babylon.sceneSerializer.js 36 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var serializeLight = function (light) {
  4. var serializationObject = {};
  5. serializationObject.name = light.name;
  6. serializationObject.id = light.id;
  7. serializationObject.tags = BABYLON.Tags.GetTags(light);
  8. if (light instanceof BABYLON.PointLight) {
  9. serializationObject.type = 0;
  10. serializationObject.position = light.position.asArray();
  11. }
  12. else if (light instanceof BABYLON.DirectionalLight) {
  13. serializationObject.type = 1;
  14. var directionalLight = light;
  15. serializationObject.position = directionalLight.position.asArray();
  16. serializationObject.direction = directionalLight.direction.asArray();
  17. }
  18. else if (light instanceof BABYLON.SpotLight) {
  19. serializationObject.type = 2;
  20. var spotLight = light;
  21. serializationObject.position = spotLight.position.asArray();
  22. serializationObject.direction = spotLight.position.asArray();
  23. serializationObject.angle = spotLight.angle;
  24. serializationObject.exponent = spotLight.exponent;
  25. }
  26. else if (light instanceof BABYLON.HemisphericLight) {
  27. serializationObject.type = 3;
  28. var hemisphericLight = light;
  29. serializationObject.direction = hemisphericLight.direction.asArray();
  30. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  31. }
  32. if (light.intensity) {
  33. serializationObject.intensity = light.intensity;
  34. }
  35. serializationObject.range = light.range;
  36. serializationObject.diffuse = light.diffuse.asArray();
  37. serializationObject.specular = light.specular.asArray();
  38. return serializationObject;
  39. };
  40. var serializeFresnelParameter = function (fresnelParameter) {
  41. var serializationObject = {};
  42. serializationObject.isEnabled = fresnelParameter.isEnabled;
  43. serializationObject.leftColor = fresnelParameter.leftColor;
  44. serializationObject.rightColor = fresnelParameter.rightColor;
  45. serializationObject.bias = fresnelParameter.bias;
  46. serializationObject.power = fresnelParameter.power;
  47. return serializationObject;
  48. };
  49. var appendAnimations = function (source, destination) {
  50. if (source.animations) {
  51. destination.animations = [];
  52. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  53. var animation = source.animations[animationIndex];
  54. destination.animations.push(serializeAnimation(animation));
  55. }
  56. }
  57. };
  58. var serializeCamera = function (camera) {
  59. var serializationObject = {};
  60. serializationObject.name = camera.name;
  61. serializationObject.tags = BABYLON.Tags.GetTags(camera);
  62. serializationObject.id = camera.id;
  63. serializationObject.position = camera.position.asArray();
  64. // Parent
  65. if (camera.parent) {
  66. serializationObject.parentId = camera.parent.id;
  67. }
  68. serializationObject.fov = camera.fov;
  69. serializationObject.minZ = camera.minZ;
  70. serializationObject.maxZ = camera.maxZ;
  71. serializationObject.inertia = camera.inertia;
  72. //setting the type
  73. if (camera instanceof BABYLON.FreeCamera) {
  74. serializationObject.type = "FreeCamera";
  75. }
  76. else if (camera instanceof BABYLON.ArcRotateCamera) {
  77. serializationObject.type = "ArcRotateCamera";
  78. }
  79. else if (camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  80. serializationObject.type = "AnaglyphArcRotateCamera";
  81. }
  82. else if (camera instanceof BABYLON.GamepadCamera) {
  83. serializationObject.type = "GamepadCamera";
  84. }
  85. else if (camera instanceof BABYLON.AnaglyphFreeCamera) {
  86. serializationObject.type = "AnaglyphFreeCamera";
  87. }
  88. else if (camera instanceof BABYLON.DeviceOrientationCamera) {
  89. serializationObject.type = "DeviceOrientationCamera";
  90. }
  91. else if (camera instanceof BABYLON.FollowCamera) {
  92. serializationObject.type = "FollowCamera";
  93. }
  94. else if (camera instanceof BABYLON.TouchCamera) {
  95. serializationObject.type = "TouchCamera";
  96. }
  97. else if (camera instanceof BABYLON.VirtualJoysticksCamera) {
  98. serializationObject.type = "VirtualJoysticksCamera";
  99. }
  100. else if (camera instanceof BABYLON.WebVRFreeCamera) {
  101. serializationObject.type = "WebVRFreeCamera";
  102. }
  103. else if (camera instanceof BABYLON.VRDeviceOrientationFreeCamera) {
  104. serializationObject.type = "VRDeviceOrientationFreeCamera";
  105. }
  106. //special properties of specific cameras
  107. if (camera instanceof BABYLON.ArcRotateCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  108. var arcCamera = camera;
  109. serializationObject.alpha = arcCamera.alpha;
  110. serializationObject.beta = arcCamera.beta;
  111. serializationObject.radius = arcCamera.radius;
  112. if (arcCamera.target && arcCamera.target.id) {
  113. serializationObject.lockedTargetId = arcCamera.target.id;
  114. }
  115. }
  116. else if (camera instanceof BABYLON.FollowCamera) {
  117. var followCam = camera;
  118. serializationObject.radius = followCam.radius;
  119. serializationObject.heightOffset = followCam.heightOffset;
  120. serializationObject.rotationOffset = followCam.rotationOffset;
  121. }
  122. else if (camera instanceof BABYLON.AnaglyphFreeCamera || camera instanceof BABYLON.AnaglyphArcRotateCamera) {
  123. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  124. if (camera['_interaxialDistance'] !== undefined) {
  125. serializationObject.interaxial_distance = BABYLON.Tools.ToDegrees(camera['_interaxialDistance']);
  126. }
  127. }
  128. //general properties that not all cameras have. The [] is due to typescript's type safety
  129. if (camera['speed'] !== undefined) {
  130. serializationObject.speed = camera['speed'];
  131. }
  132. if (camera['target'] && camera['target'] instanceof BABYLON.Vector3) {
  133. serializationObject.target = camera['target'].asArray();
  134. }
  135. // Target
  136. if (camera['rotation'] && camera['rotation'] instanceof BABYLON.Vector3) {
  137. serializationObject.rotation = camera['rotation'].asArray();
  138. }
  139. // Locked target
  140. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  141. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  142. }
  143. serializationObject.checkCollisions = camera['checkCollisions'] || false;
  144. serializationObject.applyGravity = camera['applyGravity'] || false;
  145. if (camera['ellipsoid']) {
  146. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  147. }
  148. // Animations
  149. appendAnimations(camera, serializationObject);
  150. // Layer mask
  151. serializationObject.layerMask = camera.layerMask;
  152. return serializationObject;
  153. };
  154. var serializeAnimation = function (animation) {
  155. var serializationObject = {};
  156. serializationObject.name = animation.name;
  157. serializationObject.property = animation.targetProperty;
  158. serializationObject.framePerSecond = animation.framePerSecond;
  159. serializationObject.dataType = animation.dataType;
  160. serializationObject.loopBehavior = animation.loopMode;
  161. var dataType = animation.dataType;
  162. serializationObject.keys = [];
  163. var keys = animation.getKeys();
  164. for (var index = 0; index < keys.length; index++) {
  165. var animationKey = keys[index];
  166. var key = {};
  167. key.frame = animationKey.frame;
  168. switch (dataType) {
  169. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  170. key.values = [animationKey.value];
  171. break;
  172. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  173. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  174. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  175. key.values = animationKey.value.asArray();
  176. break;
  177. }
  178. serializationObject.keys.push(key);
  179. }
  180. return serializationObject;
  181. };
  182. var serializeMultiMaterial = function (material) {
  183. var serializationObject = {};
  184. serializationObject.name = material.name;
  185. serializationObject.id = material.id;
  186. serializationObject.tags = BABYLON.Tags.GetTags(material);
  187. serializationObject.materials = [];
  188. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  189. var subMat = material.subMaterials[matIndex];
  190. if (subMat) {
  191. serializationObject.materials.push(subMat.id);
  192. }
  193. else {
  194. serializationObject.materials.push(null);
  195. }
  196. }
  197. return serializationObject;
  198. };
  199. var serializeMaterial = function (material) {
  200. var serializationObject = {};
  201. serializationObject.name = material.name;
  202. serializationObject.ambient = material.ambientColor.asArray();
  203. serializationObject.diffuse = material.diffuseColor.asArray();
  204. serializationObject.specular = material.specularColor.asArray();
  205. serializationObject.specularPower = material.specularPower;
  206. serializationObject.emissive = material.emissiveColor.asArray();
  207. serializationObject.alpha = material.alpha;
  208. serializationObject.id = material.id;
  209. serializationObject.tags = BABYLON.Tags.GetTags(material);
  210. serializationObject.backFaceCulling = material.backFaceCulling;
  211. if (material.diffuseTexture) {
  212. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  213. }
