gui3DManager.ts 8.1 KB

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  1. import { Nullable } from "babylonjs/types";
  2. import { Observable, Observer } from "babylonjs/Misc/observable";
  3. import { Vector3 } from "babylonjs/Maths/math";
  4. import { PointerInfo, PointerEventTypes } from 'babylonjs/Events/pointerEvents';
  5. import { Material } from "babylonjs/Materials/material";
  6. import { HemisphericLight } from "babylonjs/Lights/hemisphericLight";
  7. import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
  8. import { UtilityLayerRenderer } from "babylonjs/Rendering/utilityLayerRenderer";
  9. import { EngineStore } from "babylonjs/Engines/engineStore";
  10. import { IDisposable, Scene } from "babylonjs/scene";
  11. import { Container3D } from "./controls/container3D";
  12. import { Control3D } from "./controls/control3D";
  13. /**
  14. * Class used to manage 3D user interface
  15. * @see http://doc.babylonjs.com/how_to/gui3d
  16. */
  17. export class GUI3DManager implements IDisposable {
  18. private _scene: Scene;
  19. private _sceneDisposeObserver: Nullable<Observer<Scene>>;
  20. private _utilityLayer: Nullable<UtilityLayerRenderer>;
  21. private _rootContainer: Container3D;
  22. private _pointerObserver: Nullable<Observer<PointerInfo>>;
  23. private _pointerOutObserver: Nullable<Observer<number>>;
  24. /** @hidden */
  25. public _lastPickedControl: Control3D;
  26. /** @hidden */
  27. public _lastControlOver: { [pointerId: number]: Control3D } = {};
  28. /** @hidden */
  29. public _lastControlDown: { [pointerId: number]: Control3D } = {};
  30. /**
  31. * Observable raised when the point picked by the pointer events changed
  32. */
  33. public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();
  34. // Shared resources
  35. /** @hidden */
  36. public _sharedMaterials: { [key: string]: Material } = {};
  37. /** Gets the hosting scene */
  38. public get scene(): Scene {
  39. return this._scene;
  40. }
  41. /** Gets associated utility layer */
  42. public get utilityLayer(): Nullable<UtilityLayerRenderer> {
  43. return this._utilityLayer;
  44. }
  45. /**
  46. * Creates a new GUI3DManager
  47. * @param scene
  48. */
  49. public constructor(scene?: Scene) {
  50. this._scene = scene || EngineStore.LastCreatedScene!;
  51. this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {
  52. this._sceneDisposeObserver = null;
  53. this._utilityLayer = null;
  54. this.dispose();
  55. });
  56. this._utilityLayer = new UtilityLayerRenderer(this._scene);
  57. this._utilityLayer.onlyCheckPointerDownEvents = false;
  58. this._utilityLayer.pickUtilitySceneFirst = false;
  59. this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {
  60. return mesh && mesh.metadata && mesh.metadata._node;
  61. };
  62. // Root
  63. this._rootContainer = new Container3D("RootContainer");
  64. this._rootContainer._host = this;
  65. let utilityLayerScene = this._utilityLayer.utilityLayerScene;
  66. // Events
  67. this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {
  68. this._handlePointerOut(pointerId, true);
  69. });
  70. this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {
  71. this._doPicking(pi);
  72. });
  73. // Scene
  74. this._utilityLayer.utilityLayerScene.autoClear = false;
  75. this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;
  76. new HemisphericLight("hemi", Vector3.Up(), this._utilityLayer.utilityLayerScene);
  77. }
  78. private _handlePointerOut(pointerId: number, isPointerUp: boolean) {
  79. var previousControlOver = this._lastControlOver[pointerId];
  80. if (previousControlOver) {
  81. previousControlOver._onPointerOut(previousControlOver);
  82. delete this._lastControlOver[pointerId];
  83. }
  84. if (isPointerUp) {
  85. if (this._lastControlDown[pointerId]) {
  86. this._lastControlDown[pointerId].forcePointerUp();
  87. delete this._lastControlDown[pointerId];
  88. }
  89. }
  90. this.onPickedPointChangedObservable.notifyObservers(null);
  91. }
  92. private _doPicking(pi: PointerInfo): boolean {
  93. if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {
  94. return false;
  95. }
  96. let pointerEvent = <PointerEvent>(pi.event);
  97. let pointerId = pointerEvent.pointerId || 0;
  98. let buttonIndex = pointerEvent.button;
  99. let pickingInfo = pi.pickInfo;
  100. if (!pickingInfo || !pickingInfo.hit) {
  101. this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);
  102. return false;
  103. }
  104. let control = <Control3D>(pickingInfo.pickedMesh!.metadata);
  105. if (pickingInfo.pickedPoint) {
  106. this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);
  107. }
  108. if (!control._processObservables(pi.type, pickingInfo.pickedPoint!, pointerId, buttonIndex)) {
  109. if (pi.type === PointerEventTypes.POINTERMOVE) {
  110. if (this._lastControlOver[pointerId]) {
  111. this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
  112. }
  113. delete this._lastControlOver[pointerId];
  114. }
  115. }
  116. if (pi.type === PointerEventTypes.POINTERUP) {
  117. if (this._lastControlDown[pointerEvent.pointerId]) {
  118. this._lastControlDown[pointerEvent.pointerId].forcePointerUp();
  119. delete this._lastControlDown[pointerEvent.pointerId];
  120. }
  121. if (pointerEvent.pointerType === "touch") {
  122. this._handlePointerOut(pointerId, false);
  123. }
  124. }
  125. return true;
  126. }
  127. /**
  128. * Gets the root container
  129. */
  130. public get rootContainer(): Container3D {
  131. return this._rootContainer;
  132. }
  133. /**
  134. * Gets a boolean indicating if the given control is in the root child list
  135. * @param control defines the control to check
  136. * @returns true if the control is in the root child list
  137. */
  138. public containsControl(control: Control3D): boolean {
  139. return this._rootContainer.containsControl(control);
  140. }
  141. /**
  142. * Adds a control to the root child list
  143. * @param control defines the control to add
  144. * @returns the current manager
  145. */
  146. public addControl(control: Control3D): GUI3DManager {
  147. this._rootContainer.addControl(control);
  148. return this;
  149. }
  150. /**
  151. * Removes a control from the root child list
  152. * @param control defines the control to remove
  153. * @returns the current container
  154. */
  155. public removeControl(control: Control3D): GUI3DManager {
  156. this._rootContainer.removeControl(control);
  157. return this;
  158. }
  159. /**
  160. * Releases all associated resources
  161. */
  162. public dispose() {
  163. this._rootContainer.dispose();
  164. for (var materialName in this._sharedMaterials) {
  165. if (!this._sharedMaterials.hasOwnProperty(materialName)) {
  166. continue;
  167. }
  168. this._sharedMaterials[materialName].dispose();
  169. }
  170. this._sharedMaterials = {};
  171. if (this._pointerOutObserver && this._utilityLayer) {
  172. this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);
  173. this._pointerOutObserver = null;
  174. }
  175. this.onPickedPointChangedObservable.clear();
  176. let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;
  177. if (utilityLayerScene) {
  178. if (this._pointerObserver) {
  179. utilityLayerScene.onPointerObservable.remove(this._pointerObserver);
  180. this._pointerObserver = null;
  181. }
  182. }
  183. if (this._scene) {
  184. if (this._sceneDisposeObserver) {
  185. this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);
  186. this._sceneDisposeObserver = null;
  187. }
  188. }
  189. if (this._utilityLayer) {
  190. this._utilityLayer.dispose();
  191. }
  192. }
  193. }