCall": "CreateLensFlaresTestScene",
  220. "referenceImage": "lens.png",
  221. "rootPath": "/Demos/Lens/",
  222. "replaceUrl": "lens4.png, lens5.png"
  223. },
  224. {
  225. "title": "Self shadowing",
  226. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  227. "functionToCall": "CreateShadowsTestScene",
  228. "referenceImage": "selfShadowing.png"
  229. },
  230. {
  231. "title": "Advanced shadows",
  232. "renderCount": 2,
  233. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  234. "functionToCall": "CreateAdvancedShadowsTestScene",
  235. "referenceImage": "advancedShadows.png",
  236. "replace": "/ground, /Ground"
  237. },
  238. {
  239. "title": "point light shadows",
  240. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  241. "functionToCall": "CreatePointLightShadowScene",
  242. "referenceImage": "pointLightShadows.png",
  243. "replace": "/ground, /Ground"
  244. },
  245. {
  246. "title": "Displacement map",
  247. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  248. "functionToCall": "CreateDisplacementTestScene",
  249. "referenceImage": "displacementMap.png",
  250. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  251. },
  252. {
  253. "title": "Normals",
  254. "playgroundId": "#WXKLLJ#2",
  255. "referenceImage": "normals.png"
  256. },
  257. {
  258. "title": "Custom render target",
  259. "renderCount": 20,
  260. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  261. "functionToCall": "CreateCustomRenderTargetTestScene",
  262. "referenceImage": "customRTT.png"
  263. },
  264. {
  265. "title": "GLTF Normals",
  266. "scriptToRun": "/Demos/GLTFNormals/index.js",
  267. "functionToCall": "createScene",
  268. "referenceImage": "gltfnormals.png"
  269. },
  270. {
  271. "title": "GLTF Buffer Interleaved",
  272. "playgroundId": "#a68vz0#3",
  273. "referenceImage": "gltfBufferInterleaved.png"
  274. },
  275. {
  276. "title": "GLTF Material",
  277. "playgroundId": "#a68vz0#2",
  278. "referenceImage": "gltfMaterial.png"
  279. },
  280. {
  281. "title": "GLTF Material Alpha Blend",
  282. "playgroundId": "#a68vz0#4",
  283. "referenceImage": "gltfMaterialAlphaBlend.png"
  284. },
  285. {
  286. "title": "GLTF Material Alpha Mask",
  287. "playgroundId": "#a68vz0#5",
  288. "referenceImage": "gltfMaterialAlphaMask.png"
  289. },
  290. {
  291. "title": "GLTF Material Double Sided",
  292. "playgroundId": "#a68vz0#7",
  293. "referenceImage": "gltfMaterialDoubleSided.png"
  294. },
  295. {
  296. "title": "GLTF Material Double Sided (Back)",
  297. "playgroundId": "#a68vz0#6",
  298. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  299. },
  300. {
  301. "title": "GLTF Material Mixed",
  302. "playgroundId": "#a68vz0#8",
  303. "referenceImage": "gltfMaterialMixed.png"
  304. },
  305. {
  306. "title": "GLTF Mesh Primitives",
  307. "playgroundId": "#a68vz0#9",
  308. "referenceImage": "gltfMeshPrimitives.png"
  309. },
  310. {
  311. "title": "GLTF Mesh Primitive Mode",
  312. "playgroundId": "#a68vz0#10",
  313. "referenceImage": "gltfMeshPrimitiveMode.png"
  314. },
  315. {
  316. "title": "GLTF Mesh Primitive Vertex Color",
  317. "playgroundId": "#a68vz0#11",
  318. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  319. },
  320. {
  321. "title": "GLTF Mesh Primitives UV",
  322. "playgroundId": "#a68vz0#12",
  323. "referenceImage": "gltfMeshPrimitivesUV.png"
  324. },
  325. {
  326. "title": "GLTF Primitive Attribute",
  327. "playgroundId": "#a68vz0#13",
  328. "referenceImage": "gltfPrimitiveAttribute.png"
  329. },
  330. {
  331. "title": "GLTF Metallic Roughness",
