babylon.nodeEditor.d.ts 48 KB

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  1. /// <reference types="react" />
  2. declare module NODEEDITOR {
  3. export class BlockTools {
  4. static GetBlockFromString(data: string, scene: BABYLON.Scene): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OneMinusBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.RandomNumberBlock | BABYLON.InputBlock | null;
  5. static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  6. static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
  7. static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
  8. }
  9. }
  10. declare module NODEEDITOR {
  11. export class DataStorage {
  12. private static _InMemoryStorage;
  13. static ReadBoolean(key: string, defaultValue: boolean): boolean;
  14. static StoreBoolean(key: string, value: boolean): void;
  15. static ReadNumber(key: string, defaultValue: number): number;
  16. static StoreNumber(key: string, value: number): void;
  17. }
  18. }
  19. declare module NODEEDITOR {
  20. interface ITextLineComponentProps {
  21. label: string;
  22. value: string;
  23. color?: string;
  24. underline?: boolean;
  25. onLink?: () => void;
  26. }
  27. export class TextLineComponent extends React.Component<ITextLineComponentProps> {
  28. constructor(props: ITextLineComponentProps);
  29. onLink(): void;
  30. renderContent(): JSX.Element;
  31. render(): JSX.Element;
  32. }
  33. }
  34. declare module NODEEDITOR {
  35. interface ILineContainerComponentProps {
  36. title: string;
  37. children: any[] | any;
  38. closed?: boolean;
  39. }
  40. export class LineContainerComponent extends React.Component<ILineContainerComponentProps, {
  41. isExpanded: boolean;
  42. }> {
  43. constructor(props: ILineContainerComponentProps);
  44. switchExpandedState(): void;
  45. renderHeader(): JSX.Element;
  46. render(): JSX.Element;
  47. }
  48. }
  49. declare module NODEEDITOR {
  50. export class PropertyChangedEvent {
  51. object: any;
  52. property: string;
  53. value: any;
  54. initialValue: any;
  55. }
  56. }
  57. declare module NODEEDITOR {
  58. interface ITextInputLineComponentProps {
  59. label: string;
  60. globalState: GlobalState;
  61. target?: any;
  62. propertyName?: string;
  63. value?: string;
  64. onChange?: (value: string) => void;
  65. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  66. }
  67. export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, {
  68. value: string;
  69. }> {
  70. private _localChange;
  71. constructor(props: ITextInputLineComponentProps);
  72. shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
  73. value: string;
  74. }): boolean;
  75. raiseOnPropertyChanged(newValue: string, previousValue: string): void;
  76. updateValue(value: string, raisePropertyChanged: boolean): void;
  77. render(): JSX.Element;
  78. }
  79. }
  80. declare module NODEEDITOR {
  81. export interface ICheckBoxLineComponentProps {
  82. label: string;
  83. target?: any;
  84. propertyName?: string;
  85. isSelected?: () => boolean;
  86. onSelect?: (value: boolean) => void;
  87. onValueChanged?: () => void;
  88. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  89. }
  90. export class CheckBoxLineComponent extends React.Component<ICheckBoxLineComponentProps, {
  91. isSelected: boolean;
  92. }> {
  93. private static _UniqueIdSeed;
  94. private _uniqueId;
  95. private _localChange;
  96. constructor(props: ICheckBoxLineComponentProps);
  97. shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
  98. isSelected: boolean;
  99. }): boolean;
  100. onChange(): void;
  101. render(): JSX.Element;
  102. }
  103. }
  104. declare module NODEEDITOR {
  105. /**
  106. * Generic node model which stores information about a node editor block
  107. */
  108. export class GenericNodeModel extends DefaultNodeModel {
  109. /**
  110. * BABYLON.Vector2 for the node if it exists
  111. */
  112. vector2: BABYLON.Nullable<BABYLON.Vector2>;
  113. /**
  114. * BABYLON.Vector3 for the node if it exists
  115. */
  116. vector3: BABYLON.Nullable<BABYLON.Vector3>;
  117. /**
  118. * BABYLON.Vector4 for the node if it exists
  119. */
  120. vector4: BABYLON.Nullable<BABYLON.Vector4>;
  121. /**
  122. * BABYLON.Matrix for the node if it exists
  123. */
  124. matrix: BABYLON.Nullable<BABYLON.Matrix>;
  125. /**
  126. * Constructs the node model
  127. */
  128. constructor();
  129. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  130. renderProperties(globalState: GlobalState): JSX.Element;
  131. }
  132. }
  133. declare module NODEEDITOR {
  134. export class AdvancedLinkModel extends DefaultLinkModel {
  135. constructor();
  136. }
  137. }
  138. declare module NODEEDITOR {
  139. /**
  140. * Port model
  141. */
  142. export class DefaultPortModel extends PortModel {
  143. /**
  144. * If the port is input or output
  145. */
  146. position: string | "input" | "output";
  147. /**
  148. * What the port is connected to
  149. */
  150. connection: BABYLON.Nullable<BABYLON.NodeMaterialConnectionPoint>;
  151. defaultValue: any;
  152. static idCounter: number;
  153. constructor(name: string, type?: string);
  154. canLinkToPort(port: DefaultPortModel): boolean;
  155. syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
  156. getNodeModel(): DefaultNodeModel;
  157. link(outPort: DefaultPortModel): LinkModel<import("storm-react-diagrams").LinkModelListener>;
  158. createLinkModel(): LinkModel;
  159. static SortInputOutput(a: BABYLON.Nullable<DefaultPortModel>, b: BABYLON.Nullable<DefaultPortModel>): {
  160. input: DefaultPortModel;
  161. output: DefaultPortModel;
  162. } | null;
  163. }
  164. }
  165. declare module NODEEDITOR {
  166. export interface IDefaultPortWidgetProps extends BaseWidgetProps {
