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- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- var BABYLON;
- (function (BABYLON) {
- var MaterialDefines = (function () {
- function MaterialDefines() {
- }
- MaterialDefines.prototype.isEqual = function (other) {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (this[prop] !== other[prop]) {
- return false;
- }
- }
- return true;
- };
- MaterialDefines.prototype.cloneTo = function (other) {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- other[prop] = this[prop];
- }
- };
- MaterialDefines.prototype.reset = function () {
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (typeof (this[prop]) === "number") {
- this[prop] = 0;
- }
- else {
- this[prop] = false;
- }
- }
- };
- MaterialDefines.prototype.toString = function () {
- var result = "";
- for (var index = 0; index < this._keys.length; index++) {
- var prop = this._keys[index];
- if (typeof (this[prop]) === "number") {
- result += "#define " + prop + " " + this[prop] + "\n";
- }
- else if (this[prop]) {
- result += "#define " + prop + "\n";
- }
- }
- return result;
- };
- return MaterialDefines;
- }());
- BABYLON.MaterialDefines = MaterialDefines;
- var Material = (function () {
- function Material(name, scene, doNotAdd) {
- this.name = name;
- this.checkReadyOnEveryCall = false;
- this.checkReadyOnlyOnce = false;
- this.state = "";
- this.alpha = 1.0;
- this.backFaceCulling = true;
- this.sideOrientation = Material.CounterClockWiseSideOrientation;
- this.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
- this.disableDepthWrite = false;
- this.fogEnabled = true;
- this.pointSize = 1.0;
- this.zOffset = 0;
- this._wasPreviouslyReady = false;
- this._fillMode = Material.TriangleFillMode;
- this.id = name;
- this._scene = scene;
- if (!doNotAdd) {
- scene.materials.push(this);
- }
- }
- Object.defineProperty(Material, "TriangleFillMode", {
- get: function () {
- return Material._TriangleFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "WireFrameFillMode", {
- get: function () {
- return Material._WireFrameFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "PointFillMode", {
- get: function () {
- return Material._PointFillMode;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "ClockWiseSideOrientation", {
- get: function () {
- return Material._ClockWiseSideOrientation;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material, "CounterClockWiseSideOrientation", {
- get: function () {
- return Material._CounterClockWiseSideOrientation;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "wireframe", {
- get: function () {
- return this._fillMode === Material.WireFrameFillMode;
- },
- set: function (value) {
- this._fillMode = (value ? Material.WireFrameFillMode : Material.TriangleFillMode);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "pointsCloud", {
- get: function () {
- return this._fillMode === Material.PointFillMode;
- },
- set: function (value) {
- this._fillMode = (value ? Material.PointFillMode : Material.TriangleFillMode);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Material.prototype, "fillMode", {
- get: function () {
- return this._fillMode;
- },
- set: function (value) {
- this._fillMode = value;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * @param {boolean} fullDetails - support for multiple levels of logging within scene loading
- * subclasses should override adding information pertainent to themselves
- */
- Material.prototype.toString = function (fullDetails) {
- var ret = "Name: " + this.name;
- if (fullDetails) {
- }
- return ret;
- };
- Object.defineProperty(Material.prototype, "isFrozen", {
- get: function () {
- return this.checkReadyOnlyOnce;
- },
- enumerable: true,
- configurable: true
- });
- Material.prototype.freeze = function () {
- this.checkReadyOnlyOnce = true;
- };
- Material.prototype.unfreeze = function () {
- this.checkReadyOnlyOnce = false;
- };
- Material.prototype.isReady = function (mesh, useInstances) {
- return true;
- };
- Material.prototype.getEffect = function () {
- return this._effect;
- };
- Material.prototype.getScene = function () {
- return this._scene;
- };
- Material.prototype.needAlphaBlending = function () {
- return (this.alpha < 1.0);
- };
- Material.prototype.needAlphaTesting = function () {
- return false;
- };
- Material.prototype.getAlphaTestTexture = function () {
