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- !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(function(e){return function(e){var t={};function n(i){if(t[i])return t[i].exports;var o=t[i]={i:i,l:!1,exports:{}};return e[i].call(o.exports,o,o.exports,n),o.l=!0,o.exports}return n.m=e,n.c=t,n.d=function(e,t,i){n.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:i})},n.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},n.t=function(e,t){if(1&t&&(e=n(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var i=Object.create(null);if(n.r(i),Object.defineProperty(i,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var o in e)n.d(i,o,function(t){return e[t]}.bind(null,o));return i},n.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return n.d(t,"a",t),t},n.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},n.p="",n(n.s=24)}({0:function(t,n){t.exports=e},1:function(e,t,n){"use strict";n.d(t,"b",(function(){return o})),n.d(t,"a",(function(){return r}));
- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation.
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- ***************************************************************************** */
- var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n])})(e,t)};function o(e,t){function n(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(n.prototype=t.prototype,new n)}function r(e,t,n,i){var o,r=arguments.length,a=r<3?t:null===i?i=Object.getOwnPropertyDescriptor(t,n):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,n,i);else for(var l=e.length-1;l>=0;l--)(o=e[l])&&(a=(r<3?o(a):r>3?o(t,n,a):o(t,n))||a);return r>3&&a&&Object.defineProperty(t,n,a),a}Object.create;Object.create},2:function(e,t){var n;n=function(){return this}();try{n=n||new Function("return this")()}catch(e){"object"==typeof window&&(n=window)}e.exports=n},24:function(e,t,n){"use strict";n.r(t),function(e){var i=n(6);n.d(t,"GradientMaterial",(function(){return i.GradientMaterial}));var o=void 0!==e?e:"undefined"!=typeof window?window:void 0;if(void 0!==o)for(var r in i)o.BABYLON[r]=i[r]}.call(this,n(2))},6:function(e,t,n){"use strict";n.r(t),n.d(t,"GradientMaterial",(function(){return s}));var i=n(1),o=n(0),r="precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}\n";o.Effect.ShadersStore.gradientPixelShader=r;var a="precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";o.Effect.ShadersStore.gradientVertexShader=a;var l=function(e){function t(){var t=e.call(this)||this;return t.EMISSIVE=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.NORMAL=!1,t.UV1=!1,t.UV2=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,t.INSTANCES=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.rebuild(),t}return Object(i.b)(t,e),t}(o.MaterialDefines),s=function(e){function t(t,n){var i=e.call(this,t,n)||this;return i._maxSimultaneousLights=4,i.topColor=new o.Color3(1,0,0),i.topColorAlpha=1,i.bottomColor=new o.Color3(0,0,1),i.bottomColorAlpha=1,i.offset=0,i.scale=1,i.smoothness=1,i._disableLighting=!1,i}return Object(i.b)(t,e),t.prototype.needAlphaBlending=function(){return this.alpha<1||this.topColorAlpha<1||this.bottomColorAlpha<1},t.prototype.needAlphaTesting=function(){return!0},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.isReadyForSubMesh=function(e,t,n){if(this.isFrozen&&t.effect&&t.effect._wasPreviouslyReady)return!0;t._materialDefines||(t._materialDefines=new l);var i=t._materialDefines,r=this.getScene();if(this._isReadyForSubMesh(t))return!0;var a=r.getEngine();if(o.MaterialHelper.PrepareDefinesForFrameBoundValues(r,a,i,!!n),o.MaterialHelper.PrepareDefinesForMisc(e,r,!1,this.pointsCloud,this.fogEnabled,this._shouldTurnAlphaTestOn(e),i),i._needNormals=o.MaterialHelper.PrepareDefinesForLights(r,e,i,!1,this._maxSimultaneousLights,this._disableLighting),i.EMISSIVE=this._disableLighting,o.MaterialHelper.PrepareDefinesForAttributes(e,i,!1,!0),i.isDirty){i.markAsProcessed(),r.resetCachedMaterial();var