babylon.arcrotatecamera.input.pointers.ts 11 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
  4. camera: ArcRotateCamera;
  5. @serialize()
  6. public angularSensibilityX = 1000.0;
  7. @serialize()
  8. public angularSensibilityY = 1000.0;
  9. @serialize()
  10. public pinchPrecision = 6.0;
  11. @serialize()
  12. public panningSensibility: number = 50.0;
  13. private _isRightClick: boolean = false;
  14. private _isCtrlPushed: boolean = false;
  15. public pinchInwards = true;
  16. private _pointerInput: (p: PointerInfo, s: EventState) => void;
  17. private _observer: Observer<PointerInfo>;
  18. private _onKeyDown: (e: KeyboardEvent) => any;
  19. private _onKeyUp: (e: KeyboardEvent) => any;
  20. private _onMouseMove: (e: MouseEvent) => any;
  21. private _onGestureStart: (e: PointerEvent) => void;
  22. private _onGesture: (e: MSGestureEvent) => void;
  23. private _MSGestureHandler: MSGesture;
  24. private _onLostFocus: (e: FocusEvent) => any;
  25. private _onContextMenu: (e: PointerEvent) => void;
  26. public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
  27. var engine = this.camera.getEngine();
  28. var cacheSoloPointer: { x: number, y: number, pointerId: number, type: any }; // cache pointer object for better perf on camera rotation
  29. var pointA: { x: number, y: number, pointerId: number, type: any }, pointB: { x: number, y: number, pointerId: number, type: any };
  30. var previousPinchDistance = 0;
  31. this._pointerInput = (p, s) => {
  32. var evt = <PointerEvent>p.event;
  33. if (p.type === PointerEventTypes.POINTERDOWN) {
  34. try {
  35. evt.srcElement.setPointerCapture(evt.pointerId);
  36. } catch (e) {
  37. //Nothing to do with the error. Execution will continue.
  38. }
  39. // Manage panning with right click
  40. this._isRightClick = evt.button === 2;
  41. // manage pointers
  42. cacheSoloPointer = { x: evt.clientX, y: evt.clientY, pointerId: evt.pointerId, type: evt.pointerType };
  43. if (pointA === undefined) {
  44. pointA = cacheSoloPointer;
  45. }
  46. else if (pointB === undefined) {
  47. pointB = cacheSoloPointer;
  48. }
  49. if (!noPreventDefault) {
  50. evt.preventDefault();
  51. }
  52. } else if (p.type === PointerEventTypes.POINTERUP) {
  53. try {
  54. evt.srcElement.releasePointerCapture(evt.pointerId);
  55. } catch (e) {
  56. //Nothing to do with the error.
  57. }
  58. cacheSoloPointer = null;
  59. previousPinchDistance = 0;
  60. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  61. //but emptying completly pointers collection is required to fix a bug on iPhone :
  62. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  63. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  64. pointA = pointB = undefined;
  65. if (!noPreventDefault) {
  66. evt.preventDefault();
  67. }
  68. } else if (p.type === PointerEventTypes.POINTERMOVE) {
  69. if (!noPreventDefault) {
  70. evt.preventDefault();
  71. }
  72. // One button down
  73. if (pointA && pointB === undefined) {
  74. if (this.panningSensibility !== 0 &&
  75. ((this._isCtrlPushed && this.camera._useCtrlForPanning) ||
  76. (!this.camera._useCtrlForPanning && this._isRightClick))) {
  77. this.camera
  78. .inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  79. this.camera
  80. .inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  81. } else {
  82. var offsetX = evt.clientX - cacheSoloPointer.x;
  83. var offsetY = evt.clientY - cacheSoloPointer.y;
  84. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  85. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  86. }
  87. cacheSoloPointer.x = evt.clientX;
  88. cacheSoloPointer.y = evt.clientY;
  89. }
  90. // Two buttons down: pinch
  91. else if (pointA && pointB) {
  92. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  93. var ed = (pointA.pointerId===evt.pointerId) ? pointA : pointB;
  94. ed.x = evt.clientX;
  95. ed.y = evt.clientY;
  96. var direction = this.pinchInwards ? 1 : -1;