- return null;
- };
- Material.prototype.trackCreation = function (onCompiled, onError) {
- };
- Material.prototype.markDirty = function () {
- this._wasPreviouslyReady = false;
- };
- Material.prototype._preBind = function () {
- var engine = this._scene.getEngine();
- engine.enableEffect(this._effect);
- engine.setState(this.backFaceCulling, this.zOffset, false, this.sideOrientation === Material.ClockWiseSideOrientation);
- };
- Material.prototype.bind = function (world, mesh) {
- this._scene._cachedMaterial = this;
- if (this.onBind) {
- this.onBind(this, mesh);
- }
- if (this.disableDepthWrite) {
- var engine = this._scene.getEngine();
- this._cachedDepthWriteState = engine.getDepthWrite();
- engine.setDepthWrite(false);
- }
- };
- Material.prototype.bindOnlyWorldMatrix = function (world) {
- };
- Material.prototype.unbind = function () {
- if (this.disableDepthWrite) {
- var engine = this._scene.getEngine();
- engine.setDepthWrite(this._cachedDepthWriteState);
- }
- };
- Material.prototype.clone = function (name) {
- return null;
- };
- Material.prototype.getBindedMeshes = function () {
- var result = new Array();
- for (var index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- if (mesh.material === this) {
- result.push(mesh);
- }
- }
- return result;
- };
- Material.prototype.dispose = function (forceDisposeEffect) {
- // Animations
- this.getScene().stopAnimation(this);
- // Remove from scene
- var index = this._scene.materials.indexOf(this);
- if (index >= 0) {
- this._scene.materials.splice(index, 1);
- }
- // Shader are kept in cache for further use but we can get rid of this by using forceDisposeEffect
- if (forceDisposeEffect && this._effect) {
- this._scene.getEngine()._releaseEffect(this._effect);
- this._effect = null;
- }
- // Remove from meshes
- for (index = 0; index < this._scene.meshes.length; index++) {
- var mesh = this._scene.meshes[index];
- if (mesh.material === this) {
- mesh.material = null;
- }
- }
- // Callback
- if (this.onDispose) {
- this.onDispose();
- }
- };
- Material.prototype.serialize = function () {
- return BABYLON.SerializationHelper.Serialize(this);
- };
- Material.ParseMultiMaterial = function (parsedMultiMaterial, scene) {
- var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
- multiMaterial.id = parsedMultiMaterial.id;
- BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
- for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
- var subMatId = parsedMultiMaterial.materials[matIndex];
- if (subMatId) {
- multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
- }
- else {
- multiMaterial.subMaterials.push(null);
- }
- }
- return multiMaterial;
- };
- Material.Parse = function (parsedMaterial, scene, rootUrl) {
- if (!parsedMaterial.customType) {
- return BABYLON.StandardMaterial.Parse(parsedMaterial, scene, rootUrl);
- }
- var materialType = BABYLON.Tools.Instantiate(parsedMaterial.customType);
- return materialType.Parse(parsedMaterial, scene, rootUrl);
- ;
- };
- Material._TriangleFillMode = 0;
- Material._WireFrameFillMode = 1;
- Material._PointFillMode = 2;
- Material._ClockWiseSideOrientation = 0;
- Material._CounterClockWiseSideOrientation = 1;
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "id", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "checkReadyOnEveryCall", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "checkReadyOnlyOnce", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "state", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "alpha", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "backFaceCulling", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "sideOrientation", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "alphaMode", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "disableDepthWrite", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "fogEnabled", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "pointSize", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "zOffset", void 0);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "wireframe", null);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "pointsCloud", null);
- __decorate([
- BABYLON.serialize()
- ], Material.prototype, "fillMode", null);
- return Material;
- }());
- BABYLON.Material = Material;
- })(BABYLON || (BABYLON = {}));
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