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- var BABYLON = BABYLON || {};
- (function () {
- BABYLON.Collider = function () {
- this.radius = new BABYLON.Vector3(1, 1, 1);
- this.retry = 0;
- };
- // Methods
- BABYLON.Collider.prototype._initialize = function (source, dir, e) {
- this.velocity = dir;
- this.normalizedVelocity = BABYLON.Vector3.Normalize(dir);
- this.basePoint = source;
- this.basePointWorld = source.multiply(this.radius);
- this.velocityWorld = dir.multiply(this.radius);
- this.velocityWorldLength = this.velocityWorld.length();
- this.epsilon = e;
- this.collisionFound = false;
- };
- var checkPointInTriangle = function (point, pa, pb, pc, n) {
- var e0 = pa.subtract(point);
- var e1 = pb.subtract(point);
- var d = BABYLON.Vector3.Dot(BABYLON.Vector3.Cross(e0, e1), n);
- if (d < 0)
- return false;
- var e2 = pc.subtract(point);
- d = BABYLON.Vector3.Dot(BABYLON.Vector3.Cross(e1, e2), n);
- if (d < 0)
- return false;
- d = BABYLON.Vector3.Dot(BABYLON.Vector3.Cross(e2, e0), n);
- return d >= 0;
- };
- var intersectBoxAASphere = function (boxMin, boxMax, sphereCenter, sphereRadius) {
- var boxMinSphere = new BABYLON.Vector3(sphereCenter.X - sphereRadius, sphereCenter.Y - sphereRadius, sphereCenter.Z - sphereRadius);
- var boxMaxSphere = new BABYLON.Vector3(sphereCenter.X + sphereRadius, sphereCenter.Y + sphereRadius, sphereCenter.Z + sphereRadius);
- if (boxMin.X > boxMaxSphere.X)
- return false;
- if (boxMinSphere.X > boxMax.X)
- return false;
- if (boxMin.Y > boxMaxSphere.Y)
- return false;
- if (boxMinSphere.Y > boxMax.Y)
- return false;
- if (boxMin.Z > boxMaxSphere.Z)
- return false;
- if (boxMinSphere.Z > boxMax.Z)
- return false;
- return true;
- };
- var getLowestRoot = function (a, b, c, maxR) {
- var determinant = b * b - 4.0 * a * c;
- var result = { root: 0, found: false };
- if (determinant < 0)
- return result;
- var sqrtD = Math.sqrt(determinant);
- var r1 = (-b - sqrtD) / (2.0 * a);
- var r2 = (-b + sqrtD) / (2.0 * a);
- if (r1 > r2) {
- var temp = r2;
- r2 = r1;
- r1 = temp;
- }
- if (r1 > 0 && r1 < maxR) {
- result.root = r1;
- result.found = true;
- return result;
- }
- if (r2 > 0 && r2 < maxR) {
- result.root = r2;
- result.found = true;
- return result;
- }
- return result;
- };
- BABYLON.Collider.prototype._canDoCollision = function (sphereCenter, sphereRadius, vecMin, vecMax) {
- var vecTest = this.basePointWorld.subtract(sphereCenter);
- var distance = vecTest.length();
- var max = Math.max(this.radius.x, this.radius.y);
- max = Math.max(max, this.radius.z);
- if (distance > this.velocityWorldLength + max + sphereRadius) {
- return false;
- }
- if (!intersectBoxAASphere(vecMin, vecMax, this.basePointWorld, this.velocityWorldLength + max))
- return false;
- return true;
- };
- BABYLON.Collider.prototype._testTriangle = function (subMesh, p1, p2, p3) {
- var t0;
- var embeddedInPlane = false;
- var trianglePlane = BABYLON.CollisionPlane.CreateFromPoints(p1, p2, p3);
- if ((!subMesh.getMaterial()) && !trianglePlane.isFrontFacingTo(this.normalizedVelocity, 0))
- return;
- var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this.basePoint);
- var normalDotVelocity = BABYLON.Vector3.Dot(trianglePlane.normal, this.velocity);
- if (normalDotVelocity == 0) {
- if (Math.abs(signedDistToTrianglePlane) >= 1.0)
- return;
- embeddedInPlane = true;
- t0 = 0;
- }
- else {
- t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;
- var t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;
- if (t0 > t1) {
- var temp = t1;
- t1 = t0;
- t0 = temp;
- }
- if (t0 > 1.0 || t1 < 0.0)
- return;
- if (t0 < 0)
- t0 = 0;
- if (t0 > 1.0)
- t0 = 1.0;
- }
- var collisionPoint = BABYLON.Vector3.Zero();
- var found = false;
- var t = 1.0;
- if (!embeddedInPlane) {
- var planeIntersectionPoint = (this.basePoint.subtract(trianglePlane.normal)).add(this.velocity.scale(t0));
- if (checkPointInTriangle(planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {
- found = true;
- t = t0;
- collisionPoint = planeIntersectionPoint;
- }
- }
- if (!found) {
- var velocitySquaredLength = this.velocity.lengthSquared();
- var a = velocitySquaredLength;
- var b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this.basePoint.subtract(p1)));
- var c = p1.subtract(this.basePoint).lengthSquared() - 1.0;
- var lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- collisionPoint = p1;
- }
- b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this.basePoint.subtract(p2)));
- c = p2.subtract(this.basePoint).lengthSquared() - 1.0;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- collisionPoint = p2;
- }
- b = 2.0 * (BABYLON.Vector3.Dot(this.velocity, this.basePoint.subtract(p3)));
- c = p3.subtract(this.basePoint).lengthSquared() - 1.0;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- t = lowestRoot.root;
- found = true;
- collisionPoint = p3;
- }
- var edge = p2.subtract(p1);
- var baseToVertex = p1.subtract(this.basePoint);
- var edgeSquaredLength = edge.lengthSquared();
- var edgeDotVelocity = BABYLON.Vector3.Dot(edge, this.velocity);
- var edgeDotBaseToVertex = BABYLON.Vector3.Dot(edge, baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- collisionPoint = p1.add(edge.scale(f));
- }
- }
- edge = p3.subtract(p2);
- baseToVertex = p2.subtract(this.basePoint);
- edgeSquaredLength = edge.lengthSquared();
- edgeDotVelocity = BABYLON.Vector3.Dot(edge, this.velocity);
- edgeDotBaseToVertex = BABYLON.Vector3.Dot(edge, baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- collisionPoint = p2.add(edge.scale(f));
- }
- }
- edge = p1.subtract(p3);
- baseToVertex = p3.subtract(this.basePoint);
- edgeSquaredLength = edge.lengthSquared();
- edgeDotVelocity = BABYLON.Vector3.Dot(edge, this.velocity);
- edgeDotBaseToVertex = BABYLON.Vector3.Dot(edge, baseToVertex);
- a = edgeSquaredLength * (-velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;
- b = edgeSquaredLength * (2.0 * BABYLON.Vector3.Dot(this.velocity, baseToVertex)) - 2.0 * edgeDotVelocity * edgeDotBaseToVertex;
- c = edgeSquaredLength * (1.0 - baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;
- lowestRoot = getLowestRoot(a, b, c, t);
- if (lowestRoot.found) {
- var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;
- if (f >= 0.0 && f <= 1.0) {
- t = lowestRoot.root;
- found = true;
- collisionPoint = p3.add(edge.scale(f));
- }
- }
- }
- if (found) {
- var distToCollision = t * this.velocity.length();
- if (!this.collisionFound || distToCollision < this.nearestDistance) {
- this.nearestDistance = distToCollision;
- this.intersectionPoint = collisionPoint;
- this.collisionFound = true;
- }
- }
- };
- BABYLON.Collider.prototype._collide = function (subMesh, pts, indices, indexStart, indexEnd, decal) {
- for (var i = indexStart; i < indexEnd; i += 3) {
- var p1 = pts[indices[i] - decal];
- var p2 = pts[indices[i + 1] - decal];
- var p3 = pts[indices[i + 2] - decal];
- this._testTriangle(subMesh, p3, p2, p1);
- }
- };
- BABYLON.Collider.prototype._getResponse = function(pos, vel) {
- var destinationPoint = pos.add(vel);
- var V = vel.scale((this.nearestDistance / vel.length()));
- var newPos = this.basePoint.add(V);
- var slidePlaneNormal = newPos.subtract(this.intersectionPoint);
- slidePlaneNormal.normalize();
- var displacementVector = slidePlaneNormal.scale(this.epsilon);
- newPos = newPos.add(displacementVector);
- this.intersectionPoint = this.intersectionPoint.add(displacementVector);
- var slidePlaneOrigin = this.intersectionPoint;
- var slidingPlane = new BABYLON.CollisionPlane(slidePlaneOrigin, slidePlaneNormal);
- var newDestinationPoint = destinationPoint.subtract(slidePlaneNormal.scale(slidingPlane.signedDistanceTo(destinationPoint)));
- var newVel = newDestinationPoint.subtract(this.intersectionPoint);
- return { position: newPos, velocity: newVel };
- };
- })();
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