babylon.gui.d.ts 24 KB

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  1. declare module BABYLON.GUI {
  2. interface IFocusableControl {
  3. onFocus(): void;
  4. onBlur(): void;
  5. processKeyboard(evt: KeyboardEvent): void;
  6. }
  7. class AdvancedDynamicTexture extends DynamicTexture {
  8. private _isDirty;
  9. private _renderObserver;
  10. private _resizeObserver;
  11. private _preKeyboardObserver;
  12. private _pointerMoveObserver;
  13. private _pointerObserver;
  14. private _canvasPointerOutObserver;
  15. private _background;
  16. _rootContainer: Container;
  17. _lastPickedControl: Control;
  18. _lastControlOver: Control;
  19. _lastControlDown: Control;
  20. _capturingControl: Control;
  21. _shouldBlockPointer: boolean;
  22. _layerToDispose: Layer;
  23. _linkedControls: Control[];
  24. private _isFullscreen;
  25. private _fullscreenViewport;
  26. private _idealWidth;
  27. private _idealHeight;
  28. private _renderAtIdealSize;
  29. private _focusedControl;
  30. background: string;
  31. idealWidth: number;
  32. idealHeight: number;
  33. renderAtIdealSize: boolean;
  34. readonly layer: Layer;
  35. readonly rootContainer: Container;
  36. focusedControl: IFocusableControl;
  37. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  38. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  39. markAsDirty(): void;
  40. addControl(control: Control): AdvancedDynamicTexture;
  41. removeControl(control: Control): AdvancedDynamicTexture;
  42. dispose(): void;
  43. private _onResize();
  44. _getGlobalViewport(scene: Scene): Viewport;
  45. private _checkUpdate(camera);
  46. private _render();
  47. private _doPicking(x, y, type);
  48. attach(): void;
  49. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  50. private _manageFocus();
  51. private _attachToOnPointerOut(scene);
  52. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  53. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  54. }
  55. }
  56. declare module BABYLON.GUI {
  57. class Measure {
  58. left: number;
  59. top: number;
  60. width: number;
  61. height: number;
  62. constructor(left: number, top: number, width: number, height: number);
  63. copyFrom(other: Measure): void;
  64. isEqualsTo(other: Measure): boolean;
  65. static Empty(): Measure;
  66. }
  67. }
  68. declare module BABYLON.GUI {
  69. class Matrix2D {
  70. m: Float32Array;
  71. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  72. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  73. determinant(): number;
  74. invertToRef(result: Matrix2D): Matrix2D;
  75. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  76. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  77. static Identity(): Matrix2D;
  78. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  79. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  80. static RotationToRef(angle: number, result: Matrix2D): void;
  81. private static _TempPreTranslationMatrix;
  82. private static _TempPostTranslationMatrix;
  83. private static _TempRotationMatrix;
  84. private static _TempScalingMatrix;
  85. private static _TempCompose0;
  86. private static _TempCompose1;
  87. private static _TempCompose2;
  88. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  89. }
  90. }
  91. declare module BABYLON.GUI {
  92. class ValueAndUnit {
  93. unit: number;
  94. negativeValueAllowed: boolean;
  95. private _value;
  96. ignoreAdaptiveScaling: boolean;
  97. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  98. readonly isPercentage: boolean;
  99. readonly isPixel: boolean;
  100. readonly internalValue: number;
  101. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  102. getValue(host: AdvancedDynamicTexture): number;
  103. toString(host: AdvancedDynamicTexture): string;
  104. fromString(source: string | number): boolean;
  105. private static _Regex;
  106. private static _UNITMODE_PERCENTAGE;
  107. private static _UNITMODE_PIXEL;
  108. static readonly UNITMODE_PERCENTAGE: number;
  109. static readonly UNITMODE_PIXEL: number;
  110. }
  111. }
  112. declare module BABYLON.GUI {
  113. class Control {
  114. name: string;
  115. private _alpha;
  116. private _alphaSet;
  117. private _zIndex;
  118. _root: Container;
  119. _host: AdvancedDynamicTexture;
  120. _currentMeasure: Measure;
  121. private _fontFamily;
  122. private _fontStyle;
  123. private _fontSize;
  124. private _font;
  125. _width: ValueAndUnit;
  126. _height: ValueAndUnit;
  127. private _lastMeasuredFont;
  128. protected _fontOffset: {
  129. ascent: number;
