- using System.Runtime.Serialization;
- namespace GLTFExport.Entities
- {
- [DataContract]
- public class GLTFTexture : GLTFIndexedChildRootProperty
- {
- [DataMember(EmitDefaultValue = false)]
- public int? sampler { get; set; }
- [DataMember(EmitDefaultValue = false)]
- public int? source { get; set; }
- }
- }
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