babylon.sceneLoader.ts 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542
  1. module BABYLON {
  2. export class SceneLoaderProgressEvent {
  3. constructor(public readonly lengthComputable: boolean, public readonly loaded: number, public readonly total: number) {
  4. }
  5. public static FromProgressEvent(event: ProgressEvent): SceneLoaderProgressEvent {
  6. return new SceneLoaderProgressEvent(event.lengthComputable, event.loaded, event.total);
  7. }
  8. }
  9. export interface ISceneLoaderPluginExtensions {
  10. [extension: string]: {
  11. isBinary: boolean;
  12. };
  13. }
  14. export interface ISceneLoaderPluginFactory {
  15. name: string;
  16. createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
  17. canDirectLoad?: (data: string) => boolean;
  18. }
  19. export interface ISceneLoaderPlugin {
  20. name: string;
  21. extensions: string | ISceneLoaderPluginExtensions;
  22. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void) => boolean;
  23. load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => boolean;
  24. canDirectLoad?: (data: string) => boolean;
  25. rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
  26. loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => AssetContainer;
  27. }
  28. export interface ISceneLoaderPluginAsync {
  29. name: string;
  30. extensions: string | ISceneLoaderPluginExtensions;
  31. importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
  32. loadAsync: (scene: Scene, data: string, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
  33. canDirectLoad?: (data: string) => boolean;
  34. rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
  35. loadAssetsAsync: (scene: Scene, data: string, rootUrl: string, onSuccess?: (assets: AssetContainer) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
  36. }
  37. interface IRegisteredPlugin {
  38. plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync | ISceneLoaderPluginFactory;
  39. isBinary: boolean;
  40. }
  41. export class SceneLoader {
  42. // Flags
  43. private static _ForceFullSceneLoadingForIncremental = false;
  44. private static _ShowLoadingScreen = true;
  45. private static _CleanBoneMatrixWeights = false;
  46. public static get NO_LOGGING(): number {
  47. return 0;
  48. }
  49. public static get MINIMAL_LOGGING(): number {
  50. return 1;
  51. }
  52. public static get SUMMARY_LOGGING(): number {
  53. return 2;
  54. }
  55. public static get DETAILED_LOGGING(): number {
  56. return 3;
  57. }
  58. private static _loggingLevel = SceneLoader.NO_LOGGING;
  59. public static get ForceFullSceneLoadingForIncremental() {
  60. return SceneLoader._ForceFullSceneLoadingForIncremental;
  61. }
  62. public static set ForceFullSceneLoadingForIncremental(value: boolean) {
  63. SceneLoader._ForceFullSceneLoadingForIncremental = value;
  64. }
  65. public static get ShowLoadingScreen(): boolean {
  66. return SceneLoader._ShowLoadingScreen;
  67. }
  68. public static set ShowLoadingScreen(value: boolean) {
  69. SceneLoader._ShowLoadingScreen = value;
  70. }
  71. public static get loggingLevel(): number {
  72. return SceneLoader._loggingLevel;
  73. }
  74. public static set loggingLevel(value: number) {
  75. SceneLoader._loggingLevel = value;
  76. }
  77. public static get CleanBoneMatrixWeights(): boolean {
  78. return SceneLoader._CleanBoneMatrixWeights;
  79. }
  80. public static set CleanBoneMatrixWeights(value: boolean) {
  81. SceneLoader._CleanBoneMatrixWeights = value;
  82. }
  83. // Members
  84. public static OnPluginActivatedObservable = new Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>();
  85. private static _registeredPlugins: { [extension: string]: IRegisteredPlugin } = {};
  86. private static _getDefaultPlugin(): IRegisteredPlugin {
  87. return SceneLoader._registeredPlugins[".babylon"];
  88. }
  89. private static _getPluginForExtension(extension: string): IRegisteredPlugin {
  90. var registeredPlugin = SceneLoader._registeredPlugins[extension];
  91. if (registeredPlugin) {
  92. return registeredPlugin;
  93. }
  94. Tools.Warn("Unable to find a plugin to load " + extension + " files. Trying to use .babylon default plugin.");
  95. return SceneLoader._getDefaultPlugin();
  96. }
  97. private static _getPluginForDirectLoad(data: string): IRegisteredPlugin {
  98. for (var extension in SceneLoader._registeredPlugins) {
  99. var plugin = SceneLoader._registeredPlugins[extension].plugin;
  100. if (plugin.canDirectLoad && plugin.canDirectLoad(data)) {
  101. return SceneLoader._registeredPlugins[extension];
  102. }
  103. }
  104. return SceneLoader._getDefaultPlugin();
  105. }
  106. private static _getPluginForFilename(sceneFilename: any): IRegisteredPlugin {
  107. if (sceneFilename.name) {
  108. sceneFilename = sceneFilename.name;
  109. }
  110. var queryStringPosition = sceneFilename.indexOf("?");
  111. if (queryStringPosition !== -1) {
  112. sceneFilename = sceneFilename.substring(0, queryStringPosition);
  113. }
  114. var dotPosition = sceneFilename.lastIndexOf(".");
  115. var extension = sceneFilename.substring(dotPosition, sceneFilename.length).toLowerCase();
  116. return SceneLoader._getPluginForExtension(extension);
  117. }