  167. name: string;
  168. node: NodeModel;
  169. style: any;
  170. }
  171. export class DefaultPortWidget extends BaseWidget<IDefaultPortWidgetProps, PortState> {
  172. constructor(props: IDefaultPortWidgetProps);
  173. getClassName(): string;
  174. render(): JSX.Element;
  175. }
  176. }
  177. declare module NODEEDITOR {
  178. export class PortHelper {
  179. private static _GetPortTypeIndicator;
  180. static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
  181. background: string;
  182. };
  183. static GenerateOutputPorts(node: BABYLON.Nullable<DefaultNodeModel>, ignoreLabel: boolean): JSX.Element[];
  184. static GenerateInputPorts(node: BABYLON.Nullable<DefaultNodeModel>, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
  185. }
  186. }
  187. declare module NODEEDITOR {
  188. /**
  189. * GenericNodeWidgetProps
  190. */
  191. export interface GenericNodeWidgetProps {
  192. node: BABYLON.Nullable<GenericNodeModel>;
  193. globalState: GlobalState;
  194. }
  195. /**
  196. * GenericNodeWidgetState
  197. */
  198. export interface GenericNodeWidgetState {
  199. }
  200. /**
  201. * Used to display a node block for the node editor
  202. */
  203. export class GenericNodeWidget extends React.Component<GenericNodeWidgetProps, GenericNodeWidgetState> {
  204. /**
  205. * Creates a GenericNodeWidget
  206. * @param props
  207. */
  208. constructor(props: GenericNodeWidgetProps);
  209. render(): JSX.Element;
  210. }
  211. }
  212. declare module NODEEDITOR {
  213. /**
  214. * Node factory which creates editor nodes
  215. */
  216. export class GenericNodeFactory extends SRD.AbstractNodeFactory {
  217. private _globalState;
  218. /**
  219. * Constructs a GenericNodeFactory
  220. */
  221. constructor(globalState: GlobalState);
  222. /**
  223. * Generates a node widget
  224. * @param diagramEngine diagram engine
  225. * @param node node to generate
  226. * @returns node widget jsx
  227. */
  228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
  229. /**
  230. * Gets a new instance of a node model
  231. * @returns generic node model
  232. */
  233. getNewInstance(): GenericNodeModel;
  234. }
  235. }
  236. declare module NODEEDITOR {
  237. export interface IButtonLineComponentProps {
  238. data: string;
  239. }
  240. export class DraggableLineComponent extends React.Component<IButtonLineComponentProps> {
  241. constructor(props: IButtonLineComponentProps);
  242. render(): JSX.Element;
  243. }
  244. }
  245. declare module NODEEDITOR {
  246. interface INodeListComponentProps {
  247. globalState: GlobalState;
  248. }
  249. export class NodeListComponent extends React.Component<INodeListComponentProps, {
  250. filter: string;
  251. }> {
  252. constructor(props: INodeListComponentProps);
  253. filterContent(filter: string): void;
  254. render(): JSX.Element;
  255. }
  256. }
  257. declare module NODEEDITOR {
  258. export interface IButtonLineComponentProps {
  259. label: string;
  260. onClick: () => void;
  261. }
  262. export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {
  263. constructor(props: IButtonLineComponentProps);
  264. render(): JSX.Element;
  265. }
  266. }
  267. declare module NODEEDITOR {
  268. export class StringTools {
  269. private static _SaveAs;
  270. private static _Click;
  271. /**
  272. * Gets the base math type of node material block connection point.
  273. * @param type Type to parse.
  274. */
  275. static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
  276. /**
  277. * Download a string into a file that will be saved locally by the browser
  278. * @param content defines the string to download locally as a file
  279. */
  280. static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
  281. }
  282. }
  283. declare module NODEEDITOR {
  284. interface IFileButtonLineComponentProps {
  285. label: string;
  286. onClick: (file: File) => void;
  287. accept: string;
  288. }
  289. export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {
  290. constructor(props: IFileButtonLineComponentProps);
  291. onChange(evt: any): void;
  292. render(): JSX.Element;
  293. }
  294. }
  295. declare module NODEEDITOR {
  296. export interface INodeLocationInfo {
  297. blockId: number;
  298. x: number;
  299. y: number;
  300. }
  301. }
  302. declare module NODEEDITOR {
  303. export class SerializationTools {
  304. static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
  305. static Deserialize(serializationObject: any, globalState: GlobalState): void;
  306. }
  307. }
  308. declare module NODEEDITOR {
  309. interface IPropertyTabComponentProps {
  310. globalState: GlobalState;
  311. }
  312. export class PropertyTabComponent extends React.Component<IPropertyTabComponentProps, {
  313. currentNode: BABYLON.Nullable<DefaultNodeModel>;
  314. }> {
  315. constructor(props: IPropertyTabComponentProps);
  316. componentDidMount(): void;
  317. load(file: File): void;
  318. save(): void;
  319. customSave(): void;
  320. render(): JSX.Element;
  321. }
  322. }
  323. declare module NODEEDITOR {
  324. interface IPortalProps {
  325. globalState: GlobalState;
  326. }
  327. export class Portal extends React.Component<IPortalProps> {
  328. render(): React.ReactPortal;
  329. }
  330. }
  331. declare module NODEEDITOR {
  332. interface ISliderLineComponentProps {
  333. label: string;
  334. target?: any;
  335. propertyName?: string;
  336. minimum: number;
  337. maximum: number;
  338. step: number;
  339. directValue?: number;
  340. useEuler?: boolean;
  341. onChange?: (value: number) => void;
  342. onInput?: (value: number) => void;
  343. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  344. decimalCount?: number;
  345. }
