noalak bce22df90b Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial %!s(int64=8) %!d(string=hai) anos
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Properties bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonAbstractMesh.cs 4505b570e7 Fix babylon instanciation %!s(int64=8) %!d(string=hai) anos
BabylonActions.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonAnimation.cs d377983e0b Babylon Entities Cleanup %!s(int64=8) %!d(string=hai) anos
BabylonAnimationKey.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonBone.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonCamera.cs 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos
BabylonColor3.cs 564d7a4e0c Update babylon standard material conversion to PBR material %!s(int64=8) %!d(string=hai) anos
BabylonDirectionalLight.cs 9c371ab29c Shadow Generator Features %!s(int64=8) %!d(string=hai) anos
BabylonExport.Entities.csproj bce22df90b Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial %!s(int64=8) %!d(string=hai) anos
BabylonFresnelParameters.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonHDRCubeTexture.cs d377983e0b Babylon Entities Cleanup %!s(int64=8) %!d(string=hai) anos
BabylonIAnimatable.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
BabylonLensFlare.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonLensFlareSystem.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonLight.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
BabylonMaterial.cs bb14052be8 Roughness and Alpha Mode Serialization %!s(int64=8) %!d(string=hai) anos
BabylonMesh.cs 06eba9ae6b Fix hierarchy %!s(int64=8) %!d(string=hai) anos
BabylonMultiMaterial.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonNode.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
BabylonPBRMaterial.cs d377983e0b Babylon Entities Cleanup %!s(int64=8) %!d(string=hai) anos
BabylonPBRMetallicRoughnessMaterial.cs bce22df90b Export PBR materials from 3ds Max to .babylon file format using PBRMetallicRoughnessMaterial %!s(int64=8) %!d(string=hai) anos
BabylonParticleSystem.cs d377983e0b Babylon Entities Cleanup %!s(int64=8) %!d(string=hai) anos
BabylonProducer.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonQuaternion.cs 2ddb0aeec2 Fix gltf rotation conversion from Vector3 to Quaternion %!s(int64=8) %!d(string=hai) anos
BabylonScene.cs 091158aa47 No default camera %!s(int64=8) %!d(string=hai) anos
BabylonShaderMaterial.cs d377983e0b Babylon Entities Cleanup %!s(int64=8) %!d(string=hai) anos
BabylonShadowGenerator.cs 480af00025 Shadow Generator Depth Scale Serialization %!s(int64=8) %!d(string=hai) anos
BabylonSkeleton.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonSound.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonStandardMaterial.cs 564d7a4e0c Update babylon standard material conversion to PBR material %!s(int64=8) %!d(string=hai) anos
BabylonSubMesh.cs bfab44e0e7 Babylon Entities Update %!s(int64=8) %!d(string=hai) anos
BabylonTexture.cs 84a726522b Exporter 3ds Max > Add Node class to babylon entities | Add exporter to gltf format handling simple meshes and materials %!s(int64=8) %!d(string=hai) anos
BabylonUniversalCamera.cs d377983e0b Babylon Entities Cleanup %!s(int64=8) %!d(string=hai) anos
BabylonVector3.cs 2ddb0aeec2 Fix gltf rotation conversion from Vector3 to Quaternion %!s(int64=8) %!d(string=hai) anos
packages.config 8b89f4a230 Export 3ds Max > Node hierarchy + MultiMaterials %!s(int64=8) %!d(string=hai) anos