  130. height: number;
  131. descent: number;
  132. };
  133. private _color;
  134. protected _horizontalAlignment: number;
  135. protected _verticalAlignment: number;
  136. private _isDirty;
  137. private _cachedParentMeasure;
  138. private _paddingLeft;
  139. private _paddingRight;
  140. private _paddingTop;
  141. private _paddingBottom;
  142. _left: ValueAndUnit;
  143. _top: ValueAndUnit;
  144. private _scaleX;
  145. private _scaleY;
  146. private _rotation;
  147. private _transformCenterX;
  148. private _transformCenterY;
  149. private _transformMatrix;
  150. private _invertTransformMatrix;
  151. private _transformedPosition;
  152. private _isMatrixDirty;
  153. private _cachedOffsetX;
  154. private _cachedOffsetY;
  155. private _isVisible;
  156. _linkedMesh: AbstractMesh;
  157. private _fontSet;
  158. private _dummyVector2;
  159. private _downCount;
  160. private _enterCount;
  161. private _doNotRender;
  162. isHitTestVisible: boolean;
  163. isPointerBlocker: boolean;
  164. isFocusInvisible: boolean;
  165. protected _linkOffsetX: ValueAndUnit;
  166. protected _linkOffsetY: ValueAndUnit;
  167. readonly typeName: string;
  168. /**
  169. * An event triggered when the pointer move over the control.
  170. * @type {BABYLON.Observable}
  171. */
  172. onPointerMoveObservable: Observable<Vector2>;
  173. /**
  174. * An event triggered when the pointer move out of the control.
  175. * @type {BABYLON.Observable}
  176. */
  177. onPointerOutObservable: Observable<Control>;
  178. /**
  179. * An event triggered when the pointer taps the control
  180. * @type {BABYLON.Observable}
  181. */
  182. onPointerDownObservable: Observable<Vector2>;
  183. /**
  184. * An event triggered when pointer up
  185. * @type {BABYLON.Observable}
  186. */
  187. onPointerUpObservable: Observable<Vector2>;
  188. /**
  189. * An event triggered when pointer enters the control
  190. * @type {BABYLON.Observable}
  191. */
  192. onPointerEnterObservable: Observable<Control>;
  193. /**
  194. * An event triggered when the control is marked as dirty
  195. * @type {BABYLON.Observable}
  196. */
  197. onDirtyObservable: Observable<Control>;
  198. alpha: number;
  199. scaleX: number;
  200. scaleY: number;
  201. rotation: number;
  202. transformCenterY: number;
  203. transformCenterX: number;
  204. horizontalAlignment: number;
  205. verticalAlignment: number;
  206. width: string | number;
  207. height: string | number;
  208. fontFamily: string;
  209. fontStyle: string;
  210. fontSize: string | number;
  211. color: string;
  212. zIndex: number;
  213. notRenderable: boolean;
  214. isVisible: boolean;
  215. readonly isDirty: boolean;
  216. paddingLeft: string | number;
  217. paddingRight: string | number;
  218. paddingTop: string | number;
  219. paddingBottom: string | number;
  220. left: string | number;
  221. top: string | number;
  222. linkOffsetX: string | number;
  223. linkOffsetY: string | number;
  224. readonly centerX: number;
  225. readonly centerY: number;
  226. constructor(name?: string);
  227. protected _getTypeName(): string;
  228. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  229. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  230. moveToVector3(position: Vector3, scene: Scene): void;
  231. linkWithMesh(mesh: AbstractMesh): void;
  232. _moveToProjectedPosition(projectedPosition: Vector3): void;
  233. _markMatrixAsDirty(): void;
  234. _markAsDirty(): void;
  235. _markAllAsDirty(): void;
  236. _link(root: Container, host: AdvancedDynamicTexture): void;
  237. protected _transform(context: CanvasRenderingContext2D): void;
  238. protected _applyStates(context: CanvasRenderingContext2D): void;
  239. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  240. protected _clip(context: CanvasRenderingContext2D): void;
  241. _measure(): void;
  242. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  243. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  244. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  245. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  246. contains(x: number, y: number): boolean;
  247. _processPicking(x: number, y: number, type: number): boolean;
  248. protected _onPointerMove(coordinates: Vector2): void;
  249. protected _onPointerEnter(): boolean;
  250. _onPointerOut(): void;
  251. protected _onPointerDown(coordinates: Vector2): boolean;
  252. protected _onPointerUp(coordinates: Vector2): void;
  253. forcePointerUp(): void;
  254. _processObservables(type: number, x: number, y: number): boolean;
