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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- // Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene (scene.useRightHandedSystem).
- // NOTE: When scene.useRightHandedSystem is false, an additional transform will be added to the root to transform the data from right-handed to left-handed.
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- // The glTF right-handed data is not transformed in any form and is loaded directly.
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["PASS_THROUGH"] = 1] = "PASS_THROUGH";
- // Sets the useRightHandedSystem flag on the scene.
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 2] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
- var GLTFFileLoader = (function () {
- function GLTFFileLoader() {
- // V2 options
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- this.name = "gltf";
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var loaderData = GLTFFileLoader._parse(data, onError);
- if (!loaderData) {
- return;
- }
- var loader = this._getLoader(loaderData, onError);
- if (!loader) {
- return;
- }
- loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onProgress, onError);
- };
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- var loaderData = GLTFFileLoader._parse(data, onError);
- if (!loaderData) {
- return;
- }
- var loader = this._getLoader(loaderData, onError);
- if (!loader) {
- return;
- }
- return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onProgress, onError);
- };
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
- };
- GLTFFileLoader._parse = function (data, onError) {
- if (data instanceof ArrayBuffer) {
- return GLTFFileLoader._parseBinary(data, onError);
- }
- try {
- return {
- json: JSON.parse(data),
- bin: null
- };
- }
- catch (e) {
- onError(e.message);
- return null;
- }
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData, onError) {
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- onError("Invalid version: " + asset.version);
- return null;
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- onError("Invalid minimum version: " + asset.minVersion);
- return null;
- }
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- onError("Incompatible minimum version: " + asset.minVersion);
- return null;
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader.CreateGLTFLoaderV1,
- 2: GLTFFileLoader.CreateGLTFLoaderV2
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- onError("Unsupported version: " + asset.version);
- return null;
- }
- return createLoader(this);
- };
- GLTFFileLoader._parseBinary = function (data, onError) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- onError("Unexpected magic: " + magic);
- return null;
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader, onError);
- case 2: return GLTFFileLoader._parseV2(binaryReader, onError);
- }
- onError("Unsupported version: " + version);
- return null;
- };
- GLTFFileLoader._parseV1 = function (binaryReader, onError) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- return null;
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON:
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- default:
- onError("Unexpected content format: " + contentFormat);
- return null;
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader, onError) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- return null;
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- onError("First chunk format is not JSON");
- return null;
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- chunkLength = binaryReader.readUint32();
- chunkFormat = binaryReader.readUint32();
- switch (chunkFormat) {
- case ChunkFormat.JSON:
- onError("Unexpected JSON chunk");
- return null;
- case ChunkFormat.BIN:
- bin = binaryReader.readUint8Array(chunkLength);
- break;
- default:
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength);
- break;
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (!version) {
- return null;
- }
- var parts = version.split(".");
- if (parts.length != 2) {
- return null;
- }
- var major = +parts[0];
- if (isNaN(major)) {
- return null;
- }
- var minor = +parts[1];
- if (isNaN(minor)) {
- return null;
- }
- return {
- major: major,
- minor: minor
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- // V1 options
- GLTFFileLoader.HomogeneousCoordinates = false;
- GLTFFileLoader.IncrementalLoading = true;
- return GLTFFileLoader;
- }());
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Enums
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {}));
- var EMeshPrimitiveMode;
- (function (EMeshPrimitiveMode) {
- EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP";
- EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN";
- })(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {}));
- var ETextureMagFilter;
- (function (ETextureMagFilter) {
- ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST";
- ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR";
- })(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {}));
- var ETextureMinFilter;
- (function (ETextureMinFilter) {
- ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST";
- ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR";
- ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {}));
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoader = (function () {
- function GLTFLoader(parent) {
- this._renderReady = false;
- this._disposed = false;
- this._blockPendingTracking = false;
- // Observable with boolean indicating success or error.
- this._renderReadyObservable = new BABYLON.Observable();
- // Count of pending work that needs to complete before the asset is rendered.
- this._renderPendingCount = 0;
- // Count of pending work that needs to complete before the loader is cleared.
- this._loaderPendingCount = 0;
- this._parent = parent;
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- BABYLON.Tools.Error("Extension with the same name '" + extension.name + "' already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- // Keep the order of registration so that extensions registered first are called first.
