BabylonExporter.Camera.cs 5.9 KB

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  1. using System.Collections.Generic;
  2. using Autodesk.Max;
  3. using BabylonExport.Entities;
  4. using System.Linq;
  5. namespace Max2Babylon
  6. {
  7. partial class BabylonExporter
  8. {
  9. private bool IsCameraExportable(IIGameNode cameraNode)
  10. {
  11. if (cameraNode.MaxNode.GetBoolProperty("babylonjs_noexport"))
  12. {
  13. return false;
  14. }
  15. return true;
  16. }
  17. private BabylonCamera ExportCamera(IIGameScene scene, IIGameNode cameraNode, BabylonScene babylonScene)
  18. {
  19. if (IsCameraExportable(cameraNode) == false)
  20. {
  21. return null;
  22. }
  23. var gameCamera = cameraNode.IGameObject.AsGameCamera();
  24. var maxCamera = gameCamera.MaxObject as ICameraObject;
  25. var initialized = gameCamera.InitializeData;
  26. var babylonCamera = new BabylonCamera();
  27. RaiseMessage(cameraNode.Name, 1);
  28. babylonCamera.name = cameraNode.Name;
  29. babylonCamera.id = cameraNode.MaxNode.GetGuid().ToString();
  30. if (cameraNode.NodeParent != null)
  31. {
  32. babylonCamera.parentId = cameraNode.NodeParent.MaxNode.GetGuid().ToString();
  33. }
  34. babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever));
  35. if (maxCamera.ManualClip == 1)
  36. {
  37. babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever);
  38. babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever);
  39. }
  40. else
  41. {
  42. babylonCamera.minZ = 0.1f;
  43. babylonCamera.maxZ = 10000.0f;
  44. }
  45. if (babylonCamera.minZ == 0.0f)
  46. {
  47. babylonCamera.minZ = 0.1f;
  48. }
  49. // Type
  50. babylonCamera.type = cameraNode.MaxNode.GetStringProperty("babylonjs_type", "FreeCamera");
  51. // Control
  52. babylonCamera.speed = cameraNode.MaxNode.GetFloatProperty("babylonjs_speed", 1.0f);
  53. babylonCamera.inertia = cameraNode.MaxNode.GetFloatProperty("babylonjs_inertia", 0.9f);
  54. // Collisions
  55. babylonCamera.checkCollisions = cameraNode.MaxNode.GetBoolProperty("babylonjs_checkcollisions");
  56. babylonCamera.applyGravity = cameraNode.MaxNode.GetBoolProperty("babylonjs_applygravity");
  57. babylonCamera.ellipsoid = cameraNode.MaxNode.GetVector3Property("babylonjs_ellipsoid");
  58. // Position / rotation
  59. var localTM = cameraNode.GetObjectTM(0);
  60. if (cameraNode.NodeParent != null)
  61. {
  62. var parentWorld = cameraNode.NodeParent.GetObjectTM(0);
  63. localTM.MultiplyBy(parentWorld.Inverse);
  64. }
  65. var position = localTM.Translation;
  66. var rotation = localTM.Rotation;
  67. babylonCamera.position = new[] { position.X, position.Y, position.Z };
  68. var rotationQuaternion = new BabylonQuaternion { X = rotation.X, Y = rotation.Y, Z = rotation.Z, W = -rotation.W };
  69. if (ExportQuaternionsInsteadOfEulers)
  70. {
  71. babylonCamera.rotationQuaternion = rotationQuaternion.ToArray();
  72. }
  73. else
  74. {
  75. babylonCamera.rotation = rotationQuaternion.toEulerAngles().ToArray();
  76. }
  77. // Target
  78. var target = gameCamera.CameraTarget;
  79. if (target != null)
  80. {
  81. babylonCamera.lockedTargetId = target.MaxNode.GetGuid().ToString();
  82. }
  83. else
  84. {
  85. var dir = localTM.GetRow(3);
  86. babylonCamera.target = new [] { position.X - dir.X, position.Y - dir.Y, position.Z - dir.Z };
  87. }
  88. // Animations
  89. var animations = new List<BabylonAnimation>();
  90. ExportVector3Animation("position", animations, key =>
  91. {
  92. var tm = cameraNode.GetLocalTM(key);
  93. if (cameraNode.NodeParent != null)
  94. {
  95. var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
  96. tm.MultiplyBy(parentWorld.Inverse);
  97. }
  98. var translation = tm.Translation;
  99. return new [] { translation.X, translation.Y, translation.Z };
  100. });
  101. if (gameCamera.CameraTarget == null)
  102. {
  103. ExportVector3Animation("target", animations, key =>
  104. {
  105. var tm = cameraNode.GetLocalTM(key);
  106. if (cameraNode.NodeParent != null)
  107. {
  108. var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
  109. tm.MultiplyBy(parentWorld.Inverse);
  110. }
  111. var translation = tm.Translation;
  112. var dir = tm.GetRow(3);
  113. return new float[] { translation.X - dir.X, translation.Y - dir.Y, translation.Z - dir.Z };
  114. });
  115. }
  116. ExportFloatAnimation("fov", animations, key => new[] { Tools.ConvertFov((gameCamera.MaxObject as ICameraObject).GetFOV(key, Tools.Forever)) });
  117. babylonCamera.animations = animations.ToArray();
  118. if (cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimate"))
  119. {
  120. babylonCamera.autoAnimate = true;
  121. babylonCamera.autoAnimateFrom = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_from");
  122. babylonCamera.autoAnimateTo = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_to");
  123. babylonCamera.autoAnimateLoop = cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimateloop");
  124. }
  125. babylonScene.CamerasList.Add(babylonCamera);
  126. return babylonCamera;
  127. }
  128. }
  129. }