babylon.shadowOnlyMaterial.min.js 9.9 KB

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  1. !function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],n):"object"==typeof exports?exports["babylonjs-materials"]=n(require("babylonjs")):e.MATERIALS=n(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(function(e){return function(e){var n={};function t(i){if(n[i])return n[i].exports;var r=n[i]={i:i,l:!1,exports:{}};return e[i].call(r.exports,r,r.exports,t),r.l=!0,r.exports}return t.m=e,t.c=n,t.d=function(e,n,i){t.o(e,n)||Object.defineProperty(e,n,{enumerable:!0,get:i})},t.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},t.t=function(e,n){if(1&n&&(e=t(e)),8&n)return e;if(4&n&&"object"==typeof e&&e&&e.__esModule)return e;var i=Object.create(null);if(t.r(i),Object.defineProperty(i,"default",{enumerable:!0,value:e}),2&n&&"string"!=typeof e)for(var r in e)t.d(i,r,function(n){return e[n]}.bind(null,r));return i},t.n=function(e){var n=e&&e.__esModule?function(){return e.default}:function(){return e};return t.d(n,"a",n),n},t.o=function(e,n){return Object.prototype.hasOwnProperty.call(e,n)},t.p="",t(t.s=29)}({0:function(n,t){n.exports=e},1:function(e,n,t){"use strict";t.d(n,"b",(function(){return r})),t.d(n,"a",(function(){return o}));
  2. /*! *****************************************************************************
  3. Copyright (c) Microsoft Corporation.
  4. Permission to use, copy, modify, and/or distribute this software for any
  5. purpose with or without fee is hereby granted.
  6. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
  7. REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
  8. AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
  9. INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
  10. LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
  11. OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
  12. PERFORMANCE OF THIS SOFTWARE.
  13. ***************************************************************************** */
  14. var i=function(e,n){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,n){e.__proto__=n}||function(e,n){for(var t in n)Object.prototype.hasOwnProperty.call(n,t)&&(e[t]=n[t])})(e,n)};function r(e,n){function t(){this.constructor=e}i(e,n),e.prototype=null===n?Object.create(n):(t.prototype=n.prototype,new t)}function o(e,n,t,i){var r,o=arguments.length,a=o<3?n:null===i?i=Object.getOwnPropertyDescriptor(n,t):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,n,t,i);else for(var l=e.length-1;l>=0;l--)(r=e[l])&&(a=(o<3?r(a):o>3?r(n,t,a):r(n,t))||a);return o>3&&a&&Object.defineProperty(n,t,a),a}Object.create;Object.create},11:function(e,n,t){"use strict";t.r(n),t.d(n,"ShadowOnlyMaterial",(function(){return s}));var i=t(1),r=t(0),o="precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";r.Effect.ShadersStore.shadowOnlyPixelShader=o;var a="precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";r.Effect.ShadersStore.shadowOnlyVertexShader=a;var l=function(e){function n(){var n=e.call(this)||this;return n.CLIPPLANE=!1,n.CLIPPLANE2=!1,n.CLIPPLANE3=!1,n.CLIPPLANE4=!1,n.CLIPPLANE5=!1,n.CLIPPLANE6=!1,n.POINTSIZE=!1,n.FOG=!1,n.NORMAL=!1,n.NUM_BONE_INFLUENCERS=0,n.BonesPerMesh=0,n.INSTANCES=!1,n.IMAGEPROCESSINGPOSTPROCESS=!1,n.rebuild(),n}return Object(i.b)(n,e),n}(r.MaterialDefines),s=function(e){function n(n,t){var i=e.call(this,n,t)||this;return i._needAlphaBlending=!0,i.shadowColor=r.Color3.Black(),i}return Object(i.b)(n,e),n.prototype.needAlphaBlending=function(){return this._needAlphaBlending},n.prototype.needAlphaTesting=function(){return!1},n.prototype.getAlphaTestTexture=function(){return null},Object.defineProperty(n.prototype,"activeLight",{get:function(){return this._activeLight},set:function(e){this._activeLight=e},enumerable:!1,configurable:!0}),n.prototype._getFirstShadowLightForMesh=function(e){for(var n=0,t=e.lightSources;n<t.length;n++){var i=t[n];if(i.shadowEnabled)return i}return null},n.prototype.isReadyForSubMesh=function(e,n,t){var i;if(this.isFrozen&&n.effect&&n.effect._wasPreviouslyReady)return!0;n._materialDefines||(n._materialDefines=new l);var o=n._materialDefines,a=this.getScene();if(this._isReadyForSubMesh(n))return!0;var s=a.getEngine();if(this._activeLight)for(var c=0,f=e.lightSources;c<f.length;c++){var u=f[c];if(u.shadowEnabled){if(this._activeLight===u)break;var d=e.lightSources.indexOf(this._activeLight);-1!