  346. export class SliderLineComponent extends React.Component<ISliderLineComponentProps, {
  347. value: number;
  348. }> {
  349. private _localChange;
  350. constructor(props: ISliderLineComponentProps);
  351. shouldComponentUpdate(nextProps: ISliderLineComponentProps, nextState: {
  352. value: number;
  353. }): boolean;
  354. onChange(newValueString: any): void;
  355. onInput(newValueString: any): void;
  356. prepareDataToRead(value: number): number;
  357. render(): JSX.Element;
  358. }
  359. }
  360. declare module NODEEDITOR {
  361. interface IFloatLineComponentProps {
  362. label: string;
  363. target: any;
  364. propertyName: string;
  365. onChange?: (newValue: number) => void;
  366. isInteger?: boolean;
  367. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  368. additionalClass?: string;
  369. step?: string;
  370. digits?: number;
  371. }
  372. export class FloatLineComponent extends React.Component<IFloatLineComponentProps, {
  373. value: string;
  374. }> {
  375. private _localChange;
  376. private _store;
  377. constructor(props: IFloatLineComponentProps);
  378. shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
  379. value: string;
  380. }): boolean;
  381. raiseOnPropertyChanged(newValue: number, previousValue: number): void;
  382. updateValue(valueString: string): void;
  383. render(): JSX.Element;
  384. }
  385. }
  386. declare module NODEEDITOR {
  387. interface ITexturePropertyTabComponentProps {
  388. globalState: GlobalState;
  389. node: TextureNodeModel;
  390. }
  391. export class TexturePropertyTabComponent extends React.Component<ITexturePropertyTabComponentProps, {
  392. isEmbedded: boolean;
  393. }> {
  394. constructor(props: ITexturePropertyTabComponentProps);
  395. UNSAFE_componentWillUpdate(nextProps: ITexturePropertyTabComponentProps, nextState: {
  396. isEmbedded: boolean;
  397. }): void;
  398. private _generateRandomForCache;
  399. updateAftertextureLoad(): void;
  400. /**
  401. * Replaces the texture of the node
  402. * @param file the file of the texture to use
  403. */
  404. replaceTexture(file: File): void;
  405. replaceTextureWithUrl(url: string): void;
  406. render(): JSX.Element;
  407. }
  408. }
  409. declare module NODEEDITOR {
  410. /**
  411. * BABYLON.Texture node model which stores information about a node editor block
  412. */
  413. export class TextureNodeModel extends DefaultNodeModel {
  414. private _block;
  415. /**
  416. * BABYLON.Texture for the node if it exists
  417. */
  418. texture: BABYLON.Nullable<BABYLON.Texture>;
  419. /**
  420. * Constructs the node model
  421. */
  422. constructor();
  423. renderProperties(globalState: GlobalState): JSX.Element;
  424. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  425. }
  426. }
  427. declare module NODEEDITOR {
  428. interface ITextureLineComponentProps {
  429. texture: BABYLON.BaseTexture;
  430. width: number;
  431. height: number;
  432. globalState?: any;
  433. hideChannelSelect?: boolean;
  434. }
  435. export class TextureLineComponent extends React.Component<ITextureLineComponentProps, {
  436. displayRed: boolean;
  437. displayGreen: boolean;
  438. displayBlue: boolean;
  439. displayAlpha: boolean;
  440. face: number;
  441. }> {
  442. constructor(props: ITextureLineComponentProps);
  443. shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
  444. displayRed: boolean;
  445. displayGreen: boolean;
  446. displayBlue: boolean;
  447. displayAlpha: boolean;
  448. face: number;
  449. }): boolean;
  450. componentDidMount(): void;
  451. componentDidUpdate(): void;
  452. updatePreview(): void;
  453. render(): JSX.Element;
  454. }
  455. }
  456. declare module NODEEDITOR {
  457. /**
  458. * GenericNodeWidgetProps
  459. */
  460. export interface ITextureNodeWidgetProps {
  461. node: BABYLON.Nullable<TextureNodeModel>;
  462. globalState: GlobalState;
  463. }
  464. /**
  465. * Used to display a node block for the node editor
  466. */
  467. export class TextureNodeWidget extends React.Component<ITextureNodeWidgetProps> {
  468. /**
  469. * Creates a GenericNodeWidget
  470. * @param props
  471. */
  472. constructor(props: ITextureNodeWidgetProps);
  473. render(): JSX.Element;
  474. }
  475. }
  476. declare module NODEEDITOR {
  477. /**
  478. * Node factory which creates editor nodes
  479. */
  480. export class TextureNodeFactory extends SRD.AbstractNodeFactory {
  481. private _globalState;
  482. /**
  483. * Constructs a TextureNodeFactory
  484. */
  485. constructor(globalState: GlobalState);
  486. /**
  487. * Generates a node widget
  488. * @param diagramEngine diagram engine
  489. * @param node node to generate
  490. * @returns node widget jsx
  491. */
  492. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
  493. /**
  494. * Gets a new instance of a node model
  495. * @returns texture node model
  496. */
  497. getNewInstance(): TextureNodeModel;
  498. }
  499. }
  500. declare module NODEEDITOR {
  501. interface INumericInputComponentProps {
  502. label: string;
  503. value: number;
  504. step?: number;
  505. onChange: (value: number) => void;
  506. }
  507. export class NumericInputComponent extends React.Component<INumericInputComponentProps, {
  508. value: string;
  509. }> {
  510. static defaultProps: {
  511. step: number;
  512. };
  513. private _localChange;
  514. constructor(props: INumericInputComponentProps);
  515. shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
  516. value: string;
  517. }): boolean;
  518. updateValue(evt: any): void;
  519. render(): JSX.Element;
  520. }
  521. }
  522. declare module NODEEDITOR {
  523. interface IVector2LineComponentProps {
  524. label: string;
  525. target: any;
  526. propertyName: string;