  118. // use babylon file loader directly if sceneFilename is prefixed with "data:"
  119. private static _getDirectLoad(sceneFilename: string): Nullable<string> {
  120. if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
  121. return sceneFilename.substr(5);
  122. }
  123. return null;
  124. }
  125. private static _loadData(rootUrl: string, sceneFilename: string, scene: Scene, onSuccess: (plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync, data: any, responseURL?: string) => void, onProgress: ((event: SceneLoaderProgressEvent) => void) | undefined, onError: (message: string, exception?: any) => void, onDispose: () => void, pluginExtension: Nullable<string>): ISceneLoaderPlugin | ISceneLoaderPluginAsync {
  126. let directLoad = SceneLoader._getDirectLoad(sceneFilename);
  127. let registeredPlugin = pluginExtension ? SceneLoader._getPluginForExtension(pluginExtension) : (directLoad ? SceneLoader._getPluginForDirectLoad(sceneFilename) : SceneLoader._getPluginForFilename(sceneFilename));
  128. let plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
  129. if ((registeredPlugin.plugin as ISceneLoaderPluginFactory).createPlugin) {
  130. plugin = (registeredPlugin.plugin as ISceneLoaderPluginFactory).createPlugin();
  131. }
  132. else {
  133. plugin = <any>registeredPlugin.plugin;
  134. }
  135. let useArrayBuffer = registeredPlugin.isBinary;
  136. let database: Database;
  137. SceneLoader.OnPluginActivatedObservable.notifyObservers(plugin);
  138. let dataCallback = (data: any, responseURL?: string) => {
  139. if (scene.isDisposed) {
  140. onError("Scene has been disposed");
  141. return;
  142. }
  143. scene.database = database;
  144. onSuccess(plugin, data, responseURL);
  145. };
  146. let request: Nullable<IFileRequest> = null;
  147. let pluginDisposed = false;
  148. let onDisposeObservable = (plugin as any).onDisposeObservable as Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>;
  149. if (onDisposeObservable) {
  150. onDisposeObservable.add(() => {
  151. pluginDisposed = true;
  152. if (request) {
  153. request.abort();
  154. request = null;
  155. }
  156. onDispose();
  157. });
  158. }
  159. let manifestChecked = () => {
  160. if (pluginDisposed) {
  161. return;
  162. }
  163. let url = rootUrl + sceneFilename;
  164. request = Tools.LoadFile(url, dataCallback, onProgress ? event => {
  165. onProgress(SceneLoaderProgressEvent.FromProgressEvent(event));
  166. }: undefined, database, useArrayBuffer, (request, exception) => {
  167. onError("Failed to load scene." + (exception ? "" : " " + exception.message), exception);
  168. });
  169. };
  170. if (directLoad) {
  171. dataCallback(directLoad);
  172. return plugin;
  173. }
  174. if (rootUrl.indexOf("file:") === -1) {
  175. if (scene.getEngine().enableOfflineSupport) {
  176. // Checking if a manifest file has been set for this scene and if offline mode has been requested
  177. database = new Database(rootUrl + sceneFilename, manifestChecked);
  178. }
  179. else {
  180. manifestChecked();
  181. }
  182. }
  183. // Loading file from disk via input file or drag'n'drop
  184. else {
  185. let fileOrString = <any>sceneFilename;
  186. if (fileOrString.name) { // File
  187. request = Tools.ReadFile(fileOrString, dataCallback, onProgress, useArrayBuffer);
  188. } else if (FilesInput.FilesToLoad[sceneFilename]) {
  189. request = Tools.ReadFile(FilesInput.FilesToLoad[sceneFilename], dataCallback, onProgress, useArrayBuffer);
  190. } else {
  191. onError("Unable to find file named " + sceneFilename);
  192. }
  193. }
  194. return plugin;
  195. }
  196. // Public functions
  197. public static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync | ISceneLoaderPluginFactory {
  198. return SceneLoader._getPluginForExtension(extension).plugin;
  199. }
  200. public static IsPluginForExtensionAvailable(extension: string): boolean {
  201. return !!SceneLoader._registeredPlugins[extension];
  202. }
  203. public static RegisterPlugin(plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync): void {
  204. if (typeof plugin.extensions === "string") {
  205. var extension = <string>plugin.extensions;
  206. SceneLoader._registeredPlugins[extension.toLowerCase()] = {
  207. plugin: plugin,
  208. isBinary: false
  209. };
  210. }
  211. else {
  212. var extensions = <ISceneLoaderPluginExtensions>plugin.extensions;
  213. Object.keys(extensions).forEach(extension => {
  214. SceneLoader._registeredPlugins[extension.toLowerCase()] = {
  215. plugin: plugin,
  216. isBinary: extensions[extension].isBinary
  217. };
  218. });
  219. }
  220. }
  221. /**
  222. * Import meshes into a scene
  223. * @param meshNames an array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
  224. * @param rootUrl a string that defines the root url for scene and resources
  225. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  226. * @param scene the instance of BABYLON.Scene to append to
  227. * @param onSuccess a callback with a list of imported meshes, particleSystems, and skeletons when import succeeds
  228. * @param onProgress a callback with a progress event for each file being loaded
  229. * @param onError a callback with the scene, a message, and possibly an exception when import fails