  255. private _prepareFont();
  256. dispose(): void;
  257. private static _HORIZONTAL_ALIGNMENT_LEFT;
  258. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  259. private static _HORIZONTAL_ALIGNMENT_CENTER;
  260. private static _VERTICAL_ALIGNMENT_TOP;
  261. private static _VERTICAL_ALIGNMENT_BOTTOM;
  262. private static _VERTICAL_ALIGNMENT_CENTER;
  263. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  264. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  265. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  266. static readonly VERTICAL_ALIGNMENT_TOP: number;
  267. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  268. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  269. private static _FontHeightSizes;
  270. static _GetFontOffset(font: string): {
  271. ascent: number;
  272. height: number;
  273. descent: number;
  274. };
  275. static AddHeader(control: Control, text: string, size: string | number, options: {
  276. isHorizontal: boolean;
  277. controlFirst: boolean;
  278. }): StackPanel;
  279. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  280. }
  281. }
  282. declare module BABYLON.GUI {
  283. class Container extends Control {
  284. name: string;
  285. protected _children: Control[];
  286. protected _measureForChildren: Measure;
  287. protected _background: string;
  288. background: string;
  289. readonly children: Control[];
  290. constructor(name?: string);
  291. protected _getTypeName(): string;
  292. getChildByName(name: string): Control;
  293. getChildByType(name: string, type: string): Control;
  294. containsControl(control: Control): boolean;
  295. addControl(control: Control): Container;
  296. removeControl(control: Control): Container;
  297. _reOrderControl(control: Control): void;
  298. _markMatrixAsDirty(): void;
  299. _markAllAsDirty(): void;
  300. protected _localDraw(context: CanvasRenderingContext2D): void;
  301. _link(root: Container, host: AdvancedDynamicTexture): void;
  302. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  303. _processPicking(x: number, y: number, type: number): boolean;
  304. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  305. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  306. dispose(): void;
  307. }
  308. }
  309. declare module BABYLON.GUI {
  310. class StackPanel extends Container {
  311. name: string;
  312. private _isVertical;
  313. private _manualWidth;
  314. private _manualHeight;
  315. private _doNotTrackManualChanges;
  316. private _tempMeasureStore;
  317. isVertical: boolean;
  318. width: string | number;
  319. height: string | number;
  320. constructor(name?: string);
  321. protected _getTypeName(): string;
  322. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  323. }
  324. }
  325. declare module BABYLON.GUI {
  326. class Rectangle extends Container {
  327. name: string;
  328. private _thickness;
  329. private _cornerRadius;
  330. thickness: number;
  331. cornerRadius: number;
  332. constructor(name?: string);
  333. protected _getTypeName(): string;
  334. protected _localDraw(context: CanvasRenderingContext2D): void;
  335. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  336. private _drawRoundedRect(context, offset?);
  337. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  338. }
  339. }
  340. declare module BABYLON.GUI {
  341. class Ellipse extends Container {
  342. name: string;
  343. private _thickness;
  344. thickness: number;
  345. constructor(name?: string);
  346. protected _getTypeName(): string;
  347. protected _localDraw(context: CanvasRenderingContext2D): void;
  348. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  349. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  350. }
  351. }
  352. declare module BABYLON.GUI {
  353. class Line extends Control {
  354. name: string;
  355. private _lineWidth;
  356. private _background;
  357. private _x1;
  358. private _y1;
  359. private _x2;
  360. private _y2;
  361. private _dash;
  362. private _connectedControl;
  363. private _connectedControlDirtyObserver;
  364. dash: Array<number>;
  365. connectedControl: Control;
  366. x1: string | number;
  367. y1: string | number;
  368. x2: string | number;
  369. y2: string | number;
  370. lineWidth: number;
  371. horizontalAlignment: number;
  372. verticalAlignment: number;
  373. private readonly _effectiveX2;
  374. private readonly _effectiveY2;
  375. constructor(name?: string);
  376. protected _getTypeName(): string;
  377. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  378. _measure(): void;