  527. step?: number;
  528. onChange?: (newvalue: BABYLON.Vector2) => void;
  529. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  530. }
  531. export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, {
  532. isExpanded: boolean;
  533. value: BABYLON.Vector2;
  534. }> {
  535. static defaultProps: {
  536. step: number;
  537. };
  538. private _localChange;
  539. constructor(props: IVector2LineComponentProps);
  540. shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
  541. isExpanded: boolean;
  542. value: BABYLON.Vector2;
  543. }): boolean;
  544. switchExpandState(): void;
  545. raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
  546. updateStateX(value: number): void;
  547. updateStateY(value: number): void;
  548. render(): JSX.Element;
  549. }
  550. }
  551. declare module NODEEDITOR {
  552. interface IVector2PropertyTabComponentProps {
  553. globalState: GlobalState;
  554. inputBlock: BABYLON.InputBlock;
  555. }
  556. export class Vector2PropertyTabComponent extends React.Component<IVector2PropertyTabComponentProps> {
  557. render(): JSX.Element;
  558. }
  559. }
  560. declare module NODEEDITOR {
  561. interface IVector3LineComponentProps {
  562. label: string;
  563. target: any;
  564. propertyName: string;
  565. step?: number;
  566. onChange?: (newvalue: BABYLON.Vector3) => void;
  567. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  568. }
  569. export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
  570. isExpanded: boolean;
  571. value: BABYLON.Vector3;
  572. }> {
  573. static defaultProps: {
  574. step: number;
  575. };
  576. private _localChange;
  577. constructor(props: IVector3LineComponentProps);
  578. shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
  579. isExpanded: boolean;
  580. value: BABYLON.Vector3;
  581. }): boolean;
  582. switchExpandState(): void;
  583. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  584. updateVector3(): void;
  585. updateStateX(value: number): void;
  586. updateStateY(value: number): void;
  587. updateStateZ(value: number): void;
  588. render(): JSX.Element;
  589. }
  590. }
  591. declare module NODEEDITOR {
  592. interface IVector3PropertyTabComponentProps {
  593. globalState: GlobalState;
  594. inputBlock: BABYLON.InputBlock;
  595. }
  596. export class Vector3PropertyTabComponent extends React.Component<IVector3PropertyTabComponentProps> {
  597. render(): JSX.Element;
  598. }
  599. }
  600. declare module NODEEDITOR {
  601. class ListLineOption {
  602. label: string;
  603. value: number | string;
  604. }
  605. interface IOptionsLineComponentProps {
  606. label: string;
  607. target: any;
  608. className?: string;
  609. propertyName?: string;
  610. options: ListLineOption[];
  611. noDirectUpdate?: boolean;
  612. onSelect?: (value: number | string) => void;
  613. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  614. valuesAreStrings?: boolean;
  615. defaultIfNull?: number;
  616. getSelection?: (target: any) => number;
  617. }
  618. export class OptionsLineComponent extends React.Component<IOptionsLineComponentProps, {
  619. value: number | string;
  620. }> {
  621. private _localChange;
  622. private _getValue;
  623. constructor(props: IOptionsLineComponentProps);
  624. shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
  625. value: number;
  626. }): boolean;
  627. raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
  628. updateValue(valueString: string): void;
  629. render(): JSX.Element;
  630. }
  631. }
  632. declare module NODEEDITOR {
  633. export interface IColor3LineComponentProps {
  634. label: string;
  635. target: any;
  636. propertyName: string;
  637. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  638. onChange?: () => void;
  639. }
  640. export class Color3LineComponent extends React.Component<IColor3LineComponentProps, {
  641. isExpanded: boolean;
  642. color: BABYLON.Color3;
  643. }> {
  644. private _localChange;
  645. constructor(props: IColor3LineComponentProps);
  646. shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
  647. color: BABYLON.Color3;
  648. }): boolean;
  649. onChange(newValue: string): void;
  650. switchExpandState(): void;
  651. raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
  652. updateStateR(value: number): void;
  653. updateStateG(value: number): void;
  654. updateStateB(value: number): void;
  655. copyToClipboard(): void;
  656. render(): JSX.Element;
  657. }
  658. }
  659. declare module NODEEDITOR {
  660. interface IColor3PropertyTabComponentProps {
  661. globalState: GlobalState;
  662. inputBlock: BABYLON.InputBlock;
  663. }
  664. export class Color3PropertyTabComponent extends React.Component<IColor3PropertyTabComponentProps> {
  665. render(): JSX.Element;
  666. }
  667. }
  668. declare module NODEEDITOR {
  669. interface IFloatPropertyTabComponentProps {
  670. globalState: GlobalState;
  671. inputBlock: BABYLON.InputBlock;
  672. }
  673. export class FloatPropertyTabComponent extends React.Component<IFloatPropertyTabComponentProps> {
  674. render(): JSX.Element;
  675. }
  676. }
  677. declare module NODEEDITOR {
  678. interface IVector4LineComponentProps {
  679. label: string;
  680. target?: any;
  681. propertyName?: string;
  682. value?: BABYLON.Vector4;
  683. step?: number;
  684. onChange?: (newvalue: BABYLON.Vector4) => void;
  685. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  686. }
  687. export class Vector4LineComponent extends React.Component<IVector4LineComponentProps, {
  688. isExpanded: boolean;
  689. value: BABYLON.Vector4;
  690. }> {
  691. static defaultProps: {
  692. step: number;
  693. };
  694. private _localChange;
  695. constructor(props: IVector4LineComponentProps);