- GLTF2.GLTFLoaderExtension._Extensions.push(extension);
- };
- Object.defineProperty(GLTFLoader.prototype, "gltf", {
- get: function () {
- return this._gltf;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(GLTFLoader.prototype, "babylonScene", {
- get: function () {
- return this._babylonScene;
- },
- enumerable: true,
- configurable: true
- });
- GLTFLoader.prototype.executeWhenRenderReady = function (func) {
- if (this._renderReady) {
- func();
- }
- else {
- this._renderReadyObservable.add(func);
- }
- };
- GLTFLoader.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- // Revoke object urls created during load
- if (this._gltf.textures) {
- this._gltf.textures.forEach(function (texture) {
- if (texture.url) {
- URL.revokeObjectURL(texture.url);
- }
- });
- }
- this._gltf = undefined;
- this._babylonScene = undefined;
- this._rootUrl = undefined;
- this._defaultMaterial = undefined;
- this._successCallback = undefined;
- this._errorCallback = undefined;
- this._renderReady = false;
- this._renderReadyObservable.clear();
- this._renderPendingCount = 0;
- this._loaderPendingCount = 0;
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- this._loadAsync(meshesNames, scene, data, rootUrl, function () {
- onSuccess(_this._getMeshes(), null, _this._getSkeletons());
- }, onProgress, onError);
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError);
- };
- GLTFLoader.prototype._loadAsync = function (nodeNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- this._loadData(data);
- this._babylonScene = scene;
- this._rootUrl = rootUrl;
- this._successCallback = onSuccess;
- this._progressCallback = onProgress;
- this._errorCallback = onError;
- this.addPendingData(this);
- this._loadScene(nodeNames);
- this._loadAnimations();
- this.removePendingData(this);
- };
- GLTFLoader.prototype._onError = function (message) {
- this._errorCallback(message);
- this.dispose();
- };
- GLTFLoader.prototype._onProgress = function (event) {
- this._progressCallback(event);
- };
- GLTFLoader.prototype._onRenderReady = function () {
- switch (this._parent.coordinateSystemMode) {
- case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO:
- if (!this._babylonScene.useRightHandedSystem) {
- this._addRightHandToLeftHandRootTransform();
- }
- break;
- case BABYLON.GLTFLoaderCoordinateSystemMode.PASS_THROUGH:
- // do nothing
- break;
- case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED:
- this._babylonScene.useRightHandedSystem = true;
- break;
- default:
- BABYLON.Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
- break;
- }
- this._showMeshes();
- this._startAnimations();
- this._successCallback();
- this._renderReadyObservable.notifyObservers(this);
- };
- GLTFLoader.prototype._onLoaderComplete = function () {
- if (this._parent.onComplete) {
- this._parent.onComplete();
- }
- };
- GLTFLoader.prototype._onLoaderFirstLODComplete = function () {
- if (this._parent.onFirstLODComplete) {
- this._parent.onFirstLODComplete();
- }
- };
- GLTFLoader.prototype._loadData = function (data) {
- this._gltf = data.json;
- var binaryBuffer;
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0].uri === undefined) {
- binaryBuffer = buffers[0];
- }
- if (data.bin) {
- if (binaryBuffer) {
- if (binaryBuffer.byteLength != data.bin.byteLength) {
- BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- }
- else {
- BABYLON.Tools.Warn("Unexpected BIN chunk");
- }
- binaryBuffer.loadedData = data.bin;
- }
- };
- GLTFLoader.prototype._addRightHandToLeftHandRootTransform = function () {
- this._rootMesh = new BABYLON.Mesh("root", this._babylonScene);
- this._rootMesh.isVisible = false;
- this._rootMesh.scaling = new BABYLON.Vector3(1, 1, -1);
- this._rootMesh.rotation.y = Math.PI;
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var i = 0; i < nodes.length; i++) {
- var mesh = nodes[i].babylonMesh;
- if (mesh && !mesh.parent) {
- mesh.parent = this._rootMesh;
- }
- }
- }
- };
- GLTFLoader.prototype._getMeshes = function () {
- var meshes = [];
- if (this._rootMesh) {
- meshes.push(this._rootMesh);
- }
- var nodes = this._gltf.nodes;
- if (nodes) {
- nodes.forEach(function (node) {
- if (node.babylonMesh) {
- meshes.push(node.babylonMesh);
- }
- });
- }
- return meshes;
- };
- GLTFLoader.prototype._getSkeletons = function () {
- var skeletons = [];
- var skins = this._gltf.skins;
- if (skins) {
- skins.forEach(function (skin) {
- if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- });
- }
- return skeletons;
- };
- GLTFLoader.prototype._getAnimationTargets = function () {
- var targets = [];
- var animations = this._gltf.animations;
- if (animations) {
- animations.forEach(function (animation) {
- targets.push.apply(targets, animation.targets);
- });
- }
- return targets;
- };
- GLTFLoader.prototype._showMeshes = function () {
- this._getMeshes().forEach(function (mesh) { return mesh.isVisible = true; });
- };
- GLTFLoader.prototype._startAnimations = function () {
- var _this = this;
- this._getAnimationTargets().forEach(function (target) { return _this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true); });
- };
- GLTFLoader.prototype._loadScene = function (nodeNames) {
- var _this = this;
- var scene = this._gltf.scenes[this._gltf.scene || 0];
- var nodeIndices = scene.nodes;
- this._traverseNodes(nodeIndices, function (node, index, parentNode) {
- node.index = index;
- node.parent = parentNode;
- return true;
- });
- var materials = this._gltf.materials;
- if (materials) {
- materials.forEach(function (material, index) { return material.index = index; });
- }
- if (nodeNames) {
- if (!(nodeNames instanceof Array)) {
- nodeNames = [nodeNames];
- }