  379. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  380. _moveToProjectedPosition(projectedPosition: Vector3): void;
  381. }
  382. }
  383. declare module BABYLON.GUI {
  384. class Slider extends Control {
  385. name: string;
  386. private _thumbWidth;
  387. private _minimum;
  388. private _maximum;
  389. private _value;
  390. private _background;
  391. private _borderColor;
  392. private _barOffset;
  393. onValueChangedObservable: Observable<number>;
  394. borderColor: string;
  395. background: string;
  396. barOffset: string | number;
  397. thumbWidth: string | number;
  398. minimum: number;
  399. maximum: number;
  400. value: number;
  401. constructor(name?: string);
  402. protected _getTypeName(): string;
  403. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  404. private _pointerIsDown;
  405. private _updateValueFromPointer(x);
  406. protected _onPointerDown(coordinates: Vector2): boolean;
  407. protected _onPointerMove(coordinates: Vector2): void;
  408. protected _onPointerUp(coordinates: Vector2): void;
  409. }
  410. }
  411. declare module BABYLON.GUI {
  412. class Checkbox extends Control {
  413. name: string;
  414. private _isChecked;
  415. private _background;
  416. private _checkSizeRatio;
  417. private _thickness;
  418. thickness: number;
  419. onIsCheckedChangedObservable: Observable<boolean>;
  420. checkSizeRatio: number;
  421. background: string;
  422. isChecked: boolean;
  423. constructor(name?: string);
  424. protected _getTypeName(): string;
  425. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  426. protected _onPointerDown(coordinates: Vector2): boolean;
  427. }
  428. }
  429. declare module BABYLON.GUI {
  430. class RadioButton extends Control {
  431. name: string;
  432. private _isChecked;
  433. private _background;
  434. private _checkSizeRatio;
  435. private _thickness;
  436. thickness: number;
  437. group: string;
  438. onIsCheckedChangedObservable: Observable<boolean>;
  439. checkSizeRatio: number;
  440. background: string;
  441. isChecked: boolean;
  442. constructor(name?: string);
  443. protected _getTypeName(): string;
  444. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  445. protected _onPointerDown(coordinates: Vector2): boolean;
  446. }
  447. }
  448. declare module BABYLON.GUI {
  449. class TextBlock extends Control {
  450. name: string;
  451. private _text;
  452. private _textY;
  453. private _textWrapping;
  454. private _textHorizontalAlignment;
  455. private _textVerticalAlignment;
  456. private _lines;
  457. private _totalHeight;
  458. textWrapping: boolean;
  459. text: string;
  460. textHorizontalAlignment: number;
  461. textVerticalAlignment: number;
  462. constructor(name?: string, text?: string);
  463. protected _getTypeName(): string;
  464. private _drawText(text, textWidth, y, context);
  465. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  466. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  467. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  468. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  469. protected _renderLines(context: CanvasRenderingContext2D): void;
  470. }
  471. }
  472. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  473. declare module BABYLON.GUI {
  474. class Image extends Control {
  475. name: string;
  476. private _domImage;
  477. private _imageWidth;
  478. private _imageHeight;
  479. private _loaded;
  480. private _stretch;
  481. private _source;
  482. private _autoScale;
  483. private _sourceLeft;
  484. private _sourceTop;
  485. private _sourceWidth;
  486. private _sourceHeight;
  487. sourceLeft: number;
  488. sourceTop: number;
  489. sourceWidth: number;
  490. sourceHeight: number;
  491. autoScale: boolean;
  492. stretch: number;
  493. domImage: HTMLImageElement;
  494. private _onImageLoaded();
  495. source: string;
  496. constructor(name?: string, url?: string);
  497. protected _getTypeName(): string;
  498. synchronizeSizeWithContent(): void;
  499. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  500. private static _STRETCH_NONE;
  501. private static _STRETCH_FILL;
  502. private static _STRETCH_UNIFORM;
  503. private static _STRETCH_EXTEND;
  504. static readonly STRETCH_NONE: number;
  505. static readonly STRETCH_FILL: number;
  506. static readonly STRETCH_UNIFORM: number;
  507. static readonly STRETCH_EXTEND: number;
  508. }
  509. }
  510. declare module BABYLON.GUI {
  511. class Button extends Rectangle {
  512. name: string;
