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- module BABYLON {
- var eventPrefix = Tools.GetPointerPrefix();
- export class ArcRotateCamera extends Camera {
- public inertialAlphaOffset = 0;
- public inertialBetaOffset = 0;
- public inertialRadiusOffset = 0;
- public lowerAlphaLimit = null;
- public upperAlphaLimit = null;
- public lowerBetaLimit = 0.01;
- public upperBetaLimit = Math.PI;
- public lowerRadiusLimit = null;
- public upperRadiusLimit = null;
- public angularSensibility = 1000.0;
- public wheelPrecision = 3.0;
- public keysUp = [38];
- public keysDown = [40];
- public keysLeft = [37];
- public keysRight = [39];
- public zoomOnFactor = 1;
- public targetScreenOffset = Vector3.Zero();
-
-
- private _keys = [];
- private _viewMatrix = new BABYLON.Matrix();
- private _attachedElement: HTMLElement;
- private _onPointerDown: (e: PointerEvent) => void;
- private _onPointerUp: (e: PointerEvent) => void;
- private _onPointerMove: (e: PointerEvent) => void;
- private _wheel: (e: MouseWheelEvent) => void;
- private _onMouseMove: (e: MouseEvent) => any;
- private _onKeyDown: (e: KeyboardEvent) => any;
- private _onKeyUp: (e: KeyboardEvent) => any;
- private _onLostFocus: (e: FocusEvent) => any;
- private _reset: () => void;
- private _onGestureStart: (e: PointerEvent) => void;
- private _onGesture: (e: MSGestureEvent) => void;
- private _MSGestureHandler: MSGesture;
- // Collisions
- public onCollide: (collidedMesh: AbstractMesh) => void;
- public checkCollisions = false;
- public collisionRadius = new Vector3(0.5, 0.5, 0.5);
- private _collider = new Collider();
- private _previousPosition = Vector3.Zero();
- private _collisionVelocity = Vector3.Zero();
- private _newPosition = Vector3.Zero();
- private _previousAlpha: number;
- private _previousBeta: number;
- private _previousRadius: number;
- // Pinch
- // value for pinch step scaling
- // set to 20 by default
- public pinchPrecision = 20;
- // Event for pinch
- private _touchStart: (e: any) => void;
- private _touchMove: (e: any) => void;
- private _touchEnd: (e: any) => void;
- // Method for pinch
- private _pinchStart: (e: any) => void;
- private _pinchMove: (e: any) => void;
- private _pinchEnd: (e: any) => void;
- constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
- super(name, BABYLON.Vector3.Zero(), scene);
- this.getViewMatrix();
- }
- public _getTargetPosition(): Vector3 {
- return this.target.position || this.target;
- }
- // Cache
- public _initCache(): void {
- super._initCache();
- this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.alpha = undefined;
- this._cache.beta = undefined;
- this._cache.radius = undefined;
- this._cache.targetScreenOffset = undefined;
- }
- public _updateCache(ignoreParentClass?: boolean): void {
- if (!ignoreParentClass) {
- super._updateCache();
- }
- this._cache.target.copyFrom(this._getTargetPosition());
- this._cache.alpha = this.alpha;
- this._cache.beta = this.beta;
- this._cache.radius = this.radius;
- this._cache.targetScreenOffset = this.targetScreenOffset.clone();
- }
- // Synchronized
- public _isSynchronizedViewMatrix(): boolean {
- if (!super._isSynchronizedViewMatrix())
- return false;
- return this._cache.target.equals(this._getTargetPosition())
- && this._cache.alpha === this.alpha
- && this._cache.beta === this.beta
- && this._cache.radius === this.radius
- && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
- }
- // Methods
- public attachControl(element: HTMLElement, noPreventDefault?: boolean): void {
- var previousPosition;
- var pointerId;
- // to know if pinch started
- var pinchStarted = false;
- // two pinch point on X
- // that will use for find if user action is pinch open or pinch close
- var pinchPointX1, pinchPointX2;
- if (this._attachedElement) {
- return;
- }
- this._attachedElement = element;
- var engine = this.getEngine();
- if (this._onPointerDown === undefined) {
- this._onPointerDown = evt => {
- if (pointerId) {
- return;
- }
- pointerId = evt.pointerId;
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onPointerUp = evt => {
- previousPosition = null;
- pointerId = null;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onPointerMove = evt => {
- if (!previousPosition) {
- return;
- }
- if (pointerId !== evt.pointerId) {
- return;
- }
- // return pinch is started
- if (pinchStarted) {
- return;
- }
- var offsetX = evt.clientX - previousPosition.x;
- var offsetY = evt.clientY - previousPosition.y;
- this.inertialAlphaOffset -= offsetX / this.angularSensibility;
- this.inertialBetaOffset -= offsetY / this.angularSensibility;
- previousPosition = {
- x: evt.clientX,
- y: evt.clientY
- };
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onMouseMove = evt => {
- if (!engine.isPointerLock) {
- return;
- }
- // return pinch is started
- if (pinchStarted) {
- return;
- }
- var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- this.inertialAlphaOffset -= offsetX / this.angularSensibility;