- var filteredNodeIndices = new Array();
- this._traverseNodes(nodeIndices, function (node) {
- if (nodeNames.indexOf(node.name) === -1) {
- return true;
- }
- filteredNodeIndices.push(node.index);
- return false;
- });
- nodeIndices = filteredNodeIndices;
- }
- this._traverseNodes(nodeIndices, function (node) { return _this._loadSkin(node); });
- this._traverseNodes(nodeIndices, function (node) { return _this._loadMesh(node); });
- };
- GLTFLoader.prototype._loadSkin = function (node) {
- var _this = this;
- if (node.skin !== undefined) {
- var skin = this._gltf.skins[node.skin];
- var skeletonId = "skeleton" + node.skin;
- skin.babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
- skin.index = node.skin;
- for (var i = 0; i < skin.joints.length; i++) {
- this._createBone(this._gltf.nodes[skin.joints[i]], skin);
- }
- if (skin.skeleton === undefined) {
- // TODO: handle when skeleton is not defined
- throw new Error("Not implemented");
- }
- if (skin.inverseBindMatrices === undefined) {
- // TODO: handle when inverse bind matrices are not defined
- throw new Error("Not implemented");
- }
- var accessor = this._gltf.accessors[skin.inverseBindMatrices];
- this._loadAccessorAsync(accessor, function (data) {
- _this._traverseNode(skin.skeleton, function (node, index, parent) { return _this._updateBone(node, parent, skin, data); });
- });
- }
- return true;
- };
- GLTFLoader.prototype._updateBone = function (node, parentNode, skin, inverseBindMatrixData) {
- var jointIndex = skin.joints.indexOf(node.index);
- if (jointIndex === -1) {
- this._createBone(node, skin);
- }
- var babylonBone = node.babylonSkinToBones[skin.index];
- // TODO: explain the math
- var matrix = jointIndex === -1 ? BABYLON.Matrix.Identity() : BABYLON.Matrix.FromArray(inverseBindMatrixData, jointIndex * 16);
- matrix.invertToRef(matrix);
- if (parentNode) {
- babylonBone.setParent(parentNode.babylonSkinToBones[skin.index], false);
- matrix.multiplyToRef(babylonBone.getParent().getInvertedAbsoluteTransform(), matrix);
- }
- babylonBone.updateMatrix(matrix);
- return true;
- };
- GLTFLoader.prototype._createBone = function (node, skin) {
- var babylonBone = new BABYLON.Bone(node.name || "bone" + node.index, skin.babylonSkeleton);
- node.babylonSkinToBones = node.babylonSkinToBones || {};
- node.babylonSkinToBones[skin.index] = babylonBone;
- node.babylonAnimationTargets = node.babylonAnimationTargets || [];
- node.babylonAnimationTargets.push(babylonBone);
- return babylonBone;
- };
- GLTFLoader.prototype._loadMesh = function (node) {
- var babylonMesh = new BABYLON.Mesh(node.name || "mesh" + node.index, this._babylonScene);
- babylonMesh.isVisible = false;
- this._loadTransform(node, babylonMesh);
- if (node.mesh !== undefined) {
- var mesh = this._gltf.meshes[node.mesh];
- this._loadMeshData(node, mesh, babylonMesh);
- }
- babylonMesh.parent = node.parent ? node.parent.babylonMesh : null;
- node.babylonMesh = babylonMesh;
- node.babylonAnimationTargets = node.babylonAnimationTargets || [];
- node.babylonAnimationTargets.push(node.babylonMesh);
- if (node.skin !== undefined) {
- var skin = this._gltf.skins[node.skin];
- babylonMesh.skeleton = skin.babylonSkeleton;
- }
- if (node.camera !== undefined) {
- // TODO: handle cameras
- }
- return true;
- };
- GLTFLoader.prototype._loadMeshData = function (node, mesh, babylonMesh) {
- var _this = this;
- babylonMesh.name = mesh.name || babylonMesh.name;
- var babylonMultiMaterial = new BABYLON.MultiMaterial(babylonMesh.name, this._babylonScene);
- babylonMesh.material = babylonMultiMaterial;
- var geometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene, null, false, babylonMesh);
- var vertexData = new BABYLON.VertexData();
- vertexData.positions = [];
- vertexData.indices = [];
- var subMeshInfos = [];
- var loadedPrimitives = 0;
- var totalPrimitives = mesh.primitives.length;
- var _loop_1 = function (i) {
- var primitive = mesh.primitives[i];
- if (primitive.mode && primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) {
- // TODO: handle other primitive modes
- throw new Error("Not implemented");
- }
- this_1._createMorphTargets(node, mesh, primitive, babylonMesh);
- this_1._loadVertexDataAsync(primitive, function (subVertexData) {
- _this._loadMorphTargetsData(mesh, primitive, subVertexData, babylonMesh);
- subMeshInfos.push({
- materialIndex: i,
- verticesStart: vertexData.positions.length,
- verticesCount: subVertexData.positions.length,
- indicesStart: vertexData.indices.length,
- indicesCount: subVertexData.indices.length,
- loadMaterial: function () {
- if (primitive.material === undefined) {
- babylonMultiMaterial.subMaterials[i] = _this._getDefaultMaterial();
- }
- else {
- var material = _this._gltf.materials[primitive.material];
- _this.loadMaterial(material, function (babylonMaterial, isNew) {
- if (isNew && _this._parent.onMaterialLoaded) {
- _this._parent.onMaterialLoaded(babylonMaterial);
- }
- if (_this._parent.onBeforeMaterialReadyAsync) {
- _this.addLoaderPendingData(material);
- _this._parent.onBeforeMaterialReadyAsync(babylonMaterial, babylonMesh, babylonMultiMaterial.subMaterials[i] != null, function () {
- babylonMultiMaterial.subMaterials[i] = babylonMaterial;
- _this.removeLoaderPendingData(material);
- });
- }
- else {
- babylonMultiMaterial.subMaterials[i] = babylonMaterial;
- }
- });
- }
- }
- });
- vertexData.merge(subVertexData);
- if (++loadedPrimitives === totalPrimitives) {
- geometry.setAllVerticesData(vertexData, false);
- subMeshInfos.forEach(function (info) { return info.loadMaterial(); });
- // TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data.
- // Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh.
