Gary Hsu c8ae5a7eba Initial MSFT_LOD implementation for node LODs %!s(int64=8) %!d(string=hai) anos
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src c8ae5a7eba Initial MSFT_LOD implementation for node LODs %!s(int64=8) %!d(string=hai) anos
readme.md 17f6b52f90 Update In Code Doc %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js loaders

You will find here all loading plugin that you can use to load different formats than .babylon

To use then you just have to reference the loader file:

<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>

And then the SceneLoader will know how to load the new extension:

BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { 
   newScene.activeCamera.attachControl(canvas, false);
   engine.runRenderLoop(function () { 
       newScene.render(); 
   }); 
});

To compile, from the tools/gulp folder:

gulp loaders