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- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.ShadowGenerator = function (mapSize, light) {
- this._light = light;
- this._scene = light.getScene();
- light._shadowGenerator = this;
- // Render target
- this._shadowMap = new BABYLON.RenderTargetTexture(light.name + "_shadowMap", mapSize, this._scene, false);
- this._shadowMap.wrapU = BABYLON.Texture.CLAMP_ADDRESSMODE;
- this._shadowMap.wrapV = BABYLON.Texture.CLAMP_ADDRESSMODE;
-
- // Effect
- this._effect = this._scene.getEngine().createEffect("shadowMap",
- ["position"],
- ["worldViewProjection"],
- [], "");
-
- this._effectVSM = this._scene.getEngine().createEffect("shadowMap",
- ["position"],
- ["worldViewProjection"],
- [], "#define VSM");
-
- // Custom render function
- var that = this;
- var renderSubMesh = function (subMesh, effect) {
- var mesh = subMesh.getMesh();
- var world = mesh.getWorldMatrix();
-
- effect.setMatrix("worldViewProjection", world.multiply(that.getTransformMatrix()));
-
- // Bind and draw
- mesh.bindAndDraw(subMesh, effect, false);
- };
- this._shadowMap.customRenderFunction = function (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes, activeMeshes) {
- var engine = that._scene.getEngine();
- var index;
- var effect = that.useVarianceShadowMap ? that._effectVSM : that._effect;
- engine.enableEffect(effect);
-
- for (index = 0; index < opaqueSubMeshes.length; index++) {
- renderSubMesh(opaqueSubMeshes[index], effect);
- }
-
- for (index = 0; index < alphaTestSubMeshes.length; index++) {
- renderSubMesh(alphaTestSubMeshes[index], effect);
- }
- };
- };
-
- // Members
- BABYLON.ShadowGenerator.prototype.useVarianceShadowMap = true;
-
- // Properties
- BABYLON.ShadowGenerator.prototype.isReady = function () {
- return this._effect.isReady() && this._effectVSM.isReady();
- };
-
- BABYLON.ShadowGenerator.prototype.getShadowMap = function () {
- return this._shadowMap;
- };
-
- BABYLON.ShadowGenerator.prototype.getLight = function () {
- return this._light;
- };
-
- // Methods
- BABYLON.ShadowGenerator.prototype.getTransformMatrix = function () {
- if (!this._cachedPosition || !this._cachedDirection || !this._light.position.equals(this._cachedPosition) || !this._light.direction.equals(this._cachedDirection)) {
- this._cachedPosition = this._light.position.clone();
- this._cachedDirection = this._light.direction.clone();
- var activeCamera = this._scene.activeCamera;
- var view = new BABYLON.Matrix.LookAtLH(this._light.position, this._light.position.add(this._light.direction), BABYLON.Vector3.Up());
- var projection = new BABYLON.Matrix.PerspectiveFovLH(Math.PI / 2.0, 1.0, activeCamera.minZ, activeCamera.maxZ);
- this._transformMatrix = view.multiply(projection);
- }
- return this._transformMatrix;
- };
- BABYLON.ShadowGenerator.prototype.dispose = function() {
- this._shadowMap.dispose();
- };
- })();
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