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- #pragma once
- #include <string>
- #include <cpprest\json.h>
- #include "BabylonVertex.h"
- #include "BabylonNode.h"
- // base class for meshes and mesh instances (instances not implemented yet)
- class BabylonAbstractMesh
- {
- private:
- std::wstring _name;
- babylon_vector3 _position;
- babylon_vector4 _rotationQuaternion;
- babylon_vector3 _scaling;
- public:
- const std::wstring& name() const{
- return _name;
- }
- void name(const std::wstring& value){
- _name = value;
- }
- babylon_vector3 position() const{
- return _position;
- }
- void position(babylon_vector3 value){
- _position = value;
- }
- babylon_vector4 rotationQuaternion() const{
- return _rotationQuaternion;
- }
- void rotationQuaternion(babylon_vector4 value){
- _rotationQuaternion = value;
- }
- babylon_vector3 scaling() const{
- return _scaling;
- }
- void scaling(babylon_vector3 value){
- _scaling = value;
- }
- BabylonAbstractMesh();
- BabylonAbstractMesh(BabylonNode* node);
- BabylonAbstractMesh(const BabylonAbstractMesh& ) = default;
- virtual web::json::value toJson() ;
- virtual ~BabylonAbstractMesh();
- };
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