gulpfile.js 1.9 KB

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  1. var gulp = require("gulp");
  2. var typescript = require("gulp-typescript");
  3. var srcToVariable = require("./gulp-srcToVariable");
  4. var merge2 = require("merge2");
  5. var concat = require("gulp-concat");
  6. var rename = require("gulp-rename");
  7. var cleants = require('gulp-clean-ts-extends');
  8. var replace = require("gulp-replace");
  9. var webserver = require('gulp-webserver');
  10. var uglify = require("gulp-uglify");
  11. var config = require("./config.json");
  12. var extendsSearchRegex = /var\s__extends[\s\S]+?\};/g;
  13. //function to convert the shaders' filenames to variable names.
  14. function shadersName(filename) {
  15. return filename.replace('.fragment', 'Pixel')
  16. .replace('.vertex', 'Vertex')
  17. .replace('.fx', 'Shader');
  18. }
  19. gulp.task('copyReference', function () {
  20. return gulp.src("../dist/preview release/babylon.max.js").pipe(gulp.dest("test/refs"));
  21. });
  22. /*
  23. Compiles all typescript files and creating a declaration file.
  24. */
  25. gulp.task('default', ["copyReference"], function () {
  26. var tasks = config.proceduralTextures.map(function (proceduralTexture) {
  27. var js = gulp.src(proceduralTexture.file)
  28. .pipe(typescript({
  29. noExternalResolve: false,
  30. target: 'ES5',
  31. declarationFiles: true,
  32. typescript: require('typescript'),
  33. experimentalDecorators: true
  34. })).js;
  35. var shader = gulp.src(proceduralTexture.shaderFiles).pipe(srcToVariable("BABYLON.Effect.ShadersStore", true, shadersName));
  36. return merge2(js, shader)
  37. .pipe(cleants())
  38. .pipe(replace(extendsSearchRegex, ""))
  39. .pipe(concat(proceduralTexture.output))
  40. .pipe(gulp.dest(config.build.distOutputDirectory))
  41. .pipe(rename({extname: ".min.js"}))
  42. .pipe(uglify())
  43. .pipe(gulp.dest(config.build.distOutputDirectory));
  44. });
  45. return tasks;
  46. });