  214. if (material.diffuseFresnelParameters) {
  215. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  216. }
  217. if (material.ambientTexture) {
  218. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  219. }
  220. if (material.opacityTexture) {
  221. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  222. }
  223. if (material.opacityFresnelParameters) {
  224. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  225. }
  226. if (material.reflectionTexture) {
  227. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  228. }
  229. if (material.reflectionFresnelParameters) {
  230. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  231. }
  232. if (material.emissiveTexture) {
  233. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  234. }
  235. if (material.emissiveFresnelParameters) {
  236. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  237. }
  238. if (material.specularTexture) {
  239. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  240. }
  241. if (material.bumpTexture) {
  242. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  243. }
  244. return serializationObject;
  245. };
  246. var serializeTexture = function (texture) {
  247. var serializationObject = {};
  248. if (!texture.name) {
  249. return null;
  250. }
  251. if (texture instanceof BABYLON.CubeTexture) {
  252. serializationObject.name = texture.name;
  253. serializationObject.hasAlpha = texture.hasAlpha;
  254. serializationObject.level = texture.level;
  255. serializationObject.coordinatesMode = texture.coordinatesMode;
  256. return serializationObject;
  257. }
  258. if (texture instanceof BABYLON.MirrorTexture) {
  259. var mirrorTexture = texture;
  260. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  261. serializationObject.renderList = [];
  262. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  263. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  264. }
  265. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  266. }
  267. else if (texture instanceof BABYLON.RenderTargetTexture) {
  268. var renderTargetTexture = texture;
  269. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  270. serializationObject.renderList = [];
  271. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  272. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  273. }
  274. }
  275. var regularTexture = texture;
  276. serializationObject.name = texture.name;
  277. serializationObject.hasAlpha = texture.hasAlpha;
  278. serializationObject.level = texture.level;
  279. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  280. serializationObject.coordinatesMode = texture.coordinatesMode;
  281. serializationObject.uOffset = regularTexture.uOffset;
  282. serializationObject.vOffset = regularTexture.vOffset;
  283. serializationObject.uScale = regularTexture.uScale;
  284. serializationObject.vScale = regularTexture.vScale;
  285. serializationObject.uAng = regularTexture.uAng;
  286. serializationObject.vAng = regularTexture.vAng;
  287. serializationObject.wAng = regularTexture.wAng;
  288. serializationObject.wrapU = texture.wrapU;
  289. serializationObject.wrapV = texture.wrapV;
  290. // Animations
  291. appendAnimations(texture, serializationObject);
  292. return serializationObject;
  293. };
  294. var serializeSkeleton = function (skeleton) {
  295. var serializationObject = {};
  296. serializationObject.name = skeleton.name;
  297. serializationObject.id = skeleton.id;
  298. serializationObject.bones = [];
  299. for (var index = 0; index < skeleton.bones.length; index++) {
  300. var bone = skeleton.bones[index];
  301. var serializedBone = {
  302. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  303. name: bone.name,
  304. matrix: bone.getLocalMatrix().toArray()
  305. };
  306. serializationObject.bones.push(serializedBone);
  307. if (bone.animations && bone.animations.length > 0) {
  308. serializedBone.animation = serializeAnimation(bone.animations[0]);
  309. }
  310. }
  311. return serializationObject;
  312. };
  313. var serializeParticleSystem = function (particleSystem) {
  314. var serializationObject = {};
  315. serializationObject.emitterId = particleSystem.emitter.id;
  316. serializationObject.capacity = particleSystem.getCapacity();
  317. if (particleSystem.particleTexture) {
  318. serializationObject.textureName = particleSystem.particleTexture.name;
  319. }
  320. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  321. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  322. serializationObject.minSize = particleSystem.minSize;