- this.inertialBetaOffset -= offsetY / this.angularSensibility;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._wheel = event => {
- var delta = 0;
- if (event.wheelDelta) {
- delta = event.wheelDelta / (this.wheelPrecision * 40);
- } else if (event.detail) {
- delta = -event.detail / this.wheelPrecision;
- }
- if (delta)
- this.inertialRadiusOffset += delta;
- if (event.preventDefault) {
- if (!noPreventDefault) {
- event.preventDefault();
- }
- }
- };
- this._onKeyDown = evt => {
- if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
- this.keysDown.indexOf(evt.keyCode) !== -1 ||
- this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- this._keys.push(evt.keyCode);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- };
- this._onKeyUp = evt => {
- if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
- this.keysDown.indexOf(evt.keyCode) !== -1 ||
- this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRight.indexOf(evt.keyCode) !== -1) {
- var index = this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- this._keys.splice(index, 1);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- };
- this._onLostFocus = () => {
- this._keys = [];
- pointerId = null;
- };
- this._onGestureStart = e => {
- if (window.MSGesture === undefined) {
- return;
- }
- if (!this._MSGestureHandler) {
- this._MSGestureHandler = new MSGesture();
- this._MSGestureHandler.target = element;
- }
- this._MSGestureHandler.addPointer(e.pointerId);
- };
- this._onGesture = e => {
- this.radius *= e.scale;
- if (e.preventDefault) {
- if (!noPreventDefault) {
- e.stopPropagation();
- e.preventDefault();
- }
- }
- };
- this._reset = () => {
- this._keys = [];
- this.inertialAlphaOffset = 0;
- this.inertialBetaOffset = 0;
- this.inertialRadiusOffset = 0;
- previousPosition = null;
- pointerId = null;
- };
- this._touchStart = event => {
- if (event.touches.length == 2) {
- //-- start pinch if two fingers on the screen
- pinchStarted = true;
- this._pinchStart(event);
- }
- };
- this._touchMove = event => {
- if (pinchStarted) {
- //-- make scaling
- this._pinchMove(event);
- }
- };
- this._touchEnd = event => {
- if (pinchStarted) {
- //-- end of pinch
- this._pinchEnd(event);
- }
- };
- this._pinchStart = event => {
- // save origin touch point
- pinchPointX1 = event.touches[0].clientX;
- pinchPointX2 = event.touches[1].clientX;
- // block the camera
- // if not it rotate around target during pinch
- pinchStarted = true;
- };
- this._pinchMove = event => {
- // variable for new camera's radius
- var delta = 0;
- // variables to know if pinch open or pinch close
- var direction = 1;
- var distanceXOrigine, distanceXNow;
- if (event.touches.length != 2)
- return;
- // calculate absolute distances of the two fingers
- distanceXOrigine = Math.abs(pinchPointX1 - pinchPointX2);
- distanceXNow = Math.abs(event.touches[0].clientX - event.touches[1].clientX);
- // if distanceXNow < distanceXOrigine -> pinch close so direction = -1
- if (distanceXNow < distanceXOrigine) {
- direction = -1;
- }
- // calculate new radius
- delta = (this.pinchPrecision / (this.wheelPrecision * 40)) * direction;
- // set new radius
- this.inertialRadiusOffset += delta;
- // save origin touch point
- pinchPointX1 = event.touches[0].clientX;
- pinchPointX2 = event.touches[1].clientX;
- };
- this._pinchEnd = event => {
- // cancel pinch and deblock camera rotation
- pinchStarted = false;
- };
- }
- element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
- element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
- element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
- element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
- element.addEventListener("mousemove", this._onMouseMove, false);
- element.addEventListener("MSPointerDown", this._onGestureStart, false);
- element.addEventListener("MSGestureChange", this._onGesture, false);
- element.addEventListener('mousewheel', this._wheel, false);
- element.addEventListener('DOMMouseScroll', this._wheel, false);
- // pinch
- element.addEventListener('touchstart', this._touchStart, false);
- element.addEventListener('touchmove', this._touchMove, false);
- element.addEventListener('touchend', this._touchEnd, false);
- Tools.RegisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- }
- public detachControl(element: HTMLElement): void {
- if (this._attachedElement != element) {
- return;
- }
- element.removeEventListener(eventPrefix + "down", this._onPointerDown);
- element.removeEventListener(eventPrefix + "up", this._onPointerUp);
- element.removeEventListener(eventPrefix + "out", this._onPointerUp);
- element.removeEventListener(eventPrefix + "move", this._onPointerMove);
- element.removeEventListener("mousemove", this._onMouseMove);
- element.removeEventListener("MSPointerDown", this._onGestureStart);
- element.removeEventListener("MSGestureChange", this._onGesture);