==d&&(e.lightSources.splice(d,1),e.lightSources.splice(0,0,this._activeLight));break}}r.MaterialHelper.PrepareDefinesForFrameBoundValues(a,s,o,!!t),r.MaterialHelper.PrepareDefinesForMisc(e,a,!1,this.pointsCloud,this.fogEnabled,this._shouldTurnAlphaTestOn(e),o),o._needNormals=r.MaterialHelper.PrepareDefinesForLights(a,e,o,!1,1);var p=null===(i=this._getFirstShadowLightForMesh(e))||void 0===i?void 0:i.getShadowGenerator();if(this._needAlphaBlending=!0,p&&p.getClassName&&"CascadedShadowGenerator"===p.getClassName()){var h=p;this._needAlphaBlending=!h.autoCalcDepthBounds}if(r.MaterialHelper.PrepareDefinesForAttributes(e,o,!1,!0),o.isDirty){o.markAsProcessed(),a.resetCachedMaterial();var v=new r.EffectFallbacks;o.FOG&&v.addFallback(1,"FOG"),r.MaterialHelper.HandleFallbacksForShadows(o,v,1),o.NUM_BONE_INFLUENCERS>0&&v.addCPUSkinningFallback(0,e),o.IMAGEPROCESSINGPOSTPROCESS=a.imageProcessingConfiguration.applyByPostProcess;var g=[r.VertexBuffer.PositionKind];o.NORMAL&&g.push(r.VertexBuffer.NormalKind),r.MaterialHelper.PrepareAttributesForBones(g,e,o,v),r.MaterialHelper.PrepareAttributesForInstances(g,o);var m=o.toString(),y=["world","view","viewProjection","vEyePosition","vLightsType","vFogInfos","vFogColor","pointSize","alpha","shadowColor","mBones","vClipPlane","vClipPlane2","vClipPlane3","vClipPlane4","vClipPlane5","vClipPlane6"],P=new Array,S=new Array;r.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:y,uniformBuffersNames:S,samplers:P,defines:o,maxSimultaneousLights:1}),n.setEffect(a.getEngine().createEffect("shadowOnly",{attributes:g,uniformsNames:y,uniformBuffersNames:S,samplers:P,defines:m,fallbacks:v,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:1}},s),o)}return!(!n.effect||!n.effect.isReady())&&(o._renderId=a.getRenderId(),n.effect._wasPreviouslyReady=!0,!0)},n.prototype.bindForSubMesh=function(e,n,t){var i=this.getScene(),o=t._materialDefines;if(o){var a=t.effect;if(a){if(this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",i.getTransformMatrix()),r.MaterialHelper.BindBonesParameters(n,this._activeEffect),this._mustRebind(i,a)&&(r.MaterialHelper.BindClipPlane(this._activeEffect,i),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._activeEffect.setFloat("alpha",this.alpha),this._activeEffect.setColor3("shadowColor",this.shadowColor),r.MaterialHelper.BindEyePosition(a,i)),i.lightsEnabled){r.MaterialHelper.BindLights(i,n,this._activeEffect,o,1);var l=this._getFirstShadowLightForMesh(n);l&&(l._renderId=-1)}(i.fogEnabled&&n.applyFog&&i.fogMode!==r.Scene.FOGMODE_NONE||o.SHADOWCSM0)&&this._activeEffect.setMatrix("view",i.getViewMatrix()),r.MaterialHelper.BindFogParameters(i,n,this._activeEffect),this._afterBind(n,this._activeEffect)}}},n.prototype.clone=function(e){var t=this;return r.SerializationHelper.Clone((function(){return new n(e,t.getScene())}),this)},n.prototype.serialize=function(){var e=r.SerializationHelper.Serialize(this);return e.customType="BABYLON.ShadowOnlyMaterial",e},n.prototype.getClassName=function(){return"ShadowOnlyMaterial"},n.Parse=function(e,t,i){return r.SerializationHelper.Parse((function(){return new n(e.name,t)}),e,t,i)},n}(r.PushMaterial);r._TypeStore.RegisteredTypes["BABYLON.ShadowOnlyMaterial"]=s},2:function(e,n){var t;t=function(){return this}();try{t=t||new Function("return this")()}catch(e){"object"==typeof window&&(t=window)}e.exports=t},29:function(e,n,t){"use strict";t.r(n),function(e){var i=t(11);t.d(n,"ShadowOnlyMaterial",(function(){return i.ShadowOnlyMaterial}));var r=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==r)for(var o in i)r.BABYLON[o]=i[o]}.call(this,t(2))}})}));