  97. var distX = pointA.x - pointB.x;
  98. var distY = pointA.y - pointB.y;
  99. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  100. if (previousPinchDistance === 0) {
  101. previousPinchDistance = pinchSquaredDistance;
  102. return;
  103. }
  104. if (pinchSquaredDistance !== previousPinchDistance) {
  105. this.camera
  106. .inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) /
  107. (this.pinchPrecision *
  108. ((this.angularSensibilityX + this.angularSensibilityY) / 2) *
  109. direction);
  110. previousPinchDistance = pinchSquaredDistance;
  111. }
  112. }
  113. }
  114. }
  115. this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, PointerEventTypes.POINTERDOWN | PointerEventTypes.POINTERUP | PointerEventTypes.POINTERMOVE);
  116. this._onContextMenu = evt => {
  117. evt.preventDefault();
  118. };
  119. if (!this.camera._useCtrlForPanning) {
  120. element.addEventListener("contextmenu", this._onContextMenu, false);
  121. }
  122. this._onLostFocus = () => {
  123. //this._keys = [];
  124. pointA = pointB = undefined;
  125. previousPinchDistance = 0;
  126. cacheSoloPointer = null;
  127. };
  128. this._onKeyDown = evt => {
  129. this._isCtrlPushed = evt.ctrlKey;
  130. };
  131. this._onKeyUp = evt => {
  132. this._isCtrlPushed = evt.ctrlKey;
  133. };
  134. this._onMouseMove = evt => {
  135. if (!engine.isPointerLock) {
  136. return;
  137. }
  138. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  139. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  140. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  141. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  142. if (!noPreventDefault) {
  143. evt.preventDefault();
  144. }
  145. };
  146. this._onGestureStart = e => {
  147. if (window.MSGesture === undefined) {
  148. return;
  149. }
  150. if (!this._MSGestureHandler) {
  151. this._MSGestureHandler = new MSGesture();
  152. this._MSGestureHandler.target = element;
  153. }
  154. this._MSGestureHandler.addPointer(e.pointerId);
  155. };
  156. this._onGesture = e => {
  157. this.camera.radius *= e.scale;
  158. if (e.preventDefault) {
  159. if (!noPreventDefault) {
  160. e.stopPropagation();
  161. e.preventDefault();
  162. }
  163. }
  164. };
  165. element.addEventListener("mousemove", this._onMouseMove, false);
  166. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  167. element.addEventListener("MSGestureChange", this._onGesture, false);
  168. Tools.RegisterTopRootEvents([
  169. { name: "keydown", handler: this._onKeyDown },
  170. { name: "keyup", handler: this._onKeyUp },
  171. { name: "blur", handler: this._onLostFocus }
  172. ]);
  173. }
  174. public detachControl(element: HTMLElement) {
  175. if (element && this._observer) {
  176. this.camera.getScene().onPointerObservable.remove(this._observer);
  177. this._observer = null;
  178. element.removeEventListener("contextmenu", this._onContextMenu);
  179. element.removeEventListener("mousemove", this._onMouseMove);
  180. element.removeEventListener("MSPointerDown", this._onGestureStart);
  181. element.removeEventListener("MSGestureChange", this._onGesture);
  182. this._isRightClick = false;
  183. this._isCtrlPushed = false;
  184. this.pinchInwards = true;
  185. this._onKeyDown = null;
  186. this._onKeyUp = null;
  187. this._onMouseMove = null;
  188. this._onGestureStart = null;
  189. this._onGesture = null;
  190. this._MSGestureHandler = null;
  191. this._onLostFocus = null;
  192. this._onContextMenu = null;
  193. }
  194. Tools.UnregisterTopRootEvents([
  195. { name: "keydown", handler: this._onKeyDown },
  196. { name: "keyup", handler: this._onKeyUp },
  197. { name: "blur", handler: this._onLostFocus }
  198. ]);
  199. }
  200. getTypeName(): string {
  201. return "ArcRotateCameraPointersInput";
  202. }
  203. getSimpleName() {
  204. return "pointers";
  205. }
  206. }
  207. CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
  208. }