s=new o.EffectFallbacks;i.FOG&&s.addFallback(1,"FOG"),o.MaterialHelper.HandleFallbacksForShadows(i,s),i.NUM_BONE_INFLUENCERS>0&&s.addCPUSkinningFallback(0,e),i.IMAGEPROCESSINGPOSTPROCESS=r.imageProcessingConfiguration.applyByPostProcess;var f=[o.VertexBuffer.PositionKind];i.NORMAL&&f.push(o.VertexBuffer.NormalKind),i.UV1&&f.push(o.VertexBuffer.UVKind),i.UV2&&f.push(o.VertexBuffer.UV2Kind),i.VERTEXCOLOR&&f.push(o.VertexBuffer.ColorKind),o.MaterialHelper.PrepareAttributesForBones(f,e,i,s),o.MaterialHelper.PrepareAttributesForInstances(f,i);var c=i.toString(),u=["world","view","viewProjection","vEyePosition","vLightsType","vFogInfos","vFogColor","pointSize","mBones","vClipPlane","vClipPlane2","vClipPlane3","vClipPlane4","vClipPlane5","vClipPlane6","topColor","bottomColor","offset","smoothness","scale"],d=[],p=new Array;o.MaterialHelper.PrepareUniformsAndSamplersList({uniformsNames:u,uniformBuffersNames:p,samplers:d,defines:i,maxSimultaneousLights:4}),t.setEffect(r.getEngine().createEffect("gradient",{attributes:f,uniformsNames:u,uniformBuffersNames:p,samplers:d,defines:c,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:4}},a),i)}return!(!t.effect||!t.effect.isReady())&&(i._renderId=r.getRenderId(),t.effect._wasPreviouslyReady=!0,!0)},t.prototype.bindForSubMesh=function(e,t,n){var i=this.getScene(),r=n._materialDefines;if(r){var a=n.effect;a&&(this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",i.getTransformMatrix()),o.MaterialHelper.BindBonesParameters(t,a),this._mustRebind(i,a)&&(o.MaterialHelper.BindClipPlane(a,i),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),o.MaterialHelper.BindEyePosition(a,i)),i.lightsEnabled&&!this.disableLighting&&o.MaterialHelper.BindLights(i,t,this._activeEffect,r,this.maxSimultaneousLights),i.fogEnabled&&t.applyFog&&i.fogMode!==o.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",i.getViewMatrix()),o.MaterialHelper.BindFogParameters(i,t,this._activeEffect),this._activeEffect.setColor4("topColor",this.topColor,this.topColorAlpha),this._activeEffect.setColor4("bottomColor",this.bottomColor,this.bottomColorAlpha),this._activeEffect.setFloat("offset",this.offset),this._activeEffect.setFloat("scale",this.scale),this._activeEffect.setFloat("smoothness",this.smoothness),this._afterBind(t,this._activeEffect))}},t.prototype.getAnimatables=function(){return[]},t.prototype.dispose=function(t){e.prototype.dispose.call(this,t)},t.prototype.clone=function(e){var n=this;return o.SerializationHelper.Clone((function(){return new t(e,n.getScene())}),this)},t.prototype.serialize=function(){var e=o.SerializationHelper.Serialize(this);return e.customType="BABYLON.GradientMaterial",e},t.prototype.getClassName=function(){return"GradientMaterial"},t.Parse=function(e,n,i){return o.SerializationHelper.Parse((function(){return new t(e.name,n)}),e,n,i)},Object(i.a)([Object(o.serialize)("maxSimultaneousLights")],t.prototype,"_maxSimultaneousLights",void 0),Object(i.a)([Object(o.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"maxSimultaneousLights",void 0),Object(i.a)([Object(o.serializeAsColor3)()],t.prototype,"topColor",void 0),Object(i.a)([Object(o.serialize)()],t.prototype,"topColorAlpha",void 0),Object(i.a)([Object(o.serializeAsColor3)()],t.prototype,"bottomColor",void 0),Object(i.a)([Object(o.serialize)()],t.prototype,"bottomColorAlpha",void 0),Object(i.a)([Object(o.serialize)()],t.prototype,"offset",void 0),Object(i.a)([Object(o.serialize)()],t.prototype,"scale",void 0),Object(i.a)([Object(o.serialize)()],t.prototype,"smoothness",void 0),Object(i.a)([Object(o.serialize)("disableLighting")],t.prototype,"_disableLighting",void 0),Object(i.a)([Object(o.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"disableLighting",void 0),t}(o.PushMaterial);o._TypeStore.RegisteredTypes["BABYLON.GradientMaterial"]=s}})}));
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