  696. shouldComponentUpdate(nextProps: IVector4LineComponentProps, nextState: {
  697. isExpanded: boolean;
  698. value: BABYLON.Vector4;
  699. }): boolean;
  700. switchExpandState(): void;
  701. raiseOnPropertyChanged(previousValue: BABYLON.Vector4): void;
  702. updateVector4(): void;
  703. updateStateX(value: number): void;
  704. updateStateY(value: number): void;
  705. updateStateZ(value: number): void;
  706. updateStateW(value: number): void;
  707. render(): JSX.Element;
  708. }
  709. }
  710. declare module NODEEDITOR {
  711. interface IVector4PropertyTabComponentProps {
  712. globalState: GlobalState;
  713. inputBlock: BABYLON.InputBlock;
  714. }
  715. export class Vector4PropertyTabComponent extends React.Component<IVector4PropertyTabComponentProps> {
  716. render(): JSX.Element;
  717. }
  718. }
  719. declare module NODEEDITOR {
  720. interface IMatrixLineComponentProps {
  721. label: string;
  722. target: any;
  723. propertyName: string;
  724. step?: number;
  725. onChange?: (newValue: BABYLON.Matrix) => void;
  726. onModeChange?: (mode: number) => void;
  727. onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
  728. mode?: number;
  729. }
  730. export class MatrixLineComponent extends React.Component<IMatrixLineComponentProps, {
  731. value: BABYLON.Matrix;
  732. mode: number;
  733. angle: number;
  734. }> {
  735. private _localChange;
  736. constructor(props: IMatrixLineComponentProps);
  737. shouldComponentUpdate(nextProps: IMatrixLineComponentProps, nextState: {
  738. value: BABYLON.Matrix;
  739. mode: number;
  740. angle: number;
  741. }): boolean;
  742. raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
  743. updateMatrix(): void;
  744. updateRow(value: BABYLON.Vector4, row: number): void;
  745. updateBasedOnMode(value: number): void;
  746. render(): JSX.Element;
  747. }
  748. }
  749. declare module NODEEDITOR {
  750. interface IMatrixPropertyTabComponentProps {
  751. globalState: GlobalState;
  752. inputBlock: BABYLON.InputBlock;
  753. }
  754. export class MatrixPropertyTabComponent extends React.Component<IMatrixPropertyTabComponentProps> {
  755. render(): JSX.Element;
  756. }
  757. }
  758. declare module NODEEDITOR {
  759. interface IInputPropertyTabComponentProps {
  760. globalState: GlobalState;
  761. inputNode: InputNodeModel;
  762. }
  763. export class InputPropertyTabComponentProps extends React.Component<IInputPropertyTabComponentProps> {
  764. constructor(props: IInputPropertyTabComponentProps);
  765. renderValue(globalState: GlobalState): JSX.Element | null;
  766. setDefaultValue(): void;
  767. render(): JSX.Element;
  768. }
  769. }
  770. declare module NODEEDITOR {
  771. /**
  772. * Generic node model which stores information about a node editor block
  773. */
  774. export class InputNodeModel extends DefaultNodeModel {
  775. readonly inputBlock: BABYLON.InputBlock;
  776. /**
  777. * Constructs the node model
  778. */
  779. constructor();
  780. renderProperties(globalState: GlobalState): JSX.Element;
  781. }
  782. }
  783. declare module NODEEDITOR {
  784. /**
  785. * GenericNodeWidgetProps
  786. */
  787. export interface IInputNodeWidgetProps {
  788. node: BABYLON.Nullable<InputNodeModel>;
  789. globalState: GlobalState;
  790. }
  791. /**
  792. * Used to display a node block for the node editor
  793. */
  794. export class InputNodeWidget extends React.Component<IInputNodeWidgetProps> {
  795. /**
  796. * Creates a GenericNodeWidget
  797. * @param props
  798. */
  799. constructor(props: IInputNodeWidgetProps);
  800. renderValue(value: string): JSX.Element | null;
  801. render(): JSX.Element | null;
  802. }
  803. }
  804. declare module NODEEDITOR {
  805. /**
  806. * Node factory which creates editor nodes
  807. */
  808. export class InputNodeFactory extends SRD.AbstractNodeFactory {
  809. private _globalState;
  810. /**
  811. * Constructs a GenericNodeFactory
  812. */
  813. constructor(globalState: GlobalState);
  814. /**
  815. * Generates a node widget
  816. * @param diagramEngine diagram engine
  817. * @param node node to generate
  818. * @returns node widget jsx
  819. */
  820. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
  821. /**
  822. * Gets a new instance of a node model
  823. * @returns input node model
  824. */
  825. getNewInstance(): InputNodeModel;
  826. }
  827. }
  828. declare module NODEEDITOR {
  829. interface ILogComponentProps {
  830. globalState: GlobalState;
  831. }
  832. export class LogEntry {
  833. message: string;
  834. isError: boolean;
  835. constructor(message: string, isError: boolean);
  836. }
  837. export class LogComponent extends React.Component<ILogComponentProps, {
  838. logs: LogEntry[];
  839. }> {
  840. constructor(props: ILogComponentProps);
  841. componentDidMount(): void;
  842. componentDidUpdate(): void;
  843. render(): JSX.Element;
  844. }
  845. }
  846. declare module NODEEDITOR {
  847. interface ILightPropertyTabComponentProps {
  848. globalState: GlobalState;
  849. node: LightNodeModel;
  850. }
  851. export class LightPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  852. render(): JSX.Element;
  853. }
  854. }
  855. declare module NODEEDITOR {
  856. /**
  857. * BABYLON.Light node model which stores information about a node editor block
  858. */
  859. export class LightNodeModel extends DefaultNodeModel {
  860. private _block;
  861. /**
  862. * BABYLON.Light for the node if it exists
  863. */
  864. light: BABYLON.Nullable<BABYLON.Light>;
  865. /**
  866. * Constructs the node model
  867. */
  868. constructor();
  869. renderProperties(globalState: GlobalState): JSX.Element;
  870. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  871. }
  872. }
