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Sebastien Vandenberghe 503e5b7de1 Add Noui Option to Frame.html %!s(int64=8) %!d(string=hai) anos
.vscode 6523d470db Fix issue %!s(int64=8) %!d(string=hai) anos
Exporters d33ecaa0e1 Remove all compilation preprocessor for 3ds Max exporter 2013/2014 %!s(int64=8) %!d(string=hai) anos
Playground 503e5b7de1 Add Noui Option to Frame.html %!s(int64=8) %!d(string=hai) anos
Tools 10d82c48c5 Introducing running animations to better support multiple animations %!s(int64=8) %!d(string=hai) anos
assets f03896bb10 Updated motion controllers to use final GLB assets. %!s(int64=8) %!d(string=hai) anos
dist d81aba0d67 fixy issue with getHierarchyBoundingVectors %!s(int64=8) %!d(string=hai) anos
gui c4a629c1de fix focus bug with GUI %!s(int64=8) %!d(string=hai) anos
inspector 767d79f6c1 adding inter frame counter %!s(int64=8) %!d(string=hai) anos
loaders f00e8b778e Add handed root transform to the list of meshes returned by glTF loader %!s(int64=8) %!d(string=hai) anos
localDev cd1d1a5678 ArcRotate Interactions %!s(int64=8) %!d(string=hai) anos
materialsLibrary cfdf6aa20d Improved depth pre pass %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=8) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 490bd7797c Update sandbox.. %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=8) %!d(string=hai) anos
src d81aba0d67 fixy issue with getHierarchyBoundingVectors %!s(int64=8) %!d(string=hai) anos
tests ecc341a4b8 Update what's new %!s(int64=8) %!d(string=hai) anos
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.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=11) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=8) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=8) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json a46189427c NIghtly %!s(int64=8) %!d(string=hai) anos
readme.md edd4b3d0ec Update readme.md %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.