  332. "playgroundId": "#a68vz0#14",
  333. "referenceImage": "gltfMaterialMetallicRoughness.png"
  334. },
  335. {
  336. "title": "GLTF Specular Glossiness",
  337. "playgroundId": "#a68vz0#15",
  338. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  339. },
  340. {
  341. "title": "GLTF Serializer Texture Transform",
  342. "playgroundId": "#S5SWJB#32",
  343. "referenceImage": "glTFSerializerTextureTransform.png"
  344. },
  345. {
  346. "title": "GLTF Texture Sampler",
  347. "playgroundId": "#a68vz0#16",
  348. "referenceImage": "gltfTextureSampler.png"
  349. },
  350. {
  351. "title": "GLTF Buggy with Draco Mesh Compression",
  352. "playgroundId": "#JNW207#1",
  353. "referenceImage": "gltfBuggyDraco.png"
  354. },
  355. {
  356. "title": "GLTF BoomBox with Unlit Material",
  357. "playgroundId": "#GYM97C#2",
  358. "referenceImage": "gltfUnlit.png"
  359. },
  360. {
  361. "title": "GLTF Extension KHR_texture_transform",
  362. "playgroundId": "#RNT7K4#2",
  363. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  364. },
  365. {
  366. "title": "Asset Containers",
  367. "playgroundId": "#P3U079#19",
  368. "referenceImage": "assetContainer.png"
  369. },
  370. {
  371. "title": "Enable disable post process",
  372. "playgroundId": "#1VI6WV#19",
  373. "renderCount": 50,
  374. "referenceImage": "enableDisablePostProcess.png"
  375. },
  376. {
  377. "title": "Sharpen",
  378. "playgroundId": "#NAW8EA#1",
  379. "renderCount": 20,
  380. "referenceImage": "sharpen.png"
  381. },
  382. {
  383. "title": "Depth of field",
  384. "playgroundId": "#IDSQK2#53",
  385. "renderCount": 20,
  386. "referenceImage": "depthOfField.png"
  387. },
  388. {
  389. "title": "Chromatic aberration",
  390. "playgroundId": "#NAW8EA#0",
  391. "renderCount": 20,
  392. "referenceImage": "chromaticAberration.png"
  393. },
  394. {
  395. "title": "Default pipeline",
  396. "playgroundId": "#NAW8EA#6",
  397. "renderCount": 20,
  398. "referenceImage": "defaultPipeline.png"
  399. },
  400. {
  401. "title": "Kernel Blur",
  402. "playgroundId": "#Y0WKT0#0",
  403. "referenceImage": "KernelBlur.png"
  404. },
  405. {
  406. "title": "GLTF Mesh Primitive Attribute Test",
  407. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  408. "functionToCall": "createScene",
  409. "referenceImage": "gltfMeshPrimAttribTest.png"
  410. },
  411. {
  412. "title": "PBR glossy",
  413. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  414. "scriptToRun": "/Demos/PBRGlossy/index.js",
  415. "functionToCall": "CreatePBRGlossyScene",
  416. "referenceImage": "pbrglossy.png"
  417. },
  418. {
  419. "title": "PBR rough",
  420. "scriptToRun": "/Demos/PBRRough/index.js",
  421. "functionToCall": "CreatePBRRoughScene",
  422. "referenceImage": "pbrrough.png"
  423. },
  424. {
  425. "title": "Particles",
  426. "renderCount": 100,
  427. "scriptToRun": "/Demos/Particles/particles.js",
  428. "functionToCall": "CreateParticlesTestScene",
  429. "referenceImage": "particles.png"
  430. },
  431. {
  432. "title": "Reflection probes",
  433. "renderCount": 20,
  434. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  435. "functionToCall": "CreateReflectionProbeTestScene ",
  436. "referenceImage": "refprobe.png"
  437. },
  438. {
  439. "title": "PBRMetallicRoughnessMaterial",
  440. "playgroundId": "#2FDQT5#13",
  441. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  442. },
  443. {
  444. "title": "PBRSpecularGlossinessMaterial",
  445. "playgroundId": "#Z1VL3V#4",
  446. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  447. },
  448. {
  449. "title": "PBR",