  873. declare module NODEEDITOR {
  874. /**
  875. * GenericNodeWidgetProps
  876. */
  877. export interface ILightNodeWidgetProps {
  878. node: BABYLON.Nullable<LightNodeModel>;
  879. globalState: GlobalState;
  880. }
  881. /**
  882. * Used to display a node block for the node editor
  883. */
  884. export class LightNodeWidget extends React.Component<ILightNodeWidgetProps> {
  885. /**
  886. * Creates a GenericNodeWidget
  887. * @param props
  888. */
  889. constructor(props: ILightNodeWidgetProps);
  890. render(): JSX.Element;
  891. }
  892. }
  893. declare module NODEEDITOR {
  894. /**
  895. * Node factory which creates editor nodes
  896. */
  897. export class LightNodeFactory extends SRD.AbstractNodeFactory {
  898. private _globalState;
  899. /**
  900. * Constructs a LightNodeFactory
  901. */
  902. constructor(globalState: GlobalState);
  903. /**
  904. * Generates a node widget
  905. * @param diagramEngine diagram engine
  906. * @param node node to generate
  907. * @returns node widget jsx
  908. */
  909. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
  910. /**
  911. * Gets a new instance of a node model
  912. * @returns light node model
  913. */
  914. getNewInstance(): LightNodeModel;
  915. }
  916. }
  917. declare module NODEEDITOR {
  918. interface IMessageDialogComponentProps {
  919. globalState: GlobalState;
  920. }
  921. export class MessageDialogComponent extends React.Component<IMessageDialogComponentProps, {
  922. message: string;
  923. isError: boolean;
  924. }> {
  925. constructor(props: IMessageDialogComponentProps);
  926. render(): JSX.Element | null;
  927. }
  928. }
  929. declare module NODEEDITOR {
  930. export class AdvancedLinkFactory extends DefaultLinkFactory {
  931. constructor();
  932. getNewInstance(initialConfig?: any): AdvancedLinkModel;
  933. generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
  934. }
  935. }
  936. declare module NODEEDITOR {
  937. interface IRemapPropertyTabComponentProps {
  938. globalState: GlobalState;
  939. remapNode: RemapNodeModel;
  940. }
  941. export class RemapPropertyTabComponentProps extends React.Component<IRemapPropertyTabComponentProps> {
  942. constructor(props: IRemapPropertyTabComponentProps);
  943. forceRebuild(): void;
  944. render(): JSX.Element;
  945. }
  946. }
  947. declare module NODEEDITOR {
  948. /**
  949. * Generic node model which stores information about a node editor block
  950. */
  951. export class RemapNodeModel extends DefaultNodeModel {
  952. readonly remapBlock: BABYLON.RemapBlock;
  953. /**
  954. * Constructs the node model
  955. */
  956. constructor();
  957. renderProperties(globalState: GlobalState): JSX.Element;
  958. }
  959. }
  960. declare module NODEEDITOR {
  961. /**
  962. * RemapNodeWidgetProps
  963. */
  964. export interface RemapNodeWidgetProps {
  965. node: BABYLON.Nullable<RemapNodeModel>;
  966. globalState: GlobalState;
  967. }
  968. /**
  969. * Used to display a node block for the node editor
  970. */
  971. export class RemapNodeWidget extends React.Component<RemapNodeWidgetProps> {
  972. /**
  973. * Creates a GenericNodeWidget
  974. * @param props
  975. */
  976. constructor(props: RemapNodeWidgetProps);
  977. renderValue(value: string): JSX.Element | null;
  978. extractInputValue(connectionPoint: BABYLON.NodeMaterialConnectionPoint): any;
  979. render(): JSX.Element;
  980. }
  981. }
  982. declare module NODEEDITOR {
  983. /**
  984. * Node factory which creates editor nodes
  985. */
  986. export class RemapNodeFactory extends SRD.AbstractNodeFactory {
  987. private _globalState;
  988. /**
  989. * Constructs a GenericNodeFactory
  990. */
  991. constructor(globalState: GlobalState);
  992. /**
  993. * Generates a node widget
  994. * @param diagramEngine diagram engine
  995. * @param node node to generate
  996. * @returns node widget jsx
  997. */
  998. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
  999. /**
  1000. * Gets a new instance of a node model
  1001. * @returns input node model
  1002. */
  1003. getNewInstance(): RemapNodeModel;
  1004. }
  1005. }
  1006. declare module NODEEDITOR {
  1007. export class GraphHelper {
  1008. static DistributeGraph(model: DiagramModel): dagre.Node[];
  1009. private static _MapElements;
  1010. private static _MapEdges;
  1011. }
  1012. }
  1013. declare module NODEEDITOR {
  1014. export enum PreviewMeshType {
  1015. Sphere = 0,
  1016. Box = 1,
  1017. Torus = 2,
  1018. Cylinder = 3,
  1019. Plane = 4,
  1020. ShaderBall = 5,
  1021. Custom = 6
  1022. }
  1023. }
  1024. declare module NODEEDITOR {
  1025. export class PreviewManager {
  1026. private _nodeMaterial;
  1027. private _onBuildObserver;
  1028. private _onPreviewCommandActivatedObserver;
  1029. private _onAnimationCommandActivatedObserver;
  1030. private _onUpdateRequiredObserver;
  1031. private _onPreviewBackgroundChangedObserver;
  1032. private _onBackFaceCullingChangedObserver;
  1033. private _onLightUpdatedObserver;
  1034. private _engine;
  1035. private _scene;
  1036. private _meshes;
  1037. private _camera;
  1038. private _material;
  1039. private _globalState;
  1040. private _currentType;
  1041. constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
  1042. private _handleAnimations;
  1043. private _prepareLights;
  1044. private _prepareMeshes;
  1045. private _refreshPreviewMesh;
  1046. private _forceCompilationAsync;
  1047. private _updatePreview;
  1048. dispose(): void;
  1049. }
  1050. }
  1051. declare module NODEEDITOR {
  1052. interface IPreviewMeshControlComponent {
  1053. globalState: GlobalState;
  1054. }
  1055. export class PreviewMeshControlComponent extends React.Component<IPreviewMeshControlComponent> {
