Nenhuma descrição

Sebastien Vandenberghe 503e5b7de1 Add Noui Option to Frame.html 8 anos atrás
.vscode 6523d470db Fix issue 8 anos atrás
Exporters d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 8 anos atrás
Playground 503e5b7de1 Add Noui Option to Frame.html 8 anos atrás
Tools 10d82c48c5 Introducing running animations to better support multiple animations 8 anos atrás
assets f03896bb10 Updated motion controllers to use final GLB assets. 8 anos atrás
dist d81aba0d67 fixy issue with getHierarchyBoundingVectors 8 anos atrás
gui c4a629c1de fix focus bug with GUI 8 anos atrás
inspector 767d79f6c1 adding inter frame counter 8 anos atrás
loaders f00e8b778e Add handed root transform to the list of meshes returned by glTF loader 8 anos atrás
localDev cd1d1a5678 ArcRotate Interactions 8 anos atrás
materialsLibrary cfdf6aa20d Improved depth pre pass 8 anos atrás
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 anos atrás
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 anos atrás
sandbox 490bd7797c Update sandbox.. 8 anos atrás
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 anos atrás
src d81aba0d67 fixy issue with getHierarchyBoundingVectors 8 anos atrás
tests ecc341a4b8 Update what's new 8 anos atrás
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anos atrás
.gitignore fe7bc7e66c REmoved canvas2d tests 8 anos atrás
.gitmodules eb1b2745f6 DAE Exporter 11 anos atrás
.travis.yml 1dabcd6f7f travis should use node 6 8 anos atrás
bower.json 34ad342456 Update bower.json to latest version 8 anos atrás
contributing.md c8c6d6876a Update contributing.md 8 anos atrás
license.md 4f44f2ce56 Moved license to a separate file 8 anos atrás
package.json a46189427c NIghtly 8 anos atrás
readme.md edd4b3d0ec Update readme.md 8 anos atrás
tslint.json bd6328c459 none squared capture 8 anos atrás
what's new.md 60c020ad96 Added feault normals generation for standard material 8 anos atrás

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.