  230. */
  231. public static ImportMesh(meshNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onSuccess: Nullable<(meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void> = null, onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension: Nullable<string> = null): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  232. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  233. Tools.Error("Wrong sceneFilename parameter");
  234. return null;
  235. }
  236. var loadingToken = {};
  237. scene._addPendingData(loadingToken);
  238. var disposeHandler = () => {
  239. scene._removePendingData(loadingToken);
  240. };
  241. var errorHandler = (message: string, exception?: any) => {
  242. let errorMessage = "Unable to import meshes from " + rootUrl + sceneFilename + ": " + message;
  243. if (onError) {
  244. onError(scene, errorMessage, exception);
  245. } else {
  246. Tools.Error(errorMessage);
  247. // should the exception be thrown?
  248. }
  249. disposeHandler();
  250. };
  251. var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
  252. try {
  253. onProgress(event);
  254. }
  255. catch (e) {
  256. errorHandler("Error in onProgress callback", e);
  257. }
  258. } : undefined;
  259. var successHandler = (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => {
  260. scene.importedMeshesFiles.push(rootUrl + sceneFilename);
  261. if (onSuccess) {
  262. try {
  263. onSuccess(meshes, particleSystems, skeletons);
  264. }
  265. catch (e) {
  266. errorHandler("Error in onSuccess callback", e);
  267. }
  268. }
  269. scene._removePendingData(loadingToken);
  270. };
  271. return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
  272. if (plugin.rewriteRootURL) {
  273. rootUrl = plugin.rewriteRootURL(rootUrl, responseURL);
  274. }
  275. if ((<any>plugin).importMesh) {
  276. var syncedPlugin = <ISceneLoaderPlugin>plugin;
  277. var meshes = new Array<AbstractMesh>();
  278. var particleSystems = new Array<ParticleSystem>();
  279. var skeletons = new Array<Skeleton>();
  280. if (!syncedPlugin.importMesh(meshNames, scene, data, rootUrl, meshes, particleSystems, skeletons, errorHandler)) {
  281. return;
  282. }
  283. scene.loadingPluginName = plugin.name;
  284. successHandler(meshes, particleSystems, skeletons);
  285. }
  286. else {
  287. var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
  288. asyncedPlugin.importMeshAsync(meshNames, scene, data, rootUrl, (meshes, particleSystems, skeletons) => {
  289. scene.loadingPluginName = plugin.name;
  290. successHandler(meshes, particleSystems, skeletons);
  291. }, progressHandler, errorHandler);
  292. }
  293. }, progressHandler, errorHandler, disposeHandler, pluginExtension);
  294. }
  295. /**
  296. * Load a scene
  297. * @param rootUrl a string that defines the root url for scene and resources
  298. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  299. * @param engine is the instance of BABYLON.Engine to use to create the scene
  300. * @param onSuccess a callback with the scene when import succeeds
  301. * @param onProgress a callback with a progress event for each file being loaded
  302. * @param onError a callback with the scene, a message, and possibly an exception when import fails
  303. */
  304. public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onSuccess: Nullable<(scene: Scene) => void> = null, onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension: Nullable<string> = null): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  305. return SceneLoader.Append(rootUrl, sceneFilename, new Scene(engine), onSuccess, onProgress, onError, pluginExtension);
  306. }
  307. /**
  308. * Append a scene
  309. * @param rootUrl a string that defines the root url for scene and resources
  310. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  311. * @param scene is the instance of BABYLON.Scene to append to
  312. * @param onSuccess a callback with the scene when import succeeds
  313. * @param onProgress a callback with a progress event for each file being loaded
  314. * @param onError a callback with the scene, a message, and possibly an exception when import fails
  315. */
  316. public static Append(rootUrl: string, sceneFilename: any, scene: Scene, onSuccess: Nullable<(scene: Scene) => void> = null, onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension: Nullable<string> = null): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  317. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  318. Tools.Error("Wrong sceneFilename parameter");
  319. return null;
  320. }
  321. if (SceneLoader.ShowLoadingScreen) {
  322. scene.getEngine().displayLoadingUI();
  323. }
  324. var loadingToken = {};
  325. scene._addPendingData(loadingToken);
  326. var disposeHandler = () => {
  327. scene._removePendingData(loadingToken);
  328. scene.getEngine().hideLoadingUI();
  329. };
  330. var errorHandler = (message: Nullable<string>, exception?: any) => {
  331. let errorMessage = "Unable to load from " + rootUrl + sceneFilename + (message ? ": " + message : "");
  332. if (onError) {
  333. onError(scene, errorMessage, exception);
  334. } else {
  335. Tools.Error(errorMessage);
  336. // should the exception be thrown?