- element.removeEventListener('mousewheel', this._wheel);
- element.removeEventListener('DOMMouseScroll', this._wheel);
- // pinch
- element.removeEventListener('touchstart', this._touchStart);
- element.removeEventListener('touchmove', this._touchMove);
- element.removeEventListener('touchend', this._touchEnd);
- Tools.UnregisterTopRootEvents([
- { name: "keydown", handler: this._onKeyDown },
- { name: "keyup", handler: this._onKeyUp },
- { name: "blur", handler: this._onLostFocus }
- ]);
- this._MSGestureHandler = null;
- this._attachedElement = null;
- if (this._reset) {
- this._reset();
- }
- }
- public _update(): void {
- // Keyboard
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- this.inertialAlphaOffset -= 0.01;
- } else if (this.keysUp.indexOf(keyCode) !== -1) {
- this.inertialBetaOffset -= 0.01;
- } else if (this.keysRight.indexOf(keyCode) !== -1) {
- this.inertialAlphaOffset += 0.01;
- } else if (this.keysDown.indexOf(keyCode) !== -1) {
- this.inertialBetaOffset += 0.01;
- }
- }
- // Inertia
- if (this.inertialAlphaOffset != 0 || this.inertialBetaOffset != 0 || this.inertialRadiusOffset != 0) {
- this.alpha += this.inertialAlphaOffset;
- this.beta += this.inertialBetaOffset;
- this.radius -= this.inertialRadiusOffset;
- this.inertialAlphaOffset *= this.inertia;
- this.inertialBetaOffset *= this.inertia;
- this.inertialRadiusOffset *= this.inertia;
- if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
- this.inertialAlphaOffset = 0;
- if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
- this.inertialBetaOffset = 0;
- if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
- this.inertialRadiusOffset = 0;
- }
- // Limits
- if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
- this.alpha = this.lowerAlphaLimit;
- }
- if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
- this.alpha = this.upperAlphaLimit;
- }
- if (this.lowerBetaLimit && this.beta < this.lowerBetaLimit) {
- this.beta = this.lowerBetaLimit;
- }
- if (this.upperBetaLimit && this.beta > this.upperBetaLimit) {
- this.beta = this.upperBetaLimit;
- }
- if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
- this.radius = this.lowerRadiusLimit;
- }
- if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
- this.radius = this.upperRadiusLimit;
- }
- }
- public setPosition(position: Vector3): void {
- var radiusv3 = position.subtract(this._getTargetPosition());
- this.radius = radiusv3.length();
- // Alpha
- this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
- if (radiusv3.z < 0) {
- this.alpha = 2 * Math.PI - this.alpha;
- }
- // Beta
- this.beta = Math.acos(radiusv3.y / this.radius);
- }
- public _getViewMatrix(): Matrix {
- // Compute
- var cosa = Math.cos(this.alpha);
- var sina = Math.sin(this.alpha);
- var cosb = Math.cos(this.beta);
- var sinb = Math.sin(this.beta);
- var target = this._getTargetPosition();
- target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this.position);
- if (this.checkCollisions) {
- this._collider.radius = this.collisionRadius;
- this.position.subtractToRef(this._previousPosition, this._collisionVelocity);
- this.getScene()._getNewPosition(this._previousPosition, this._collisionVelocity, this._collider, 3, this._newPosition);
- if (!this._newPosition.equalsWithEpsilon(this.position)) {
- this.position.copyFrom(this._previousPosition);
- this.alpha = this._previousAlpha;
- this.beta = this._previousBeta;
- this.radius = this._previousRadius;
- if (this.onCollide) {
- this.onCollide(this._collider.collidedMesh);
- }
- }
- }
- Matrix.LookAtLHToRef(this.position, target, this.upVector, this._viewMatrix);
- this._previousAlpha = this.alpha;
- this._previousBeta = this.beta;
- this._previousRadius = this.radius;
- this._previousPosition.copyFrom(this.position);
- this._viewMatrix.m[12] += this.targetScreenOffset.x;
- this._viewMatrix.m[13] += this.targetScreenOffset.y;
-
- return this._viewMatrix;
- }
- public zoomOn(meshes?: AbstractMesh[]): void {
- meshes = meshes || this.getScene().meshes;
- var minMaxVector = BABYLON.Mesh.MinMax(meshes);
- var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
- this.radius = distance * this.zoomOnFactor;
- this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
- }
- public focusOn(meshesOrMinMaxVectorAndDistance): void {
- var meshesOrMinMaxVector;
- var distance;
- if (meshesOrMinMaxVectorAndDistance.min === undefined) { // meshes
- meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
- meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
- distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
- }
- else { //minMaxVector and distance
- meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
- distance = meshesOrMinMaxVectorAndDistance.distance;
- }
- this.target = Mesh.Center(meshesOrMinMaxVector);
- this.maxZ = distance * 2;
- }
- }
- }
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