  450. "playgroundId": "#LCA0Q4#0",
  451. "referenceImage": "pbr.png"
  452. },
  453. {
  454. "title": "Texture cache",
  455. "playgroundId": "#20OAV9#237",
  456. "referenceImage": "texture cache.png"
  457. },
  458. {
  459. "title": "MultiSample render targets",
  460. "renderCount": 20,
  461. "playgroundId": "#12MKMN#0",
  462. "referenceImage": "MultiSample render targets.png"
  463. },
  464. {
  465. "title": "Default rendering pipeline",
  466. "playgroundId": "#5XB8YT#2",
  467. "referenceImage": "DefaultRenderingPipeline.png"
  468. },
  469. {
  470. "title": "Billboard",
  471. "playgroundId": "#UJEIL#13",
  472. "referenceImage": "Billboard.png"
  473. },
  474. {
  475. "title": "setParent",
  476. "playgroundId": "#JD49CT#2",
  477. "referenceImage": "setParent.png"
  478. },
  479. {
  480. "title": "GUI",
  481. "renderCount": 2,
  482. "scriptToRun": "/Demos/GUI/gui.js",
  483. "functionToCall": "createScene",
  484. "referenceImage": "GUI.png"
  485. },
  486. {
  487. "title": "Up Vector",
  488. "playgroundId": "#2FNBTG#27",
  489. "referenceImage": "upVector.png"
  490. },
  491. {
  492. "title": "Procedural textures",
  493. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  494. "functionToCall": "CreateProceduralTextureTestScene",
  495. "referenceImage": "procedural.png",
  496. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  497. "excludeFromAutomaticTesting": true
  498. },
  499. {
  500. "title": "Instances",
  501. "renderCount": 50,
  502. "scriptToRun": "/Demos/Instances/instances.js",
  503. "functionToCall": "CreateInstancesTestScene",
  504. "referenceImage": "instances.png",
  505. "replace": "ground., Ground.",
  506. "excludeFromAutomaticTesting": true
  507. },
  508. {
  509. "title": "Instanced Bones",
  510. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  511. "functionToCall": "CreateBones2TestScene",
  512. "referenceImage": "instancedBones.png",
  513. "replace": "Dude.babylon, dude.babylon"
  514. },
  515. {
  516. "title": "Light Projection Texture",
  517. "playgroundId": "#CQNGRK#0",
  518. "referenceImage": "LightProjectionTexture.png"
  519. },
  520. {
  521. "title": "GlowLayer",
  522. "playgroundId": "#LRFB2D#1",
  523. "referenceImage": "GlowLayer.png"
  524. },
  525. {
  526. "title": "Local cubemaps",
  527. "playgroundId": "#RNASML#4",
  528. "referenceImage": "local cubemaps.png"
  529. },
  530. {
  531. "title": "TGA",
  532. "playgroundId": "#ZI77S7#0",
  533. "referenceImage": "tga.png"
  534. },
  535. {
  536. "title": "DDS",
  537. "playgroundId": "#ZI77S7#3",
  538. "referenceImage": "dds.png"
  539. },
  540. {
  541. "title": "DDS2D",
  542. "playgroundId": "#I2MSBE#0",
  543. "referenceImage": "dds2d.png"
  544. },
  545. {
  546. "title": "LightFalloff",
  547. "playgroundId": "#20OAV9#201",
  548. "referenceImage": "lightFalloff.png"
  549. },
  550. {
  551. "title": "MeshSimplification",
  552. "playgroundId": "#1ED15P#35",
  553. "referenceImage": "meshSimplification.png"
  554. },
  555. {
  556. "title": "SSAO2",
  557. "playgroundId": "#XT1HAS#1",
  558. "referenceImage": "ssao2.png",
  559. "renderCount": 200,
  560. "excludeFromAutomaticTesting": true
  561. },
  562. {
  563. "title": "DepthRenderer",
  564. "playgroundId": "#3HPMAA#0",
  565. "renderCount": 50,
  566. "referenceImage": "depthRenderer.png"
  567. },
  568. {
  569. "title": "Edges",
  570. "playgroundId": "#TYAHX#114",
  571. "referenceImage": "edges.png"
  572. },
  573. {
  574. "title": "Outline",
  575. "playgroundId": "#10WJ5S#6",
  576. "referenceImage": "outline.png"
  577. }
  578. ]
  579. }