Ingen beskrivning

Trevor Baron 4ccc12ca73 Merge branch 'master' into normalizeToUnitCubeToNode 6 år sedan
.github c6c380f0c6 Update ISSUE_TEMPLATE.md 6 år sedan
.vscode 3d063d5912 Nightly 6 år sedan
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 år sedan
Playground 62f0b40331 Nightly 6 år sedan
Tools ea8a810bc3 Merge pull request #6334 from TrevorDev/nodeEditorFHL 6 år sedan
Viewer c3b8eb071c v4.0.0 6 år sedan
assets da368b9701 New skybox 6 år sedan
dist 4ccc12ca73 Merge branch 'master' into normalizeToUnitCubeToNode 6 år sedan
gui 42dfa08002 Fix line GUI + add more options to inspector 6 år sedan
inspector 0c53f61b16 4.1.0-alpha.3 6 år sedan
loaders de032293c0 Fix typo from commit 7fcf5f5 6 år sedan
localDev 59ff970608 Fix Sheen BRDF 6 år sedan
materialsLibrary 35d42c07b3 Rename indice to index of refraction 6 år sedan
nodeEditor d6eed320c1 Fix several UI bugs 6 år sedan
postProcessLibrary aa1bdaa9fb First pass for ocean post-process 6 år sedan
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 år sedan
sandbox dd93cf107b Fix #6320 6 år sedan
serializers d910164cb8 dont remove texture if texture coords are not present 6 år sedan
src 4ccc12ca73 Merge branch 'master' into normalizeToUnitCubeToNode 6 år sedan
tests 10e44f8d9d Fix instanced bones (hopefully) 6 år sedan
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 år sedan
.gitignore 55bcfa05c8 gitIgnore fix 6 år sedan
.travis.yml 21b5453dd7 Test 6 år sedan
CNAME f62df4b004 Create CNAME 7 år sedan
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 år sedan
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 år sedan
contributing.md 91351e5ba2 Update contributing.md 6 år sedan
favicon.ico 13ede5cad9 Browser stack readyness 7 år sedan
license.md 4f44f2ce56 Moved license to a separate file 8 år sedan
package.json 0c53f61b16 4.1.0-alpha.3 6 år sedan
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 år sedan
readme.md 6c321643e7 Update readme.md 6 år sedan
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 år sedan
tslint.json 1a920cbb83 Full build 7 år sedan
what's new.md 6eb8413cb8 update correct whats new 6 år sedan

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.