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- declare module BABYLON {
- class GradientMaterial extends PushMaterial {
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- topColor: Color3;
- topColorAlpha: number;
- bottomColor: Color3;
- bottomColorAlpha: number;
- offset: number;
- scale: number;
- smoothness: number;
- disableLighting: boolean;
- private _scaledDiffuse;
- private _renderId;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): GradientMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial;
- }
- }
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