  323. serializationObject.maxSize = particleSystem.maxSize;
  324. serializationObject.minLifeTime = particleSystem.minLifeTime;
  325. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  326. serializationObject.emitRate = particleSystem.emitRate;
  327. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  328. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  329. serializationObject.gravity = particleSystem.gravity.asArray();
  330. serializationObject.direction1 = particleSystem.direction1.asArray();
  331. serializationObject.direction2 = particleSystem.direction2.asArray();
  332. serializationObject.color1 = particleSystem.color1.asArray();
  333. serializationObject.color2 = particleSystem.color2.asArray();
  334. serializationObject.colorDead = particleSystem.colorDead.asArray();
  335. serializationObject.updateSpeed = particleSystem.updateSpeed;
  336. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  337. serializationObject.textureMask = particleSystem.textureMask.asArray();
  338. serializationObject.blendMode = particleSystem.blendMode;
  339. return serializationObject;
  340. };
  341. var serializeLensFlareSystem = function (lensFlareSystem) {
  342. var serializationObject = {};
  343. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  344. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  345. serializationObject.flares = [];
  346. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  347. var flare = lensFlareSystem.lensFlares[index];
  348. serializationObject.flares.push({
  349. size: flare.size,
  350. position: flare.position,
  351. color: flare.color.asArray(),
  352. textureName: BABYLON.Tools.GetFilename(flare.texture.name)
  353. });
  354. }
  355. return serializationObject;
  356. };
  357. var serializeShadowGenerator = function (light) {
  358. var serializationObject = {};
  359. var shadowGenerator = light.getShadowGenerator();
  360. serializationObject.lightId = light.id;
  361. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  362. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  363. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  364. serializationObject.renderList = [];
  365. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  366. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  367. serializationObject.renderList.push(mesh.id);
  368. }
  369. return serializationObject;
  370. };
  371. var serializedGeometries = [];
  372. var serializeGeometry = function (geometry, serializationGeometries) {
  373. if (serializedGeometries[geometry.id]) {
  374. return;
  375. }
  376. if (geometry instanceof BABYLON.Geometry.Primitives.Box) {
  377. serializationGeometries.boxes.push(serializeBox(geometry));
  378. }
  379. else if (geometry instanceof BABYLON.Geometry.Primitives.Sphere) {
  380. serializationGeometries.spheres.push(serializeSphere(geometry));
  381. }
  382. else if (geometry instanceof BABYLON.Geometry.Primitives.Cylinder) {
  383. serializationGeometries.cylinders.push(serializeCylinder(geometry));
  384. }
  385. else if (geometry instanceof BABYLON.Geometry.Primitives.Torus) {
  386. serializationGeometries.toruses.push(serializeTorus(geometry));
  387. }
  388. else if (geometry instanceof BABYLON.Geometry.Primitives.Ground) {
  389. serializationGeometries.grounds.push(serializeGround(geometry));
  390. }
  391. else if (geometry instanceof BABYLON.Geometry.Primitives.Plane) {
  392. serializationGeometries.planes.push(serializePlane(geometry));
  393. }
  394. else if (geometry instanceof BABYLON.Geometry.Primitives.TorusKnot) {
  395. serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
  396. }
  397. else if (geometry instanceof BABYLON.Geometry.Primitives._Primitive) {
  398. throw new Error("Unknow primitive type");
  399. }
  400. else {
  401. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  402. }
  403. serializedGeometries[geometry.id] = true;
  404. };
  405. var serializeGeometryBase = function (geometry) {
  406. var serializationObject = {};
  407. serializationObject.id = geometry.id;
  408. if (BABYLON.Tags.HasTags(geometry)) {
  409. serializationObject.tags = BABYLON.Tags.GetTags(geometry);
  410. }
  411. return serializationObject;
  412. };
  413. var serializeVertexData = function (vertexData) {
  414. var serializationObject = serializeGeometryBase(vertexData);
  415. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.PositionKind)) {
  416. serializationObject.positions = vertexData.getVerticesData(BABYLON.VertexBuffer.PositionKind);
  417. }
  418. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.NormalKind)) {
  419. serializationObject.normals = vertexData.getVerticesData(BABYLON.VertexBuffer.NormalKind);
  420. }
  421. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UVKind)) {
  422. serializationObject.uvs = vertexData.getVerticesData(BABYLON.VertexBuffer.UVKind);
  423. }
  424. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV2Kind)) {
  425. serializationObject.uvs2 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV2Kind);
  426. }
  427. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV3Kind)) {
  428. serializationObject.uvs3 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV3Kind);
  429. }
  430. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV4Kind)) {
  431. serializationObject.uvs4 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV4Kind);
  432. }
  433. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV5Kind)) {
  434. serializationObject.uvs5 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV5Kind);
  435. }
  436. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.UV6Kind)) {
  437. serializationObject.uvs6 = vertexData.getVerticesData(BABYLON.VertexBuffer.UV6Kind);
  438. }
  439. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.ColorKind)) {
  440. serializationObject.colors = vertexData.getVerticesData(BABYLON.VertexBuffer.ColorKind);
  441. }
  442. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesIndicesKind)) {
  443. serializationObject.matricesIndices = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind);
  444. serializationObject.matricesIndices._isExpanded = true;
  445. }
  446. if (vertexData.isVerticesDataPresent(BABYLON.VertexBuffer.MatricesWeightsKind)) {
  447. serializationObject.matricesWeights = vertexData.getVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind);
  448. }
  449. serializationObject.indices = vertexData.getIndices();
  450. return serializationObject;
  451. };
  452. var serializePrimitive = function (primitive) {
  453. var serializationObject = serializeGeometryBase(primitive);
  454. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  455. return serializationObject;
  456. };
  457. var serializeBox = function (box) {
  458. var serializationObject = serializePrimitive(box);
  459. serializationObject.size = box.size;
  460. return serializationObject;
  461. };
  462. var serializeSphere = function (sphere) {
  463. var serializationObject = serializePrimitive(sphere);
  464. serializationObject.segments = sphere.segments;
  465. serializationObject.diameter = sphere.diameter;
  466. return serializationObject;
  467. };
  468. var serializeCylinder = function (cylinder) {
  469. var serializationObject = serializePrimitive(cylinder);
  470. serializationObject.height = cylinder.height;
  471. serializationObject.diameterTop = cylinder.diameterTop;
  472. serializationObject.diameterBottom = cylinder.diameterBottom;
  473. serializationObject.tessellation = cylinder.tessellation;
  474. return serializationObject;
  475. };
  476. var serializeTorus = function (torus) {
  477. var serializationObject = serializePrimitive(torus);
  478. serializationObject.diameter = torus.diameter;
  479. serializationObject.thickness = torus.thickness;
  480. serializationObject.tessellation = torus.tessellation;
  481. return serializationObject;
  482. };
  483. var serializeGround = function (ground) {
  484. var serializationObject = serializePrimitive(ground);
  485. serializationObject.width = ground.width;
  486. serializationObject.height = ground.height;
  487. serializationObject.subdivisions = ground.subdivisions;
  488. return serializationObject;
  489. };
  490. var serializePlane = function (plane) {
  491. var serializationObject = serializePrimitive(plane);
  492. serializationObject.size = plane.size;
  493. return serializationObject;
  494. };
  495. var serializeTorusKnot = function (torusKnot) {
  496. var serializationObject = serializePrimitive(torusKnot);
  497. serializationObject.radius = torusKnot.radius;
  498. serializationObject.tube = torusKnot.tube;
  499. serializationObject.radialSegments = torusKnot.radialSegments;
  500. serializationObject.tubularSegments = torusKnot.tubularSegments;
  501. serializationObject.p = torusKnot.p;
  502. serializationObject.q = torusKnot.q;
  503. return serializationObject;
  504. };
  505. var serializeMesh = function (mesh, serializationScene) {
  506. var serializationObject = {};
  507. serializationObject.name = mesh.name;
  508. serializationObject.id = mesh.id;
  509. if (BABYLON.Tags.HasTags(mesh)) {
  510. serializationObject.tags = BABYLON.Tags.GetTags(mesh);
  511. }
  512. serializationObject.position = mesh.position.asArray();
  513. if (mesh.rotationQuaternion) {
