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- module BABYLON {
- /**
- * Implementation of the DDS Texture Loader.
- */
- class DDSTextureLoader implements IInternalTextureLoader {
- /**
- * Defines wether the loader supports cascade loading the different faces.
- */
- public readonly supportCascades = true;
- /**
- * This returns if the loader support the current file information.
- * @param extension defines the file extension of the file being loaded
- * @param textureFormatInUse defines the current compressed format in use iun the engine
- * @param fallback defines the fallback internal texture if any
- * @param isBase64 defines whether the texture is encoded as a base64
- * @param isBuffer defines whether the texture data are stored as a buffer
- * @returns true if the loader can load the specified file
- */
- public canLoad(extension: string, textureFormatInUse: Nullable<string>, fallback: Nullable<InternalTexture>, isBase64: boolean, isBuffer: boolean): boolean {
- return extension.indexOf(".dds") === 0;
- }
- /**
- * Transform the url before loading if required.
- * @param rootUrl the url of the texture
- * @param textureFormatInUse defines the current compressed format in use iun the engine
- * @returns the transformed texture
- */
- public transformUrl(rootUrl: string, textureFormatInUse: Nullable<string>): string {
- return rootUrl;
- }
- /**
- * Gets the fallback url in case the load fail. This can return null to allow the default fallback mecanism to work
- * @param rootUrl the url of the texture
- * @param textureFormatInUse defines the current compressed format in use iun the engine
- * @returns the fallback texture
- */
- public getFallbackTextureUrl(rootUrl: string, textureFormatInUse: Nullable<string>): Nullable<string> {
- return null;
- }
- /**
- * Uploads the cube texture data to the WebGl Texture. It has alreday been bound.
- * @param data contains the texture data
- * @param texture defines the BabylonJS internal texture
- * @param createPolynomials will be true if polynomials have been requested
- * @param onLoad defines the callback to trigger once the texture is ready
- * @param onError defines the callback to trigger in case of error
- */
- public loadCubeData(imgs: string | ArrayBuffer | (string | ArrayBuffer)[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>): void {
- var engine = texture.getEngine();
- var info: DDSInfo | undefined;
- var loadMipmap: boolean = false;
- if (Array.isArray(imgs)) {
- for (let index = 0; index < imgs.length; index++) {
- let data = imgs[index];
- info = DDSTools.GetDDSInfo(data);
- texture.width = info.width;
- texture.height = info.height;
- loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;
- engine._unpackFlipY(info.isCompressed);
- DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6, -1, index);
- if (!info.isFourCC && info.mipmapCount === 1) {
- engine.generateMipMapsForCubemap(texture);
- }
- }
- }
- else {
- var data = imgs;
- info = DDSTools.GetDDSInfo(data);
- texture.width = info.width;
- texture.height = info.height;
- if (createPolynomials) {
- info.sphericalPolynomial = new SphericalPolynomial();
- }
- loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps;
- engine._unpackFlipY(info.isCompressed);
- DDSTools.UploadDDSLevels(engine, texture, data, info, loadMipmap, 6);
- if (!info.isFourCC && info.mipmapCount === 1) {
- engine.generateMipMapsForCubemap(texture);
- }
- }
- engine._setCubeMapTextureParams(loadMipmap);
- texture.isReady = true;
- if (onLoad) {
- onLoad({ isDDS: true, width: texture.width, info, imgs, texture });
- }
- }
- /**
- * Uploads the 2D texture data to the WebGl Texture. It has alreday been bound once in the callback.
- * @param data contains the texture data
- * @param texture defines the BabylonJS internal texture
- * @param callback defines the method to call once ready to upload
- */
- public loadData(data: ArrayBuffer, texture: InternalTexture,
- callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void): void {
- var info = DDSTools.GetDDSInfo(data);
- var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && texture.generateMipMaps && ((info.width >> (info.mipmapCount - 1)) === 1);
- callback(info.width, info.height, !loadMipmap, info.isFourCC, () => {
- DDSTools.UploadDDSLevels(texture.getEngine(), texture, data, info, loadMipmap, 1);
- });
- }
- }
- // Register the loader.
- Engine._TextureLoaders.push(new DDSTextureLoader());
- }
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