  513. pointerEnterAnimation: () => void;
  514. pointerOutAnimation: () => void;
  515. pointerDownAnimation: () => void;
  516. pointerUpAnimation: () => void;
  517. constructor(name?: string);
  518. protected _getTypeName(): string;
  519. _processPicking(x: number, y: number, type: number): boolean;
  520. protected _onPointerEnter(): boolean;
  521. _onPointerOut(): void;
  522. protected _onPointerDown(coordinates: Vector2): boolean;
  523. protected _onPointerUp(coordinates: Vector2): void;
  524. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  525. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  526. static CreateSimpleButton(name: string, text: string): Button;
  527. }
  528. }
  529. declare module BABYLON.GUI {
  530. class ColorPicker extends Control {
  531. name: string;
  532. private _colorWheelCanvas;
  533. private _value;
  534. private _tmpColor;
  535. private _pointerStartedOnSquare;
  536. private _pointerStartedOnWheel;
  537. private _squareLeft;
  538. private _squareTop;
  539. private _squareSize;
  540. private _h;
  541. private _s;
  542. private _v;
  543. onValueChangedObservable: Observable<Color3>;
  544. value: Color3;
  545. width: string | number;
  546. height: string | number;
  547. size: string | number;
  548. constructor(name?: string);
  549. protected _getTypeName(): string;
  550. private _updateSquareProps();
  551. private _drawGradientSquare(hueValue, left, top, width, height, context);
  552. private _drawCircle(centerX, centerY, radius, context);
  553. private _createColorWheelCanvas(radius, thickness);
  554. private _RGBtoHSV(color, result);
  555. private _HSVtoRGB(hue, saturation, value, result);
  556. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  557. private _pointerIsDown;
  558. private _updateValueFromPointer(x, y);
  559. private _isPointOnSquare(coordinates);
  560. private _isPointOnWheel(coordinates);
  561. protected _onPointerDown(coordinates: Vector2): boolean;
  562. protected _onPointerMove(coordinates: Vector2): void;
  563. protected _onPointerUp(coordinates: Vector2): void;
  564. }
  565. }
  566. declare module BABYLON.GUI {
  567. class InputText extends Control implements IFocusableControl {
  568. name: string;
  569. private _text;
  570. private _background;
  571. private _focusedBackground;
  572. private _thickness;
  573. private _margin;
  574. private _autoStretchWidth;
  575. private _maxWidth;
  576. private _isFocused;
  577. private _blinkTimeout;
  578. private _blinkIsEven;
  579. private _cursorOffset;
  580. private _scrollLeft;
  581. promptMessage: string;
  582. onTextChangedObservable: Observable<InputText>;
  583. onFocusObservable: Observable<InputText>;
  584. onBlurObservable: Observable<InputText>;
  585. maxWidth: string | number;
  586. margin: string;
  587. autoStretchWidth: boolean;
  588. thickness: number;
  589. focusedBackground: string;
  590. background: string;
  591. text: string;
  592. constructor(name?: string, text?: string);
  593. onBlur(): void;
  594. onFocus(): void;
  595. protected _getTypeName(): string;
  596. processKey(keyCode: number, key?: string): void;
  597. processKeyboard(evt: KeyboardEvent): void;
  598. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  599. protected _onPointerDown(coordinates: Vector2): boolean;
  600. protected _onPointerUp(coordinates: Vector2): void;
  601. dispose(): void;
  602. }
  603. }
  604. declare module BABYLON.GUI {
  605. class KeyPropertySet {
  606. width?: string;
  607. height?: string;
  608. paddingLeft?: string;
  609. paddingRight?: string;
  610. paddingTop?: string;
  611. paddingBottom?: string;
  612. color?: string;
  613. background?: string;
  614. }
  615. class VirtualKeyboard extends StackPanel {
  616. onKeyPressObservable: Observable<string>;
  617. defaultButtonWidth: string;
  618. defaultButtonHeight: string;
  619. defaultButtonPaddingLeft: string;
  620. defaultButtonPaddingRight: string;
  621. defaultButtonPaddingTop: string;
  622. defaultButtonPaddingBottom: string;
  623. defaultButtonColor: string;
  624. defaultButtonBackground: string;
  625. protected _getTypeName(): string;
  626. private _createKey(key, propertySet?);
  627. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  628. private _connectedInputText;
  629. private _onFocusObserver;
  630. private _onBlurObserver;
  631. private _onKeyPressObserver;
  632. readonly connectedInputText: InputText;
  633. connect(input: InputText): void;
  634. disconnect(): void;
  635. static CreateDefaultLayout(): VirtualKeyboard;
  636. }
  637. }