- babylonMesh.subMeshes = [];
- subMeshInfos.forEach(function (info) { return new BABYLON.SubMesh(info.materialIndex, info.verticesStart, info.verticesCount, info.indicesStart, info.indicesCount, babylonMesh); });
- }
- });
- };
- var this_1 = this;
- for (var i = 0; i < totalPrimitives; i++) {
- _loop_1(i);
- }
- };
- GLTFLoader.prototype._loadVertexDataAsync = function (primitive, onSuccess) {
- var _this = this;
- var attributes = primitive.attributes;
- if (!attributes) {
- this._onError("Primitive has no attributes");
- return;
- }
- var vertexData = new BABYLON.VertexData();
- var loadedAttributes = 0;
- var totalAttributes = Object.keys(attributes).length;
- var _loop_2 = function (semantic) {
- accessor = this_2._gltf.accessors[attributes[semantic]];
- this_2._loadAccessorAsync(accessor, function (data) {
- switch (semantic) {
- case "NORMAL":
- vertexData.normals = data;
- break;
- case "POSITION":
- vertexData.positions = data;
- break;
- case "TANGENT":
- vertexData.tangents = data;
- break;
- case "TEXCOORD_0":
- vertexData.uvs = data;
- break;
- case "TEXCOORD_1":
- vertexData.uvs2 = data;
- break;
- case "JOINTS_0":
- vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data));
- break;
- case "WEIGHTS_0":
- vertexData.matricesWeights = data;
- break;
- case "COLOR_0":
- vertexData.colors = data;
- break;
- default:
- BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
- break;
- }
- if (++loadedAttributes === totalAttributes) {
- var indicesAccessor = _this._gltf.accessors[primitive.indices];
- if (indicesAccessor) {
- _this._loadAccessorAsync(indicesAccessor, function (data) {
- vertexData.indices = data;
- onSuccess(vertexData);
- });
- }
- else {
- vertexData.indices = new Uint32Array(vertexData.positions.length / 3);
- vertexData.indices.forEach(function (v, i) { return vertexData.indices[i] = i; });
- onSuccess(vertexData);
- }
- }
- });
- };
- var this_2 = this, accessor;
- for (var semantic in attributes) {
- _loop_2(semantic);
- }
- };
- GLTFLoader.prototype._createMorphTargets = function (node, mesh, primitive, babylonMesh) {
- var targets = primitive.targets;
- if (!targets) {
- return;
- }
- if (!babylonMesh.morphTargetManager) {
- babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager();
- }
- for (var index = 0; index < targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight));
- }
- };
- GLTFLoader.prototype._loadMorphTargetsData = function (mesh, primitive, vertexData, babylonMesh) {
- var targets = primitive.targets;
- if (!targets) {
- return;
- }
- var _loop_3 = function () {
- var babylonMorphTarget = babylonMesh.morphTargetManager.getTarget(index);
- attributes = targets[index];
- var _loop_4 = function (semantic) {
- accessor = this_3._gltf.accessors[attributes[semantic]];
- this_3._loadAccessorAsync(accessor, function (data) {
- if (accessor.name) {
- babylonMorphTarget.name = accessor.name;
- }
- // glTF stores morph target information as deltas while babylon.js expects the final data.
- // As a result we have to add the original data to the delta to calculate the final data.
- var values = data;
- switch (semantic) {
- case "NORMAL":
- GLTF2.GLTFUtils.ForEach(values, function (v, i) { return values[i] += vertexData.normals[i]; });
- babylonMorphTarget.setNormals(values);
- break;
- case "POSITION":
- GLTF2.GLTFUtils.ForEach(values, function (v, i) { return values[i] += vertexData.positions[i]; });
- babylonMorphTarget.setPositions(values);
- break;
- case "TANGENT":
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- for (var i = 0, j = 0; i < values.length; i++, j++) {
- values[i] += vertexData.tangents[j];
- if ((i + 1) % 3 == 0) {
- j++;
- }
- }
- babylonMorphTarget.setTangents(values);
- break;
- default:
- BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'");
- break;
- }
- });
- };
- for (var semantic in attributes) {
- _loop_4(semantic);
- }
- };
- var this_3 = this, attributes, accessor;
- for (var index = 0; index < targets.length; index++) {
- _loop_3();
- }
- };
- GLTFLoader.prototype._loadTransform = function (node, babylonMesh) {
- var position = BABYLON.Vector3.Zero();
- var rotation = BABYLON.Quaternion.Identity();
- var scaling = BABYLON.Vector3.One();
- if (node.matrix) {
- var mat = BABYLON.Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation)
- position = BABYLON.Vector3.FromArray(node.translation);
- if (node.rotation)
- rotation = BABYLON.Quaternion.FromArray(node.rotation);
- if (node.scale)
- scaling = BABYLON.Vector3.FromArray(node.scale);
- }
- babylonMesh.position = position;
- babylonMesh.rotationQuaternion = rotation;
- babylonMesh.scaling = scaling;
- };
- GLTFLoader.prototype._traverseNodes = function (indices, action, parentNode) {
- if (parentNode === void 0) { parentNode = null; }
- for (var i = 0; i < indices.length; i++) {
- this._traverseNode(indices[i], action, parentNode);
- }
- };
- GLTFLoader.prototype._traverseNode = function (index, action, parentNode) {
- if (parentNode === void 0) { parentNode = null; }
- var node = this._gltf.nodes[index];
- if (!action(node, index, parentNode)) {
- return;
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- this._traverseNode(node.children[i], action, node);
- }
- }
- };
- GLTFLoader.prototype._loadAnimations = function () {
- var animations = this._gltf.animations;
- if (!animations || animations.length === 0) {
- return;
- }
- for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) {
- var animation = animations[animationIndex];
- for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) {
- this._loadAnimationChannel(animation, animationIndex, channelIndex);
- }
- }
- };
- GLTFLoader.prototype._loadAnimationChannel = function (animation, animationIndex, channelIndex) {
- var channel = animation.channels[channelIndex];
- var samplerIndex = channel.sampler;
- var sampler = animation.samplers[samplerIndex];
- var targetNode = this._gltf.nodes[channel.target.node];
- if (!targetNode) {
- BABYLON.Tools.Warn("Animation channel target node (" + channel.target.node + ") does not exist");
- return;
- }
- var targetPath = {
- "translation": "position",
- "rotation": "rotationQuaternion",
- "scale": "scaling",
- "weights": "influence"
- }[channel.target.path];
- if (!targetPath) {
- BABYLON.Tools.Warn("Animation channel target path '" + channel.target.path + "' is not valid");
- return;
- }
- var animationType = {
- "position": BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
- "rotationQuaternion": BABYLON.Animation.ANIMATIONTYPE_QUATERNION,
- "scaling": BABYLON.Animation.ANIMATIONTYPE_VECTOR3,
- "influence": BABYLON.Animation.ANIMATIONTYPE_FLOAT,
- }[targetPath];
- var inputData;
- var outputData;
- var checkSuccess = function () {
- if (!inputData || !outputData) {
