StandardRenderingPipeline
effect to support screen space lens flare and depth of field. []Demo](http://www.babylonjs.com/Demos/StandardRenderingPipeline/) - (Julien Moreau-Mathis)HighlightLayer
object to enable highlights rendering. Demo - (sebavan)scene.useRightHandedSystem = true
(deltakosh)Tools.CreateScreenshot
function will capture all canvas data. Previous implementation is now called CreateScreenshotUsingRenderTarget
(deltakosh)sprite.playAnimation
(deltakosh)camera.isInFrustum
and camera.isCompletelyInFrustum
. Can be used with meshes, submeshes and boundingInfo (deltakosh)supersample
mode to double font quality. (nockawa)particle.intersectsMesh()
(jerome)invertUV
parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion (jerome)fontSuperSample
setting to use high quality font (nockawa)scene.hoverCursor
property to define a custom cursor when moving mouse over meshes (deltakosh)MeshBuilder.CreateGroundFromHeightMap()
and MeshBuilder.CreateTiledGround()
(jerome)_computeHeightQuads()
that affected all the GroundMesh.getHeightAtCoordinates()
and GroundMesh.getNormalAtCoordinates()
methods (jerome)Mesh.CreateDashedLines()
missing instance
parameter on update (jerome)SolidParticleSystem
(jerome)SolidParticleSystem
(jerome)WorldSpaceCanvas2D
:ZOrder
fixed in Primitives created inlineSprite2D
:id
setText2D
: