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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxreference.h
- #ifndef _FBXSDK_SCENE_REFERENCE_H_
- #define _FBXSDK_SCENE_REFERENCE_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/core/fbxobject.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** Contains information about a referenced file.
- * \nosubgrouping
- */
- class FBXSDK_DLL FbxSceneReference : public FbxObject
- {
- FBXSDK_OBJECT_DECLARE(FbxSceneReference, FbxObject);
- public:
- /// \name Basic properties
- //@{
- //! Path to the referenced file.
- FbxPropertyT< FbxString > ReferenceFilePath;
- //! Referenced file's namespace.
- FbxPropertyT< FbxString > ReferenceNameSpace;
- //! Referenced file's node name.
- FbxPropertyT< FbxString > ReferenceNodeName;
- //! Referenced file's node depth.
- FbxPropertyT< FbxInt> ReferenceDepth;
- //! \c True if referenced file is loaded.
- FbxPropertyT< FbxBool > IsLoaded;
- //! \c True if referenced file is locked.
- FbxPropertyT< FbxBool > IsLocked;
- //@}
- /// \name Proxy related properties.
- //@{
- //! \c True if referenced file is the original proxy.
- FbxPropertyT< FbxBool > IsOriginalProxy;
- //! \c True if referenced file is active.
- FbxPropertyT< FbxBool > IsActiveProxy;
- //! The name of proxy manager where the referenced file's proxy can be found.
- FbxPropertyT< FbxString > ProxyManagerName;
- /** Referenced file's proxy tag.
- * \remarks Proxy tags are unique names assigned to proxy references to more easily manage those references in Maya.
- */
- FbxPropertyT< FbxString > ProxyTag;
- //@}
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- protected:
- virtual void ConstructProperties(bool pForceSet);
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_REFERENCE_H_ */
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