- return;
- }
- var outputBufferOffset = 0;
- var getNextOutputValue = {
- "position": function () {
- var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- },
- "rotationQuaternion": function () {
- var value = BABYLON.Quaternion.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- },
- "scaling": function () {
- var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- },
- "influence": function () {
- var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets;
- var value = new Array(numTargets);
- for (var i = 0; i < numTargets; i++) {
- value[i] = outputData[outputBufferOffset++];
- }
- return value;
- },
- }[targetPath];
- var getNextKey = {
- "LINEAR": function (frameIndex) { return ({
- frame: inputData[frameIndex],
- value: getNextOutputValue()
- }); },
- "CUBICSPLINE": function (frameIndex) { return ({
- frame: inputData[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }); },
- }[sampler.interpolation];
- var keys = new Array(inputData.length);
- for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- animation.targets = animation.targets || [];
- if (targetPath === "influence") {
- var morphTargetManager = targetNode.babylonMesh.morphTargetManager;
- for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) {
- var morphTarget = morphTargetManager.getTarget(targetIndex);
- var animationName = (animation.name || "anim" + animationIndex) + "_" + targetIndex;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(function (key) { return ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- }); }));
- morphTarget.animations.push(babylonAnimation);
- animation.targets.push(morphTarget);
- }
- }
- else {
- var animationName = animation.name || "anim" + animationIndex;
- var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) {
- var target = targetNode.babylonAnimationTargets[i];
- target.animations.push(babylonAnimation.clone());
- animation.targets.push(target);
- }
- }
- };
- this._loadAccessorAsync(this._gltf.accessors[sampler.input], function (data) {
- inputData = data;
- checkSuccess();
- });
- this._loadAccessorAsync(this._gltf.accessors[sampler.output], function (data) {
- outputData = data;
- checkSuccess();
- });
- };
- GLTFLoader.prototype._loadBufferAsync = function (index, onSuccess) {
- var _this = this;
- var buffer = this._gltf.buffers[index];
- this.addPendingData(buffer);
- if (buffer.loadedData) {
- setTimeout(function () {
- onSuccess(buffer.loadedData);
- _this.removePendingData(buffer);
- });
- }
- else if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) {
- var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri);
- buffer.loadedData = new Uint8Array(data);
- setTimeout(function () {
- onSuccess(buffer.loadedData);
- _this.removePendingData(buffer);
- });
- }
- else if (buffer.loadedObservable) {
- buffer.loadedObservable.add(function (buffer) {
- onSuccess(buffer.loadedData);
- _this.removePendingData(buffer);
- });
- }
- else {
- buffer.loadedObservable = new BABYLON.Observable();
- buffer.loadedObservable.add(function (buffer) {
- onSuccess(buffer.loadedData);
- _this.removePendingData(buffer);
- });
- BABYLON.Tools.LoadFile(this._rootUrl + buffer.uri, function (data) {
- buffer.loadedData = new Uint8Array(data);
- buffer.loadedObservable.notifyObservers(buffer);
- buffer.loadedObservable = null;
- }, function (event) {
- if (!_this._disposed) {
- _this._onProgress(event);
- }
- }, this._babylonScene.database, true, function (request) {
- if (!_this._disposed) {
- _this._onError("Failed to load file '" + buffer.uri + "': " + request.status + " " + request.statusText);
- _this.removePendingData(buffer);
- }
- });
- }
- };
- GLTFLoader.prototype._buildInt8ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) {
- if (!byteStride) {
- return new Int8Array(buffer, byteOffset, byteLength);
- }
- var sourceBuffer = new Int8Array(buffer, byteOffset);
- var targetBuffer = new Int8Array(byteLength);
- this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length);
- return targetBuffer;
- };
- GLTFLoader.prototype._buildUint8ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) {
- if (!byteStride) {
- return new Uint8Array(buffer, byteOffset, byteLength);
- }
- var sourceBuffer = new Uint8Array(buffer, byteOffset);
- var targetBuffer = new Uint8Array(byteLength);
- this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length);
- return targetBuffer;
- };
- GLTFLoader.prototype._buildInt16ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) {
- if (!byteStride) {
- return new Int16Array(buffer, byteOffset, byteLength);
- }
- var sourceBuffer = new Int16Array(buffer, byteOffset);
- var targetBuffer = new Int16Array(byteLength);
- this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length);
- return targetBuffer;
- };
- GLTFLoader.prototype._buildUint16ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) {
- if (!byteStride) {
- return new Uint16Array(buffer, byteOffset, byteLength);
- }
- var sourceBuffer = new Uint16Array(buffer, byteOffset);
- var targetBuffer = new Uint16Array(byteLength);
- this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length);
- return targetBuffer;
- };
- GLTFLoader.prototype._buildUint32ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) {
- if (!byteStride) {
- return new Uint32Array(buffer, byteOffset, byteLength);
- }
- var sourceBuffer = new Uint32Array(buffer, byteOffset);
- var targetBuffer = new Uint32Array(byteLength);
- this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length);
- return targetBuffer;
- };
- GLTFLoader.prototype._buildFloat32ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) {
- if (!byteStride) {
- return new Float32Array(buffer, byteOffset, byteLength);
- }
- var sourceBuffer = new Float32Array(buffer, byteOffset);
- var targetBuffer = new Float32Array(byteLength);
- this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length);
- return targetBuffer;
- };
- GLTFLoader.prototype._extractInterleavedData = function (sourceBuffer, targetBuffer, bytePerComponent, stride, length) {
- var tempIndex = 0;
- var sourceIndex = 0;
- var storageSize = bytePerComponent;
- while (tempIndex < length) {
- for (var cursor = 0; cursor < storageSize; cursor++) {
- targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor];
- tempIndex++;
- }
- sourceIndex += stride;
- }
- };
- GLTFLoader.prototype._loadBufferViewAsync = function (bufferView, byteOffset, byteLength, bytePerComponent, componentType, onSuccess) {
- var _this = this;
- byteOffset += (bufferView.byteOffset || 0);
- this._loadBufferAsync(bufferView.buffer, function (bufferData) {
- if (byteOffset + byteLength > bufferData.byteLength) {
- _this._onError("Buffer access is out of range");
- return;
- }
- var buffer = bufferData.buffer;
- byteOffset += bufferData.byteOffset;
- var bufferViewData;
- switch (componentType) {
- case GLTF2.EComponentType.BYTE:
- bufferViewData = _this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent);
- break;
- case GLTF2.EComponentType.UNSIGNED_BYTE:
- bufferViewData = _this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent);
- break;
- case GLTF2.EComponentType.SHORT:
- bufferViewData = _this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent);
- break;
- case GLTF2.EComponentType.UNSIGNED_SHORT:
- bufferViewData = _this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent);
- break;
- case GLTF2.EComponentType.UNSIGNED_INT:
- bufferViewData = _this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent);
- break;
- case GLTF2.EComponentType.FLOAT:
- bufferViewData = _this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent);
- break;
- default:
- _this._onError("Invalid component type (" + componentType + ")");
- return;
- }
- onSuccess(bufferViewData);
- });
- };
- GLTFLoader.prototype._loadAccessorAsync = function (accessor, onSuccess) {
- var bufferView = this._gltf.bufferViews[accessor.bufferView];
- var byteOffset = accessor.byteOffset || 0;
- var bytePerComponent = this._getByteStrideFromType(accessor);
- var byteLength = accessor.count * bytePerComponent;
- this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess);
- };
- GLTFLoader.prototype._getByteStrideFromType = function (accessor) {
- switch (accessor.type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default:
- this._onError("Invalid accessor type (" + accessor.type + ")");
- return 0;
- }
- };
- Object.defineProperty(GLTFLoader.prototype, "blockPendingTracking", {
- set: function (value) {
- this._blockPendingTracking = value;
- },
- enumerable: true,
- configurable: true
- });
- GLTFLoader.prototype.addPendingData = function (data) {
- if (!this._renderReady) {
- this._renderPendingCount++;
- }
- this.addLoaderPendingData(data);
- };
- GLTFLoader.prototype.removePendingData = function (data) {
- if (!this._renderReady) {
- if (--this._renderPendingCount === 0) {
- this._renderReady = true;
- this._onRenderReady();
- }
- }
- this.removeLoaderPendingData(data);
- };
- GLTFLoader.prototype.addLoaderNonBlockingPendingData = function (data) {
- if (!this._nonBlockingData) {
- this._nonBlockingData = new Array();
- }
- this._nonBlockingData.push(data);
- };
- GLTFLoader.prototype.addLoaderPendingData = function (data) {
- if (this._blockPendingTracking) {
- this.addLoaderNonBlockingPendingData(data);
- return;
- }
- this._loaderPendingCount++;
- };
- GLTFLoader.prototype.removeLoaderPendingData = function (data) {
- var indexInPending = this._nonBlockingData ? this._nonBlockingData.indexOf(data) : -1;
- if (indexInPending !== -1) {
- this._nonBlockingData.splice(indexInPending, 1);
- }
- else if (--this._loaderPendingCount === 0) {
- this._onLoaderFirstLODComplete();
- }
- if ((!this._nonBlockingData || this._nonBlockingData.length === 0) && this._loaderPendingCount === 0) {
- this._onLoaderComplete();
- this.dispose();
- }
- };
- GLTFLoader.prototype._getDefaultMaterial = function () {
- if (!this._defaultMaterial) {
- var id = "__gltf_default";
- var material = this._babylonScene.getMaterialByName(id);
- if (!material) {
- material = new BABYLON.PBRMaterial(id, this._babylonScene);
- material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- material.metallic = 1;
- material.roughness = 1;
- }
- this._defaultMaterial = material;
- }
- return this._defaultMaterial;
- };
- GLTFLoader.prototype._loadMaterialMetallicRoughnessProperties = function (material) {
- var babylonMaterial = material.babylonMaterial;
- // Ensure metallic workflow
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- var properties = material.pbrMetallicRoughness;
- if (!properties) {
- return;
- }
- babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1);
- babylonMaterial.metallic = properties.metallicFactor === undefined ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor === undefined ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- babylonMaterial.albedoTexture = this.loadTexture(properties.baseColorTexture);
- }
- if (properties.metallicRoughnessTexture) {
- babylonMaterial.metallicTexture = this.loadTexture(properties.metallicRoughnessTexture);
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- this.loadMaterialAlphaProperties(material, properties.baseColorFactor);
- };
- GLTFLoader.prototype.loadMaterial = function (material, assign) {
- if (material.babylonMaterial) {
- assign(material.babylonMaterial, false);
- return;
- }
- if (GLTF2.GLTFLoaderExtension.LoadMaterial(this, material, assign)) {
- return;
- }
- this.createPbrMaterial(material);
- this.loadMaterialBaseProperties(material);
- this._loadMaterialMetallicRoughnessProperties(material);
- assign(material.babylonMaterial, true);
- };
- GLTFLoader.prototype.createPbrMaterial = function (material) {
- var babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + material.index, this._babylonScene);
- babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- material.babylonMaterial = babylonMaterial;
- };
- GLTFLoader.prototype.loadMaterialBaseProperties = function (material) {
- var babylonMaterial = material.babylonMaterial;
- babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- babylonMaterial.bumpTexture = this.loadTexture(material.normalTexture);
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale !== undefined) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- }
- if (material.occlusionTexture) {
- babylonMaterial.ambientTexture = this.loadTexture(material.occlusionTexture);
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength !== undefined) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- babylonMaterial.emissiveTexture = this.loadTexture(material.emissiveTexture);
- }
- };
- GLTFLoader.prototype.loadMaterialAlphaProperties = function (material, colorFactor) {
- var babylonMaterial = material.babylonMaterial;
- var alphaMode = material.alphaMode || "OPAQUE";
- switch (alphaMode) {
- case "OPAQUE":
- // default is opaque
- break;
- case "MASK":
- case "BLEND":
- if (colorFactor) {
- babylonMaterial.alpha = colorFactor[3];
- }
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = (alphaMode === "BLEND");
- }
- break;
- default:
- BABYLON.Tools.Warn("Invalid alpha mode '" + material.alphaMode + "'");
- break;
- }
- babylonMaterial.alphaCutOff = material.alphaCutoff === undefined ? 0.5 : material.alphaCutoff;
- };
- GLTFLoader.prototype.loadTexture = function (textureInfo) {
- var _this = this;
- var texture = this._gltf.textures[textureInfo.index];
- var texCoord = textureInfo.texCoord || 0;