  1056. changeMeshType(newOne: PreviewMeshType): void;
  1057. useCustomMesh(evt: any): void;
  1058. render(): JSX.Element;
  1059. }
  1060. }
  1061. declare module NODEEDITOR {
  1062. interface ITrigonometryTabComponentProps {
  1063. globalState: GlobalState;
  1064. trigonometryNode: TrigonometryNodeModel;
  1065. }
  1066. export class TrigonometryPropertyTabComponentProps extends React.Component<ITrigonometryTabComponentProps> {
  1067. constructor(props: ITrigonometryTabComponentProps);
  1068. render(): JSX.Element;
  1069. }
  1070. }
  1071. declare module NODEEDITOR {
  1072. /**
  1073. * Generic node model which stores information about a node editor block
  1074. */
  1075. export class TrigonometryNodeModel extends DefaultNodeModel {
  1076. readonly trigonometryBlock: BABYLON.TrigonometryBlock;
  1077. /**
  1078. * Constructs the node model
  1079. */
  1080. constructor();
  1081. renderProperties(globalState: GlobalState): JSX.Element;
  1082. }
  1083. }
  1084. declare module NODEEDITOR {
  1085. /**
  1086. * GenericNodeWidgetProps
  1087. */
  1088. export interface ITrigonometryNodeWidgetProps {
  1089. node: BABYLON.Nullable<TrigonometryNodeModel>;
  1090. globalState: GlobalState;
  1091. }
  1092. /**
  1093. * Used to display a node block for the node editor
  1094. */
  1095. export class TrigonometryNodeWidget extends React.Component<ITrigonometryNodeWidgetProps> {
  1096. /**
  1097. * Creates a GenericNodeWidget
  1098. * @param props
  1099. */
  1100. constructor(props: ITrigonometryNodeWidgetProps);
  1101. render(): JSX.Element;
  1102. }
  1103. }
  1104. declare module NODEEDITOR {
  1105. /**
  1106. * Node factory which creates editor nodes
  1107. */
  1108. export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
  1109. private _globalState;
  1110. /**
  1111. * Constructs a GenericNodeFactory
  1112. */
  1113. constructor(globalState: GlobalState);
  1114. /**
  1115. * Generates a node widget
  1116. * @param diagramEngine diagram engine
  1117. * @param node node to generate
  1118. * @returns node widget jsx
  1119. */
  1120. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
  1121. /**
  1122. * Gets a new instance of a node model
  1123. * @returns input node model
  1124. */
  1125. getNewInstance(): TrigonometryNodeModel;
  1126. }
  1127. }
  1128. declare module NODEEDITOR {
  1129. interface IClampPropertyTabComponentProps {
  1130. globalState: GlobalState;
  1131. remapNode: ClampNodeModel;
  1132. }
  1133. export class ClampPropertyTabComponentProps extends React.Component<IClampPropertyTabComponentProps> {
  1134. constructor(props: IClampPropertyTabComponentProps);
  1135. forceRebuild(): void;
  1136. render(): JSX.Element;
  1137. }
  1138. }
  1139. declare module NODEEDITOR {
  1140. export class ClampNodeModel extends DefaultNodeModel {
  1141. readonly clampBlock: BABYLON.ClampBlock;
  1142. /**
  1143. * Constructs the node model
  1144. */
  1145. constructor();
  1146. renderProperties(globalState: GlobalState): JSX.Element;
  1147. }
  1148. }
  1149. declare module NODEEDITOR {
  1150. export interface ClampNodeWidgetProps {
  1151. node: BABYLON.Nullable<ClampNodeModel>;
  1152. globalState: GlobalState;
  1153. }
  1154. export class ClampNodeWidget extends React.Component<ClampNodeWidgetProps> {
  1155. constructor(props: ClampNodeWidgetProps);
  1156. renderValue(value: string): JSX.Element | null;
  1157. render(): JSX.Element;
  1158. }
  1159. }
  1160. declare module NODEEDITOR {
  1161. export class ClampNodeFactory extends SRD.AbstractNodeFactory {
  1162. private _globalState;
  1163. constructor(globalState: GlobalState);
  1164. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
  1165. getNewInstance(): ClampNodeModel;
  1166. }
  1167. }
  1168. declare module NODEEDITOR {
  1169. interface ILightPropertyTabComponentProps {
  1170. globalState: GlobalState;
  1171. node: LightInformationNodeModel;
  1172. }
  1173. export class LightInformationPropertyTabComponent extends React.Component<ILightPropertyTabComponentProps> {
  1174. render(): JSX.Element;
  1175. }
  1176. }
  1177. declare module NODEEDITOR {
  1178. export class LightInformationNodeModel extends DefaultNodeModel {
  1179. private _block;
  1180. /**
  1181. * BABYLON.Light for the node if it exists
  1182. */
  1183. light: BABYLON.Nullable<BABYLON.Light>;
  1184. /**
  1185. * Constructs the node model
  1186. */
  1187. constructor();
  1188. renderProperties(globalState: GlobalState): JSX.Element;
  1189. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1190. }
  1191. }
  1192. declare module NODEEDITOR {
  1193. /**
  1194. * GenericNodeWidgetProps
  1195. */
  1196. export interface ILightInformationNodeWidgetProps {
  1197. node: BABYLON.Nullable<LightInformationNodeModel>;
  1198. globalState: GlobalState;
  1199. }
  1200. /**
  1201. * Used to display a node block for the node editor
  1202. */
  1203. export class LightInformationNodeWidget extends React.Component<ILightInformationNodeWidgetProps> {
  1204. /**
  1205. * Creates a GenericNodeWidget
  1206. * @param props
  1207. */
  1208. constructor(props: ILightInformationNodeWidgetProps);
  1209. render(): JSX.Element;
  1210. }
  1211. }
  1212. declare module NODEEDITOR {
  1213. /**
  1214. * Node factory which creates editor nodes
  1215. */
  1216. export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
  1217. private _globalState;
  1218. /**
  1219. * Constructs a LightNodeFactory
  1220. */
  1221. constructor(globalState: GlobalState);
  1222. /**
  1223. * Generates a node widget
  1224. * @param diagramEngine diagram engine
  1225. * @param node node to generate
  1226. * @returns node widget jsx
  1227. */
  1228. generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
