noalak 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) %!s(int64=8) %!d(string=hai) anos
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Properties 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTF.cs 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) %!s(int64=8) %!d(string=hai) anos
GLTFAccessor.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFAsset.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFBuffer.cs b739412559 Export from babylon to glb format %!s(int64=8) %!d(string=hai) anos
GLTFBufferView.cs b739412559 Export from babylon to glb format %!s(int64=8) %!d(string=hai) anos
GLTFCamera.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
GLTFCameraOrthographic.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
GLTFCameraPerspective.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
GLTFChildRootProperty.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFExport.Entities.csproj 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
GLTFImage.cs 81d8781390 Optimize base color texture file format (png only if has alpha, jpg otherwise) %!s(int64=8) %!d(string=hai) anos
GLTFIndexedChildRootProperty.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFMaterial.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFMesh.cs 4505b570e7 Fix babylon instanciation %!s(int64=8) %!d(string=hai) anos
GLTFMeshPrimitive.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFNode.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFPBRMetallicRoughness.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFProperty.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFSampler.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFScene.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFTexture.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
GLTFTextureInfo.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos