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- import { Effect } from "babylonjs/Materials/effect";
- let name = 'lodPixelShader';
- let shader = `
- #extension GL_EXT_shader_texture_lod : enable
- precision highp float;
- varying vec2 vUV;
- uniform sampler2D textureSampler;
- uniform float lod;
- uniform vec2 texSize;
- void main(void)
- {
- gl_FragColor = textureLod(textureSampler,vUV,lod);
- }`;
- Effect.ShadersStore[name] = shader;
- /** @hidden */
- export var lodPixelShader = { name, shader };
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