Tools.BuildArray
for array initialisation (barroij)IOfflineSupport
interface to hide IndexedDB (Deltakosh)PBRMaterial
and StandardMaterial
now use hot swapping feature for shaders. This means they can keep using a previous shader while a new one is being compiled (Deltakosh)transformNodes
array of the SceneDatabase.IDBStorageEnabled
is now false by default (Deltakosh)Database.openAsync
was renamed by Database.open