- if (!texture || texture.source === undefined) {
- return null;
- }
- var source = this._gltf.images[texture.source];
- var sampler = (texture.sampler === undefined ? {} : this._gltf.samplers[texture.sampler]);
- var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR);
- var samplingMode = GLTF2.GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter);
- this.addPendingData(texture);
- var babylonTexture = new BABYLON.Texture(null, this._babylonScene, noMipMaps, false, samplingMode, function () {
- if (!_this._disposed) {
- _this.removePendingData(texture);
- }
- }, function () {
- if (!_this._disposed) {
- _this._onError("Failed to load texture '" + source.uri + "'");
- _this.removePendingData(texture);
- }
- });
- if (texture.url) {
- babylonTexture.updateURL(texture.url);
- }
- else if (texture.dataReadyObservable) {
- texture.dataReadyObservable.add(function (texture) {
- babylonTexture.updateURL(texture.url);
- });
- }
- else {
- texture.dataReadyObservable = new BABYLON.Observable();
- texture.dataReadyObservable.add(function (texture) {
- babylonTexture.updateURL(texture.url);
- });
- var setTextureData = function (data) {
- texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType }));
- texture.dataReadyObservable.notifyObservers(texture);
- };
- if (!source.uri) {
- var bufferView = this._gltf.bufferViews[source.bufferView];
- this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, GLTF2.EComponentType.UNSIGNED_BYTE, setTextureData);
- }
- else if (GLTF2.GLTFUtils.IsBase64(source.uri)) {
- setTextureData(new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(source.uri)));
- }
- else {
- BABYLON.Tools.LoadFile(this._rootUrl + source.uri, setTextureData, function (event) {
- if (!_this._disposed) {
- _this._onProgress(event);
- }
- }, this._babylonScene.database, true, function (request) {
- _this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText);
- });
- }
- }
- babylonTexture.coordinatesIndex = texCoord;
- babylonTexture.wrapU = GLTF2.GLTFUtils.GetTextureWrapMode(sampler.wrapS);
- babylonTexture.wrapV = GLTF2.GLTFUtils.GetTextureWrapMode(sampler.wrapT);
- babylonTexture.name = texture.name || "texture" + textureInfo.index;
- if (this._parent.onTextureLoaded) {
- this._parent.onTextureLoaded(babylonTexture);
- }
- return babylonTexture;
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- GLTF2.GLTFLoader = GLTFLoader;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function (parent) { return new GLTFLoader(parent); };
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- /**
- * Utils functions for GLTF
- */
- var GLTFUtils = (function () {
- function GLTFUtils() {
- }
- /**
- * If the uri is a base64 string
- * @param uri: the uri to test
- */
- GLTFUtils.IsBase64 = function (uri) {
- return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
- };
- /**
- * Decode the base64 uri
- * @param uri: the uri to decode
- */
- GLTFUtils.DecodeBase64 = function (uri) {
- var decodedString = atob(uri.split(",")[1]);
- var bufferLength = decodedString.length;
- var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
- for (var i = 0; i < bufferLength; i++) {
- bufferView[i] = decodedString.charCodeAt(i);
- }
- return bufferView.buffer;
- };
- GLTFUtils.ForEach = function (view, func) {
- for (var index = 0; index < view.length; index++) {
- func(view[index], index);
- }
- };
- GLTFUtils.GetTextureWrapMode = function (mode) {
- // Set defaults if undefined
- mode = mode === undefined ? GLTF2.ETextureWrapMode.REPEAT : mode;
- switch (mode) {
- case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default:
- BABYLON.Tools.Warn("Invalid texture wrap mode (" + mode + ")");
- return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- GLTFUtils.GetTextureSamplingMode = function (magFilter, minFilter) {
- // Set defaults if undefined
- magFilter = magFilter === undefined ? GLTF2.ETextureMagFilter.LINEAR : magFilter;
- minFilter = minFilter === undefined ? GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR : minFilter;
- if (magFilter === GLTF2.ETextureMagFilter.LINEAR) {
- switch (minFilter) {
- case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.LINEAR_NEAREST;
- case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.LINEAR_LINEAR;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn("Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR;
- }
- }
- else {
- if (magFilter !== GLTF2.ETextureMagFilter.NEAREST) {
- BABYLON.Tools.Warn("Invalid texture magnification filter (" + magFilter + ")");
- }
- switch (minFilter) {
- case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.NEAREST_NEAREST;
- case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.NEAREST_LINEAR;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST;
- case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR;
- case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR;
- default:
- BABYLON.Tools.Warn("Invalid texture minification filter (" + minFilter + ")");
- return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST;
- }
- }
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- return GLTFUtils;
- }());
- GLTF2.GLTFUtils = GLTFUtils;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtils.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var GLTFLoaderExtension = (function () {
- function GLTFLoaderExtension() {
- this.enabled = true;
- }
- GLTFLoaderExtension.prototype.loadMaterial = function (loader, material, assign) { return false; };
- GLTFLoaderExtension.LoadMaterial = function (loader, material, assign) {
- return this._ApplyExtensions(function (extension) { return extension.loadMaterial(loader, material, assign); });
- };
- GLTFLoaderExtension._ApplyExtensions = function (action) {
- var extensions = GLTFLoaderExtension._Extensions;
- if (!extensions) {
- return;
- }
- for (var i = 0; i < extensions.length; i++) {
- var extension = extensions[i];
- if (extension.enabled && action(extension)) {
- return true;
- }
- }
- return false;
- };
- //
- // Utilities
- //
- GLTFLoaderExtension._Extensions = [];
- return GLTFLoaderExtension;
- }());
- GLTF2.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var MSFTLOD = (function (_super) {
- __extends(MSFTLOD, _super);
- function MSFTLOD() {
- return _super !== null && _super.apply(this, arguments) || this;
- }
- Object.defineProperty(MSFTLOD.prototype, "name", {
- get: function () {
- return "MSFT_lod";
- },
- enumerable: true,
- configurable: true
- });
- MSFTLOD.prototype.loadMaterial = function (loader, material, assign) {
- if (!material.extensions) {
- return false;
- }
- var properties = material.extensions[this.name];
- if (!properties) {
- return false;
- }
- // Clear out the extension so that it won't get loaded again.