  514. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  515. }
  516. else if (mesh.rotation) {
  517. serializationObject.rotation = mesh.rotation.asArray();
  518. }
  519. serializationObject.scaling = mesh.scaling.asArray();
  520. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  521. serializationObject.isEnabled = mesh.isEnabled();
  522. serializationObject.isVisible = mesh.isVisible;
  523. serializationObject.infiniteDistance = mesh.infiniteDistance;
  524. serializationObject.pickable = mesh.isPickable;
  525. serializationObject.receiveShadows = mesh.receiveShadows;
  526. serializationObject.billboardMode = mesh.billboardMode;
  527. serializationObject.visibility = mesh.visibility;
  528. serializationObject.checkCollisions = mesh.checkCollisions;
  529. // Parent
  530. if (mesh.parent) {
  531. serializationObject.parentId = mesh.parent.id;
  532. }
  533. // Geometry
  534. var geometry = mesh._geometry;
  535. if (geometry) {
  536. var geometryId = geometry.id;
  537. serializationObject.geometryId = geometryId;
  538. if (!mesh.getScene().getGeometryByID(geometryId)) {
  539. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
  540. serializeGeometry(geometry, serializationScene.geometries);
  541. }
  542. // SubMeshes
  543. serializationObject.subMeshes = [];
  544. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  545. var subMesh = mesh.subMeshes[subIndex];
  546. serializationObject.subMeshes.push({
  547. materialIndex: subMesh.materialIndex,
  548. verticesStart: subMesh.verticesStart,
  549. verticesCount: subMesh.verticesCount,
  550. indexStart: subMesh.indexStart,
  551. indexCount: subMesh.indexCount
  552. });
  553. }
  554. }
  555. // Material
  556. if (mesh.material) {
  557. serializationObject.materialId = mesh.material.id;
  558. }
  559. else {
  560. mesh.material = null;
  561. }
  562. // Skeleton
  563. if (mesh.skeleton) {
  564. serializationObject.skeletonId = mesh.skeleton.id;
  565. }
  566. // Physics
  567. if (mesh.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
  568. serializationObject.physicsMass = mesh.getPhysicsMass();
  569. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  570. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  571. switch (mesh.getPhysicsImpostor()) {
  572. case BABYLON.PhysicsEngine.BoxImpostor:
  573. serializationObject.physicsImpostor = 1;
  574. break;
  575. case BABYLON.PhysicsEngine.SphereImpostor:
  576. serializationObject.physicsImpostor = 2;
  577. break;
  578. }
  579. }
  580. // Instances
  581. serializationObject.instances = [];
  582. for (var index = 0; index < mesh.instances.length; index++) {
  583. var instance = mesh.instances[index];
  584. var serializationInstance = {
  585. name: instance.name,
  586. position: instance.position,
  587. rotation: instance.rotation,
  588. rotationQuaternion: instance.rotationQuaternion,
  589. scaling: instance.scaling
  590. };
  591. serializationObject.instances.push(serializationInstance);
  592. // Animations
  593. appendAnimations(instance, serializationInstance);
  594. }
  595. // Animations
  596. appendAnimations(mesh, serializationObject);
  597. // Layer mask
  598. serializationObject.layerMask = mesh.layerMask;
  599. return serializationObject;
  600. };
  601. var SceneSerializer = (function () {
  602. function SceneSerializer() {
  603. }
  604. SceneSerializer.Serialize = function (scene) {
  605. var serializationObject = {};
  606. // Scene
  607. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  608. serializationObject.autoClear = scene.autoClear;
  609. serializationObject.clearColor = scene.clearColor.asArray();
  610. serializationObject.ambientColor = scene.ambientColor.asArray();
  611. serializationObject.gravity = scene.gravity.asArray();
  612. // Fog
  613. if (scene.fogMode && scene.fogMode !== 0) {
  614. serializationObject.fogMode = scene.fogMode;
  615. serializationObject.fogColor = scene.fogColor.asArray();
  616. serializationObject.fogStart = scene.fogStart;
  617. serializationObject.fogEnd = scene.fogEnd;
  618. serializationObject.fogDensity = scene.fogDensity;
  619. }
  620. // Lights
  621. serializationObject.lights = [];
  622. for (var index = 0; index < scene.lights.length; index++) {
  623. var light = scene.lights[index];
  624. serializationObject.lights.push(serializeLight(light));
  625. }
  626. // Cameras
  627. serializationObject.cameras = [];
  628. for (index = 0; index < scene.cameras.length; index++) {
  629. var camera = scene.cameras[index];
  630. serializationObject.cameras.push(serializeCamera(camera));
  631. }
  632. if (scene.activeCamera) {
  633. serializationObject.activeCameraID = scene.activeCamera.id;
  634. }
  635. // Materials
  636. serializationObject.materials = [];
  637. serializationObject.multiMaterials = [];
  638. for (index = 0; index < scene.materials.length; index++) {
  639. var material = scene.materials[index];
  640. if (material instanceof BABYLON.StandardMaterial) {
  641. serializationObject.materials.push(serializeMaterial(material));
  642. }
  643. else if (material instanceof BABYLON.MultiMaterial) {
  644. serializationObject.multiMaterials.push(serializeMultiMaterial(material));
  645. }
  646. }
  647. // Skeletons
  648. serializationObject.skeletons = [];
  649. for (index = 0; index < scene.skeletons.length; index++) {
  650. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  651. }
  652. // Geometries
  653. serializationObject.geometries = {};
  654. serializationObject.geometries.boxes = [];
  655. serializationObject.geometries.spheres = [];
  656. serializationObject.geometries.cylinders = [];
  657. serializationObject.geometries.toruses = [];
  658. serializationObject.geometries.grounds = [];
  659. serializationObject.geometries.planes = [];
  660. serializationObject.geometries.torusKnots = [];
  661. serializationObject.geometries.vertexData = [];
  662. serializedGeometries = [];
  663. var geometries = scene.getGeometries();
  664. for (index = 0; index < geometries.length; index++) {
  665. var geometry = geometries[index];
  666. if (geometry.isReady()) {
  667. serializeGeometry(geometry, serializationObject.geometries);
  668. }
  669. }
  670. // Meshes
  671. serializationObject.meshes = [];
  672. for (index = 0; index < scene.meshes.length; index++) {
  673. var abstractMesh = scene.meshes[index];
  674. if (abstractMesh instanceof BABYLON.Mesh) {
  675. var mesh = abstractMesh;
  676. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  677. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  678. }
  679. }
  680. }
  681. // Particles Systems
  682. serializationObject.particleSystems = [];
  683. for (index = 0; index < scene.particleSystems.length; index++) {
  684. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  685. }
  686. // Lens flares
  687. serializationObject.lensFlareSystems = [];
  688. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  689. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  690. }
  691. // Shadows
  692. serializationObject.shadowGenerators = [];
  693. for (index = 0; index < scene.lights.length; index++) {
  694. light = scene.lights[index];
  695. if (light.getShadowGenerator()) {
  696. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  697. }
  698. }
  699. return serializationObject;
  700. };
  701. SceneSerializer.SerializeMesh = function (mesh) {
  702. var serializationObject = {};
  703. //only works if the mesh is already loaded
  704. if (mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === BABYLON.Engine.DELAYLOADSTATE_NONE) {
  705. //serialize material
  706. if (mesh.material) {
  707. if (mesh.material instanceof BABYLON.StandardMaterial) {
  708. serializationObject.materials = [];
  709. serializationObject.materials.push(serializeMaterial(mesh.material));
  710. }
  711. else if (mesh.material instanceof BABYLON.MultiMaterial) {
  712. serializationObject.multiMaterials = [];
  713. serializationObject.multiMaterials.push(serializeMultiMaterial(mesh.material));
  714. }
  715. }
  716. //serialize geometry
  717. var geometry = mesh._geometry;
  718. if (geometry) {
  719. serializationObject.geometries = {};
  720. serializationObject.geometries.boxes = [];
  721. serializationObject.geometries.spheres = [];
  722. serializationObject.geometries.cylinders = [];
  723. serializationObject.geometries.toruses = [];
  724. serializationObject.geometries.grounds = [];
  725. serializationObject.geometries.planes = [];
  726. serializationObject.geometries.torusKnots = [];
  727. serializationObject.geometries.vertexData = [];
  728. serializeGeometry(geometry, serializationObject.geometries);
  729. }
  730. // Skeletons
  731. if (mesh.skeleton) {
  732. serializationObject.skeletons = [];
  733. serializationObject.skeletons.push(serializeSkeleton(mesh.skeleton));
  734. }
  735. //serialize the actual mesh
  736. serializationObject.meshes = [];
  737. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  738. }
  739. return serializationObject;
  740. };
  741. return SceneSerializer;
  742. })();
  743. BABYLON.SceneSerializer = SceneSerializer;
  744. })(BABYLON || (BABYLON = {}));
  745. //# sourceMappingURL=babylon.sceneSerializer.js.map