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- /// <reference path="babylon.d.ts" />
- declare module BABYLON {
- interface ScenePickResult {
- hit: boolean;
- distance: number;
- pickedMesh: Mesh;
- pickedPoint: Vector3;
- }
- class Scene {
- constructor(engine: Engine);
- autoClear: boolean;
- clearColor: Color3;
- ambientColor: Color3;
- fogMode: number;
- fogColor: Color3;
- fogDensity: number;
- fogStart: number;
- fogEnd: number;
- lights: Light[];
- cameras: Camera[];
- activeCamera: Camera;
- meshes: Mesh[];
- materials: Material[];
- multiMaterials: MultiMaterial[];
- defaultMaterial: StandardMaterial;
- textures: Texture[];
- particlesEnabled: boolean;
- particleSystems: ParticleSystem[];
- spriteManagers: SpriteManager[];
- layers: Layer[];
- skeletons: Skeleton[];
- collisionsEnabled: boolean;
- gravity: Vector3;
- postProcessManager: PostProcessManager;
- getEngine(): Engine;
- getTotalVertices(): number;
- getActiveVertices(): number;
- getActiveParticles(): number;
- getLastFrameDuration(): number;
- getEvaluateActiveMeshesDuration(): number;
- getRenderTargetsDuration(): number;
- getRenderDuration(): number;
- getParticlesDuration(): number;
- getSpritesDuration(): number;
- getAnimationRatio(): number;
- getRenderId: number;
- isReady(): boolean;
- registerBeforeRender(func: Function): void;
- unregisterBeforeRender(func: Function): void;
- executeWhenReady(func: Function): void;
- getWaitingItemsCount(): number;
- beginAnimation(target: Mesh, from: number, to: number, loop: boolean, speedRatio?: number, onAnimationEnd?: Function): void;
- stopAnimation(target: Mesh);
- getViewMatrix(): Matrix;
- getProjectionMatrix(): Matrix;
- getTransformMatrix(): Matrix;
- setTransformMatrix(view: Matrix, projection: Matrix);
- activeCameraByID(id: number): void;
- getMaterialByID(id: number): Material;
- getLightByID(id: number): Light;
- getMeshByID(id: number): Mesh;
- getLastMeshByID(id: number): Mesh;
- getMeshByName(name: string): Mesh;
- isActiveMesh(mesh: Mesh): boolean;
- getLastSkeletonByID(id: number): Skeleton;
- getSkeletonByID(id: number): Skeleton;
- getSkeletonByName(name: string): Skeleton;
- _evaluateActiveMeshes(): void;
- _localRender(opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes, activeMeshes);
- render();
- dispose();
- _getNewPosition(position: Vector3, velocity: Vector3, collider: Sphere, maximumRetries: number): Vector3;
- _collideWithWorld(position: Vector3, velocity: Vector3, collider: Sphere, maximumRetries: number): Vector3;
- createOrUpdateSelectionOctree(): void;
- createPickingRay(x: number, y: number, world: Matrix): Ray;
- pick(x: number, y: number): ScenePickResult;
- static FOGMODE_NONE: number;
- static FOGMODE_EXP: number;
- static FOGMODE_EXP2: number;
- static FOGMODE_LINEAR: number;
- }
- }
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