- material.extensions[this.name] = undefined;
- // Tell the loader not to clear its state until the highest LOD is loaded.
- var materialLODs = [material.index].concat(properties.ids);
- loader.addLoaderPendingData(material);
- for (var index = 0; index < materialLODs.length; index++) {
- loader.addLoaderNonBlockingPendingData(index);
- }
- // Start with the lowest quality LOD.
- this.loadMaterialLOD(loader, material, materialLODs, materialLODs.length - 1, assign);
- return true;
- };
- MSFTLOD.prototype.loadMaterialLOD = function (loader, material, materialLODs, lod, assign) {
- var _this = this;
- var materialLOD = loader.gltf.materials[materialLODs[lod]];
- if (lod !== materialLODs.length - 1) {
- loader.blockPendingTracking = true;
- }
- loader.loadMaterial(materialLOD, function (babylonMaterial, isNew) {
- assign(babylonMaterial, isNew);
- loader.removeLoaderPendingData(lod);
- // Loading is considered complete if this is the lowest quality LOD.
- if (lod === materialLODs.length - 1) {
- loader.removeLoaderPendingData(material);
- }
- if (lod === 0) {
- loader.blockPendingTracking = false;
- return;
- }
- // Load the next LOD when the loader is ready to render and
- // all active material textures of the current LOD are loaded.
- loader.executeWhenRenderReady(function () {
- BABYLON.BaseTexture.WhenAllReady(babylonMaterial.getActiveTextures(), function () {
- setTimeout(function () {
- _this.loadMaterialLOD(loader, material, materialLODs, lod - 1, assign);
- }, MSFTLOD.MinimalLODDelay);
- });
- });
- });
- };
- /**
- * Specify the minimal delay between LODs in ms (default = 250)
- */
- MSFTLOD.MinimalLODDelay = 250;
- return MSFTLOD;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.MSFTLOD = MSFTLOD;
- GLTF2.GLTFLoader.RegisterExtension(new MSFTLOD());
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=MSFT_lod.js.map
- /// <reference path="../../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF2;
- (function (GLTF2) {
- var Extensions;
- (function (Extensions) {
- var KHRMaterialsPbrSpecularGlossiness = (function (_super) {
- __extends(KHRMaterialsPbrSpecularGlossiness, _super);
- function KHRMaterialsPbrSpecularGlossiness() {
- return _super !== null && _super.apply(this, arguments) || this;
- }
- Object.defineProperty(KHRMaterialsPbrSpecularGlossiness.prototype, "name", {
- get: function () {
- return "KHR_materials_pbrSpecularGlossiness";
- },
- enumerable: true,
- configurable: true
- });
- KHRMaterialsPbrSpecularGlossiness.prototype.loadMaterial = function (loader, material, assign) {
- if (!material.extensions) {
- return false;
- }
- var properties = material.extensions[this.name];
- if (!properties) {
- return false;
- }
- loader.createPbrMaterial(material);
- loader.loadMaterialBaseProperties(material);
- this._loadSpecularGlossinessProperties(loader, material, properties);
- assign(material.babylonMaterial, true);
- return true;
- };
- KHRMaterialsPbrSpecularGlossiness.prototype._loadSpecularGlossinessProperties = function (loader, material, properties) {
- var babylonMaterial = material.babylonMaterial;
- babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1);
- babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1);
- babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor;
- if (properties.diffuseTexture) {
- babylonMaterial.albedoTexture = loader.loadTexture(properties.diffuseTexture);
- }
- if (properties.specularGlossinessTexture) {
- babylonMaterial.reflectivityTexture = loader.loadTexture(properties.specularGlossinessTexture);
- babylonMaterial.reflectivityTexture.hasAlpha = true;
- babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- loader.loadMaterialAlphaProperties(material, properties.diffuseFactor);
- };
- return KHRMaterialsPbrSpecularGlossiness;
- }(GLTF2.GLTFLoaderExtension));
- Extensions.KHRMaterialsPbrSpecularGlossiness = KHRMaterialsPbrSpecularGlossiness;
- GLTF2.GLTFLoader.RegisterExtension(new KHRMaterialsPbrSpecularGlossiness());
- })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {}));
- })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map
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