babylon.shadowOnlyMaterial.d.ts 788 B

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  1. declare module BABYLON {
  2. class ShadowOnlyMaterial extends PushMaterial {
  3. private _worldViewProjectionMatrix;
  4. private _scaledDiffuse;
  5. private _renderId;
  6. private _activeLight;
  7. constructor(name: string, scene: Scene);
  8. needAlphaBlending(): boolean;
  9. needAlphaTesting(): boolean;
  10. getAlphaTestTexture(): BaseTexture;
  11. activeLight: IShadowLight;
  12. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  13. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  14. clone(name: string): ShadowOnlyMaterial;
  15. serialize(): any;
  16. getClassName(): string;
  17. static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
  18. }
  19. }