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Properties
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTF.cs
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81d8781390
Optimize base color texture file format (png only if has alpha, jpg otherwise)
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8 years ago |
GLTFAccessor.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFAsset.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFBuffer.cs
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b739412559
Export from babylon to glb format
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8 years ago |
GLTFBufferView.cs
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b739412559
Export from babylon to glb format
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8 years ago |
GLTFCamera.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 years ago |
GLTFCameraOrthographic.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 years ago |
GLTFCameraPerspective.cs
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 years ago |
GLTFChildRootProperty.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFExport.Entities.csproj
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8b89f4a230
Export 3ds Max > Node hierarchy + MultiMaterials
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8 years ago |
GLTFImage.cs
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81d8781390
Optimize base color texture file format (png only if has alpha, jpg otherwise)
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8 years ago |
GLTFIndexedChildRootProperty.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFMaterial.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFMesh.cs
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4505b570e7
Fix babylon instanciation
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8 years ago |
GLTFMeshPrimitive.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFNode.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFPBRMetallicRoughness.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFProperty.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFSampler.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFScene.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFTexture.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |
GLTFTextureInfo.cs
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84a726522b
Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials
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8 years ago |