  337. }
  338. disposeHandler();
  339. };
  340. var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
  341. try {
  342. onProgress(event);
  343. }
  344. catch (e) {
  345. errorHandler("Error in onProgress callback", e);
  346. }
  347. } : undefined;
  348. var successHandler = () => {
  349. if (onSuccess) {
  350. try {
  351. onSuccess(scene);
  352. }
  353. catch (e) {
  354. errorHandler("Error in onSuccess callback", e);
  355. }
  356. }
  357. scene._removePendingData(loadingToken);
  358. };
  359. return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
  360. if ((<any>plugin).load) {
  361. var syncedPlugin = <ISceneLoaderPlugin>plugin;
  362. if (!syncedPlugin.load(scene, data, rootUrl, errorHandler)) {
  363. return;
  364. }
  365. scene.loadingPluginName = plugin.name;
  366. successHandler();
  367. } else {
  368. var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
  369. asyncedPlugin.loadAsync(scene, data, rootUrl, () => {
  370. scene.loadingPluginName = plugin.name;
  371. successHandler();
  372. }, progressHandler, errorHandler);
  373. }
  374. if (SceneLoader.ShowLoadingScreen) {
  375. scene.executeWhenReady(() => {
  376. scene.getEngine().hideLoadingUI();
  377. });
  378. }
  379. }, progressHandler, errorHandler, disposeHandler, pluginExtension);
  380. }
  381. public static LoadAssetContainer(
  382. rootUrl: string,
  383. sceneFilename: any,
  384. scene: Scene,
  385. onSuccess: Nullable<(assets: AssetContainer) => void> = null,
  386. onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null,
  387. onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null,
  388. pluginExtension: Nullable<string> = null
  389. ): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
  390. if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
  391. Tools.Error("Wrong sceneFilename parameter");
  392. return null;
  393. }
  394. var loadingToken = {};
  395. scene._addPendingData(loadingToken);
  396. var disposeHandler = () => {
  397. scene._removePendingData(loadingToken);
  398. };
  399. var errorHandler = (message: Nullable<string>, exception?: any) => {
  400. let errorMessage = "Unable to load assets from " + rootUrl + sceneFilename + (message ? ": " + message : "");
  401. if (onError) {
  402. onError(scene, errorMessage, exception);
  403. } else {
  404. Tools.Error(errorMessage);
  405. // should the exception be thrown?
  406. }
  407. disposeHandler();
  408. };
  409. var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
  410. try {
  411. onProgress(event);
  412. }
  413. catch (e) {
  414. errorHandler("Error in onProgress callback", e);
  415. }
  416. } : undefined;
  417. var successHandler = (assets: AssetContainer) => {
  418. if (onSuccess) {
  419. try {
  420. onSuccess(assets);
  421. }
  422. catch (e) {
  423. errorHandler("Error in onSuccess callback", e);
  424. }
  425. }
  426. scene._removePendingData(loadingToken);
  427. };
  428. return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
  429. if ((<any>plugin).loadAssets) {
  430. var syncedPlugin = <ISceneLoaderPlugin>plugin;
  431. var assetContainer = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler);
  432. if (!assetContainer) {
  433. return;
  434. }
  435. scene.loadingPluginName = plugin.name;
  436. successHandler(assetContainer);
  437. } else {
  438. var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
  439. asyncedPlugin.loadAssetsAsync(scene, data, rootUrl, (assetContainer) => {
  440. scene.loadingPluginName = plugin.name;
  441. successHandler(assetContainer);
  442. }, progressHandler, errorHandler);
  443. }
  444. if (SceneLoader.ShowLoadingScreen) {
  445. scene.executeWhenReady(() => {
  446. scene.getEngine().hideLoadingUI();
  447. });
  448. }
  449. }, progressHandler, errorHandler, disposeHandler, pluginExtension);
  450. }
  451. };
  452. }