  1229. /**
  1230. * Gets a new instance of a node model
  1231. * @returns light node model
  1232. */
  1233. getNewInstance(): LightInformationNodeModel;
  1234. }
  1235. }
  1236. declare module NODEEDITOR {
  1237. interface IPreviewAreaComponent {
  1238. globalState: GlobalState;
  1239. width: number;
  1240. }
  1241. export class PreviewAreaComponent extends React.Component<IPreviewAreaComponent> {
  1242. changeAnimation(): void;
  1243. changeBackground(value: string): void;
  1244. changeBackFaceCulling(value: boolean): void;
  1245. render(): JSX.Element;
  1246. }
  1247. }
  1248. declare module NODEEDITOR {
  1249. interface IGraphEditorProps {
  1250. globalState: GlobalState;
  1251. }
  1252. export class NodeCreationOptions {
  1253. nodeMaterialBlock: BABYLON.NodeMaterialBlock;
  1254. type?: string;
  1255. connection?: BABYLON.NodeMaterialConnectionPoint;
  1256. }
  1257. export class GraphEditor extends React.Component<IGraphEditorProps> {
  1258. private readonly NodeWidth;
  1259. private _engine;
  1260. private _model;
  1261. private _startX;
  1262. private _moveInProgress;
  1263. private _leftWidth;
  1264. private _rightWidth;
  1265. private _nodes;
  1266. private _blocks;
  1267. private _previewManager;
  1268. private _copiedNodes;
  1269. private _mouseLocationX;
  1270. private _mouseLocationY;
  1271. private _onWidgetKeyUpPointer;
  1272. /** @hidden */
  1273. _toAdd: LinkModel[] | null;
  1274. /**
  1275. * Creates a node and recursivly creates its parent nodes from it's input
  1276. * @param nodeMaterialBlock
  1277. */
  1278. createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
  1279. addValueNode(type: string): DefaultNodeModel;
  1280. onWidgetKeyUp(evt: any): void;
  1281. componentDidMount(): void;
  1282. componentWillUnmount(): void;
  1283. constructor(props: IGraphEditorProps);
  1284. zoomToFit(retry?: number): void;
  1285. buildMaterial(): void;
  1286. applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
  1287. build(needToWait?: boolean, locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1288. reOrganize(locations?: BABYLON.Nullable<INodeLocationInfo[]>): void;
  1289. onPointerDown(evt: React.PointerEvent<HTMLDivElement>): void;
  1290. onPointerUp(evt: React.PointerEvent<HTMLDivElement>): void;
  1291. resizeColumns(evt: React.PointerEvent<HTMLDivElement>, forLeft?: boolean): void;
  1292. buildColumnLayout(): string;
  1293. emitNewBlock(event: React.DragEvent<HTMLDivElement>): void;
  1294. render(): JSX.Element;
  1295. }
  1296. }
  1297. declare module NODEEDITOR {
  1298. /**
  1299. * Generic node model which stores information about a node editor block
  1300. */
  1301. export class DefaultNodeModel extends NodeModel {
  1302. /**
  1303. * The babylon block this node represents
  1304. */
  1305. block: BABYLON.Nullable<BABYLON.NodeMaterialBlock>;
  1306. ports: {
  1307. [s: string]: DefaultPortModel;
  1308. };
  1309. /**
  1310. * Constructs the node model
  1311. */
  1312. constructor(key: string);
  1313. prepare(options: NodeCreationOptions, nodes: Array<DefaultNodeModel>, model: DiagramModel, graphEditor: GraphEditor): void;
  1314. renderProperties(globalState: GlobalState): JSX.Element | null;
  1315. }
  1316. }
  1317. declare module NODEEDITOR {
  1318. export class GlobalState {
  1319. nodeMaterial: BABYLON.NodeMaterial;
  1320. hostElement: HTMLElement;
  1321. hostDocument: HTMLDocument;
  1322. onSelectionChangedObservable: BABYLON.Observable<BABYLON.Nullable<DefaultNodeModel>>;
  1323. onRebuildRequiredObservable: BABYLON.Observable<void>;
  1324. onResetRequiredObservable: BABYLON.Observable<BABYLON.Nullable<INodeLocationInfo[]>>;
  1325. onUpdateRequiredObservable: BABYLON.Observable<void>;
  1326. onZoomToFitRequiredObservable: BABYLON.Observable<void>;
  1327. onReOrganizedRequiredObservable: BABYLON.Observable<void>;
  1328. onLogRequiredObservable: BABYLON.Observable<LogEntry>;
  1329. onErrorMessageDialogRequiredObservable: BABYLON.Observable<string>;
  1330. onPreviewCommandActivated: BABYLON.Observable<void>;
  1331. onLightUpdated: BABYLON.Observable<void>;
  1332. onPreviewBackgroundChanged: BABYLON.Observable<void>;
  1333. onBackFaceCullingChanged: BABYLON.Observable<void>;
  1334. onAnimationCommandActivated: BABYLON.Observable<void>;
  1335. onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
  1336. previewMeshType: PreviewMeshType;
  1337. previewMeshFile: File;
  1338. rotatePreview: boolean;
  1339. backgroundColor: BABYLON.Color4;
  1340. backFaceCulling: boolean;
  1341. blockKeyboardEvents: boolean;
  1342. hemisphericLight: boolean;
  1343. directionalLight0: boolean;
  1344. customSave?: {
  1345. label: string;
  1346. action: (data: string) => Promise<void>;
  1347. };
  1348. constructor();
  1349. }
  1350. }
  1351. declare module NODEEDITOR {
  1352. export class Popup {
  1353. static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
  1354. private static _CopyStyles;
  1355. }
  1356. }
  1357. declare module NODEEDITOR {
  1358. /**
  1359. * Interface used to specify creation options for the node editor
  1360. */
  1361. export interface INodeEditorOptions {
  1362. nodeMaterial: BABYLON.NodeMaterial;
  1363. hostElement?: HTMLElement;
  1364. customSave?: {
  1365. label: string;
  1366. action: (data: string) => Promise<void>;
  1367. };
  1368. customLoadObservable?: BABYLON.Observable<any>;
  1369. }
  1370. /**
  1371. * Class used to create a node editor
  1372. */
  1373. export class NodeEditor {
  1374. private static _CurrentState;
  1375. /**
  1376. * Show the node editor
  1377. * @param options defines the options to use to configure the node editor
  1378. */
  1379. static Show(options: INodeEditorOptions): void;
  1380. }
  1381. }